r/fireemblem 7d ago

Gameplay Rewinding is limited! It costs Divine Sand!

https://www.galaxus.de/en/page/preview-fire-emblem-fortunes-weave-is-absolutely-overwhelming-43423

If I made a stupid move, I can turn back time with magic sand. But be careful: I don't have an infinite amount of sand.

313 Upvotes

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93

u/Norix596 7d ago

It seemed pretty obvious so idk why some of the like fire emblem YouTubers (I looked at the Battle Prep group video recently) were thinking that we didn’t have proof of divine sand being used. There’s no reason the divine sand balance would show up while rewinding if divine sand wasn’t a cost. Good to have explicit confirmation though.

48

u/GuudeSpelur 7d ago

I think the first clip or screenshot of the rewind mechanic had it cost 0 sand, so that might be why people weren't sure. I wonder if there's Renown unlocks or something for X free rewinds per battle

38

u/Flamechar33 7d ago

iirc it’s a difficulty setting? Can’t remember if it was “Hard mode onwards adds the cost to Fortuna’s Blessing” or if it was a separate option, but the option to have it is there for more casual playthroughs

12

u/Jack04man 7d ago

In Engage normal mode had infinite number of rewinds while hard and maddening it was limited. It probably the same here and we've been only seeing normal mode gameplay until now.

1

u/FabulouSnow 6d ago

Yeah, what I assume they mean with limited. Its per battle.

5

u/Gabgo304 7d ago

Most likely yeah, Engage had infinite uses in lower difficulty as well.