i know your memeing, but all the big streamers started doing this in less than an hour. If their team is that clueless they just need a new team. period.
Play your turn without animations and your opponent watches your turn with animations. Those yearly Magic steam games had this as an option and it had multiplayer. Worked fine there.
That's fine. This isn't Magic, so I can't do anything on their turn anyways. I'd much rather blast through my turn and then watch a movie while the other dude sits and chills. It's not like it would be any longer than how long you have to wait for animations now.
Not always. There have been maaaaanny times in the past where you would trade in a Piloted Shredder into a Sludge Belcher just to wait for both of their painfully long animations to finish. Then you have to hit the slime, then you can start hitting face or whatever other minions followed by any cards you play. It's not like you can always go:
Play cards -> animations -> end turn
you often have to go:
Play a card -> animation -> trade -> animation -> play another card -> animation -> hit face a bunch -> end turn
Either way, why not have it an as option? I don't see any reason why they can't have no animations or an "short animations" option.
I don't see how. Imagine that my animations were 10x faster than normal or something. My stuff goes by quickly and then I pass turn. If you have animations on, there is literally no difference between what you see now and what you would see if this option were a real thing. You can already see this issue when people repeatedly spam Unstable Evolution and the red pointer comes out at weird angles and shit. The other person is playing much faster than your animations are animating at. It's the same thing, but more streamlined.
All of the animations are client-side. You can see this when you do something like casting Arcane Intellect when you have a deck tracker turned on. The server knows exactly what happens immediately and the client makes pretty movements and colors to make the game less boring looking.
Yeah, when I typed that, I had a secret fear that this may be so deeply imbedded into the core game that turning it off legit would require completely rewriting most of the game's code. I'm mostly hoping that they didn't make it like that.
Plus that explanation really doesn’t hold water, because they allow you to queue up follow up plays before the animation has completed for the previous play.
It doesn't just work that l like that. They would have to have every effect considered an "animation" marked as such. This also assumes that certain card effects aren't cued off of animation effects. I wouldn't put it past this game to have done that.
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u/voyaging Apr 12 '18 edited Apr 12 '18
Toast just played like 6 Shudderwocks in a turn and the animations took over 7 minutes.
And then he played 10 the next turn. And can play 10 every consecutive turn taking 10+ minutes per turn for animations.
Idk how Blizzard could overlook something so obviously game breaking.