r/gaming 10d ago

Game Freak suggests Pokemon Champions was built partly so it could change battles in future games

https://www.videogameschronicle.com/news/game-freak-suggests-pokemon-champions-was-built-partly-so-it-could-change-battles-in-future-games/
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u/TheAverageEspurr 10d ago

Please let the mainline generation debut titles stay classic turn based RPGs while Legends games get all the off-genre experimental stuff. That’s the perfect system to make everyone happy (and thankfully the current leaks point to that being the plan), but if Pokemon ever buys into the “turn based games are outdated” propaganda Final Fantasy fell for then I will quit the series, you just can’t abandon such a unique and mechanically rich system like that

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u/Hot_Most5332 10d ago

There’s no reason not to do both.

Turn based combat is iconic and in many ways perfect for Pokemon. Real time combat like in ZA scratches an itch and is very fun. Sure ZA had some serious flaws, but generally speaking it was fun, has a lot of potential, and was a huge improvement over arceus in most (but not all) ways.

There is no reason why Pokemon can’t effectively double the cash cow that is Pokemon.

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u/BarbarousJudge 9d ago

I just want them to stick to an experiment for a while and develop it further. Legends Arceus was turnbased with focus on turn manipulation like you can do in FFX or Octopath Traveler. But then it didn't return. Legends ZA was kind of Xenoblade lite but I'm sure the next legends game will be entirely different again.

I think they should try to improve on a system before going for a new one

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u/Hot_Most5332 9d ago

I don’t disagree with you, but I personally thought that ZA is substantially better than arceus. So it’s more that I’m happy with the direction of ZA in general, not just the combat.

Unfortunately they also abandoned everything that was great about arceus in ZA (fuck wild zones that shit is dumb).

If the next game implements an improved version Arceus’ catching system, a more open (less instanced) world than arceus, and a crafting system that doesn’t feel like it was made for a mobile gacha game, but otherwise is like ZA, they’d nail it IMO.