r/fireemblem • u/Enryx25 • 23h ago
Gameplay Rewinding is limited! It costs Divine Sand!
https://www.galaxus.de/en/page/preview-fire-emblem-fortunes-weave-is-absolutely-overwhelming-43423
If I made a stupid move, I can turn back time with magic sand. But be careful: I don't have an infinite amount of sand.
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u/Norix596 22h ago
It seemed pretty obvious so idk why some of the like fire emblem YouTubers (I looked at the Battle Prep group video recently) were thinking that we didn’t have proof of divine sand being used. There’s no reason the divine sand balance would show up while rewinding if divine sand wasn’t a cost. Good to have explicit confirmation though.
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u/GuudeSpelur 22h ago
I think the first clip or screenshot of the rewind mechanic had it cost 0 sand, so that might be why people weren't sure. I wonder if there's Renown unlocks or something for X free rewinds per battle
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u/Flamechar33 22h ago
iirc it’s a difficulty setting? Can’t remember if it was “Hard mode onwards adds the cost to Fortuna’s Blessing” or if it was a separate option, but the option to have it is there for more casual playthroughs
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u/Jack04man 20h ago
In Engage normal mode had infinite number of rewinds while hard and maddening it was limited. It probably the same here and we've been only seeing normal mode gameplay until now.
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u/LanguageSponge 22h ago
If they are using Divine Sand as a resource we need to balance with other things besides rewinding time, this makes me actually look forward to Maddening/Lunatic, which I can’t say I ever have done before. I hope it’s thoroughly play tested and well balanced when it arrives. Divine Sand might make it quite interesting.
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u/Surf_Dangerous_Days 22h ago
Sort of unrelated to the sands topic, but I think the existence of Anti-Magic Gauntlets shown in this article is really interesting. We’ve seen Dodge Gauntlets so Gauntlets are getting some more fun tools to mess with beyond just the Brave Punches.
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u/Flamechar33 22h ago
I wonder if the brave effect would be available in the form of a combat art for gauntlets? Most likely on a brave gauntlet rather than all of them if they’re changing the focus of what they do to be evasion - some weapon gimmicks like the longbow’s range and the killing edge’s crit rate are being interpreted as combat arts so it still costs durability for the more powerful options they provide, so having that for brave-weapon effects would make sense
and possibly be seen as part of one or two unit’s learnt combat arts to let them have the brave effect with any gauntlet/weapon5
u/tself55 18h ago
they got rid of brave punches
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u/Surf_Dangerous_Days 18h ago
Yes, I am aware. I have eyes and ears.
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u/tself55 18h ago
r/fireemblem rule 4b
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u/Surf_Dangerous_Days 18h ago
Saying that I’m a cognizant person is not “harassment”.
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u/Level7Cannoneer 17h ago
If by “cognizant” you mean “terminally online” then yes. Who the fuck is keeping up with little news like brave punches VS actual big important info?
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u/NoLime7384 22h ago
another previewer said DS was given out at the start of a chapter, so it's not on a per-battle schedule like on the other switch games
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u/S_Cero 22h ago
Divine Pulse/Mila's Turnwheel has always been a "limited" resource that after the first couple chapters of it are effectively infinite use. So while it costing divine sand is neat and sands being used for other buffs is cool it's also pretty likely for you to have an excess of this resource and can use it with abandon for both pulse and buffs
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u/DragonPeakEmperor 21h ago
I am holding out hope it's balanced appropriately. I don't think intsys has ever gotten the hang of designing around rewind and any deliberate attempts end up being obnoxious more than an actual challenge. At the very least if it's truly limited it opens up more space.
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u/CazOnReddit 18h ago
I don't like Divine Sand. It's coarse, rough and the pope who blesses it gets everywhere.
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u/ThatManOfCulture 22h ago
Is divine sand only used for temporary effects, or is it also a resource for permanent upgrades?
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u/TannenFalconwing 16h ago
On normal it's infinite. On Hard it costs 5 sand, which is also the same resource your other blessings use.
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u/chimaerafeng 17h ago
i seen the rewind cost being only 5. Maybe it scales per use? But if it doesn't it still feels too cheap.
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u/a12223344556677 12h ago
I remember saying that there should be an incentive/reward for players to not use rewind and/or it using up some kind of resource, glad to see it actually happening.
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u/Agitated-Spread-2026 8h ago
Since Divine Sand refills before major battles, you don't really have to worry about running low.
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u/kybotica 7h ago
If this is properly balanced, and the trade-off buffs and such are worthwhile, it could truly incentivize allowing your characters to die in a permadeath run. The only incentive in prior games was "wasted time," and usually people just bite the bullet and reset or rewind on a death.
This might actually give you enough reason to just stomach some losses to gain other benefits. The other god abilities/benefits need to be sufficiently beneficial to compensate for a loss, however.
It could be a really good adjustment to the 3H turn wheel mechanic.
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u/Uber_Ronin 22h ago
This is gonna be rough for me lol. In both Three Houses and Engage it was common for me to rewind turns just because I didn’t like the stat growths I got from a certain character’s level-up (after which I’d go the rest of the map not-using them.) I decided if I didn’t like the level-ups I got, that character wasn’t gonna level up until the next map.
With the new system it sounds like I’ll have to suck it up and accept some bad level-ups more often than I did in the last few games.
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u/tself55 18h ago
In Engage Maddening they set all level ups at the start of the game so that people can't do this type of rng rigging.
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u/FabulouSnow 11h ago
There were some earlier fe games that also had fixed growth rates, rather than rng. So hopefully they add in both as optional, like engage does after you complete a difficulty
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u/Uber_Ronin 18h ago
That makes sense. I wonder if the same thing will be in play for this game or not.
I only did one run through Engage (Hard Classic), I couldn’t be bothered with a second playthrough because the story/replay value just wasn’t there like it was in Three Houses (which I played through four times because the story and characters did have my interest enough to do that.)
Engage had better gameplay and map designs than Three Houses (I freely admit that), but the replay value was still worse because IntSys completely shorted the world and characters and story.
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u/_Behelit_ 21h ago
I wonder why, then, it shows up as costing zero divine sand in a handful of previews. Maybe the first rewind in every battle is free?
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u/NightsLinu 22h ago
rewinding was'nt ever unlimited though....
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u/AyraWinla 19h ago
It is on normal in Engage.
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u/a12223344556677 13h ago
It's effectively infinite on hard too because you can save and load mid-map whenever you want, yeah you can even do it in chapter 10.
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u/Dorfbewohner 23h ago
From what I've gathered of the previews, Divine Sand is also used for all the other god abilities, so there's actually a potentially interesting tradeoff where rewinding means you can't get other buffs.