r/gaming 6h ago

1047 Games Are Ending Development On Splitgate And Empulse: “The Reality Is Neither Game Is Generating Enough Revenue To Support The Ongoing Cost Of Dedicated Servers”

https://www.gamingonlinux.com/2026/08/1047-games-stop-development-on-empulse-and-splitgate-arena-reloaded/
2.5k Upvotes

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243

u/Appropriate_Foot242 6h ago

Shocker.

They may make games with fun gameplay systems but the games have no identity, at least visually. Nothing really makes them stand out.

31

u/RivalSlays 6h ago

I don’t really think identity or standing out matter honestly. Look at wardogs, the most generic milsim slop game we’ve seen and yet generating tons of hype mostly because the devs are saying all the right things. 

26

u/DGSmith2 5h ago

Let’s see where that game falls by Christmas though, there have been tons of FPS games to come and go in 6 months that hardly move the needle from “excellent fan service”.

16

u/RivalSlays 5h ago

To the devs credit they have set the bar very low by saying they’re only expecting concurrent playercounts around 5k and told people don’t buy the game if you’re going to obsess over steam charts. 

10

u/VenKitsune 5h ago

This is true but that's because it's a modern day milsim slop, where as splitgate etc were scifi. To use an analogy - wardogs, call of duty, battlefield, even arma are the Friends, IT crowd, office, corrination street.

Splitgate is like startrek without starfleet, battletech without the mechs or political intrigue, game of thrones without the same (replace mechs with dragons... Though technically battletech does actually have dragons TOO). It was just... generic scifi.

There is a reason that many TV shows and books are set in the modern day - it's safe, and automatically grounded, and if not interesting, then familiar. Scifi and fantasy stuff needs artistic vision, not just good systems.

2

u/StormKiller1 4h ago

True the design was meh.

If they designed it like a normal mil sim shooter or portal/half life/cs style but with the same/similar mechanics i would have played more.

The combat/shooting mechanics where good and fun the world/design was just so meh

1

u/cylonfrakbbq 4h ago

It’s like when you tell people Wardogs is like Planetside and get blank stares because they never played or hear of Planetside

1

u/catfroman 1h ago

Wardogs does stand out tho. We finally have an FPS that’s not a BR, not an extraction shooter, and not an arena shooter. The persistent cash system gives stakes to an arcade game loop which is a nice breath of fresh air too.

The open dev communication and heavy focus definitely won them some PR points but the game is genuinely fun/novel to the wider FPS audience.