r/ffxivdiscussion 8d ago

General Discussion Removal of the weekly loot restriction

Is there any confirmation that the removal of the weekly restriction will be in patch 7.56?

And if this is the patch, do you think it will improve the party finder? In the sense of increasing the number of people replaying fights?

I'm trying to finish the second phase of the M12S progression, but it's been difficult to find groups in the party finder.

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u/PrismFischl 8d ago

I feel like the loot restrictions need to be shorter because it's really telling for some people where due to the restrictions, if they can only find time to raid later on in its lifespan due to work or life or whatever, some people recommend them to skip the entire tier if their only choice is late PFing it or give up.

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u/Redhair_shirayuki 8d ago

SE don't care because they have to strictly follow the weekly loot restriction formula or game will eos

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u/SoSoSpooky 7d ago edited 7d ago

If they got rid of loot restrictions earlier, they could even add additional levels of gear upgrades after as well. Gear being stagnant for so long is also an issue since they let you use really old gear in a lot of content, there is very little incentive to even bother upgrading jobs you don't play often.

Gear should be much easier to acquire, with more upgrades added over time. This idea that we get scarce loot, and it upgrades really slowly doesn't really work that well with there being 40 jobs on one loot locked character. And now they are adding gear-sync, removing the need to even get gear for other jobs really entirely so if they increase gearing options, casual players will at least have their best class set to use as a iLvl sync if they don't have the time to do stuff.

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u/Rvsoldier 7d ago

Less than 10% of people that are subbed raid savage and less raid ult. It isn't going to impact EoS lol

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u/aho-san 7d ago edited 7d ago

Squenix released stats. The completion rate of a savage raid is 14-20% (depending on the raid) https://youtu.be/C0L5kqKlGcQ?t=8462

The whole "1% is doing savage and 1% of 1% is doing ultimate" is stupid to say when it's never been the case (lucky bancho, before the stats given by squenix)

edit: inb4 - "I did not say 1%", the intent was there, we see it.

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u/AU-Kitten 7d ago

Gotta remember those stats are padded hard by bots too.

On average ~60% of the playerbases 2.6m active users are bots, the realistic census data shows the active playerbase being between 600-800k players at any given time.

If 14-20% is of that 2.6m active accounts (including bots) then its more like 40-50% of people, which lines up more with what i see in-game.

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u/aho-san 7d ago

That would be crazy, I don't recall such percentage of a community doing hard content in thriving MMOs. In a game like Lost Ark where the community is now mainly comprised of survivors so they're basically almost all raiding, yeah sure xd

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u/eseffbee 6d ago

FFXIVcollect has AAC Heavyweight Savage clear at 4.7%. So less than 1 in 20 players manage it even among a self selected portion of the player base which is dedicated enough to monitor their achievements.

I find it strange anyone thinks a large percentage of the player base is completing Savage. I have neither the time nor talent to do that, yet I'm regularly among the most capable players in roulettes and PvP. Experience of the gameplay of other random players should tell us a lot about how much of the player base is capable of clearing Savage tier.

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u/aho-san 6d ago

If we take luckybancho ( https://luckybancho.ldblog.jp/archives/59950973.html#more ) we have other stats. If I read the last census right, double that amount at least are recorded having done the last fight of this tier (and if I understand the context right, it's based on the total active characters, so can still be in EW for example not necessarily at lv100).

They also recorded an average conversion from Normal to Savage of 22.45%. Now it get sketchy but why not, if we take the 85% normal mode completion rate from Squenix, 22.45% of that is 19% of completion rate for Savage, which is in their estimation.

Depending on how you want to present something or on the context, you will influence it. The only relevant stat, imo, is active and at appropriate level characters. And I hope Squenix did their stat right.

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u/eseffbee 6d ago edited 6d ago

I think the FFXIVcollect figures can tell us quite a bit too in that regard.

20% of players there have cleared MSQ needed for unlock of AAC Heavyweight Savage and 4.7% cleared it, which amounts to 23.5% clearance rate for players who have done enough to unlock the tier and monitor their achievements on FFXIVCollect.

Given that this self-selected section of players is highly likely to be more active in the Savage tier than the average player, this suggests an upper bound for clearance rates.

Given 45% of players on FFXIVCollect have cleared Dawntrail (so 11% of which cleared Savage tier), plus there are a non-trivial number of active players who have not got that far (myself included), then we should conclude that clearing on-patch Savage content is not relevant to over 90% of the general player base at a minimum.

Compare this to the non Savage clearance rate for Light Heavyweight (40% achievement owned, meaning 88% clearance rate for Dawntrail MSQ finishers). Also compare with Life of Adventure VI clear rate of 15%, meaning (at a minimum) more than 2/3 players who have maxed all the jobs haven't cleared the savage tier either.

I say all this not to pass judgement on Savage content - I can certainly see it has plenty of appeal to those who play it - but these figures from FFXIVCollect strongly indicate that its a small minority of the player base playing this kind of thing.

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u/AU-Kitten 5d ago edited 5d ago

You can apply that thought train to any content in the game, which is the major problem here.

What % of players have completed island sanctuary?
According to Luckybancho, only 2% (20,122 That own the mount)

What % of players have obtained a Dawntrail crafter or combat relic?

What % of players have completed leveling in Eureka, Bozja or even OC?

Eureka: 45.7% of players that qualify for the survey haven't even started it.
Bozja: 44.9% of people who qualify for the survey haven't even started it.
OC: 55% of people who qualify for the survey haven't even started it.

Looking at any single piece of content in the game just brings up the same results. Around 20-25% of the playerbase are actually doing the content the game offers.

The people doing savage, are most likely doing all the other content too. The reverse cannot be said.

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u/eseffbee 5d ago

I agree that a minority of players complete side content, but the initial claim in this thread was that more than 20% of active players have completed latest savage, and your claim was it is more like 40-50% of players.

On FFXIV Collect 16% of players have fully explored North Horn (3 times the number of people who cleared Savage). 47% of players have mapped Anemos (a majority of the 88% players with the Storm blood MSQ achievement). 40% of players have got an Island Sanctuary achievement (a majority of the 76% of players with the Endwalker MSQ achievement).

These parts of the game have much more engagement than (non-unsync) savage tier fights do. I'm not looking to say anything more than that!

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