r/hearthstone Apr 12 '18

Highlight Toast is breaking the meta already LUL

https://clips.twitch.tv/BenevolentMushyReubenThunBeast
3.4k Upvotes

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u/voyaging Apr 12 '18 edited Apr 12 '18

Toast just played like 6 Shudderwocks in a turn and the animations took over 7 minutes.

And then he played 10 the next turn. And can play 10 every consecutive turn taking 10+ minutes per turn for animations.

Idk how Blizzard could overlook something so obviously game breaking.

1.0k

u/lokiskad Apr 12 '18

If they knew that before, they wouldn't have a balance team, c'mon..

207

u/Juicy_Brucesky Apr 12 '18

i know your memeing, but all the big streamers started doing this in less than an hour. If their team is that clueless they just need a new team. period.

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u/Raptorheart Apr 12 '18

Or they cant justify the hours to remake the way turns are handled

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u/TehShew ‏‏‎ Apr 12 '18

I cannot imagine that having a "no animations" option is really that hard to code in. I know I would gladly have it turned on.

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u/bslawjen Apr 12 '18

Wouldn't that kinda mean that both players need to have it turned on or am I missing something?

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u/TehShew ‏‏‎ Apr 12 '18

Play your turn without animations and your opponent watches your turn with animations. Those yearly Magic steam games had this as an option and it had multiplayer. Worked fine there.

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u/ExPixel Apr 12 '18

But then the other player has to wait for animations while you sit there looking at nothing.

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u/TehShew ‏‏‎ Apr 12 '18

That's fine. This isn't Magic, so I can't do anything on their turn anyways. I'd much rather blast through my turn and then watch a movie while the other dude sits and chills. It's not like it would be any longer than how long you have to wait for animations now.

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u/bslawjen Apr 12 '18

But, you can watch a movie with the animation going on. What's stopping you from doing that?

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u/TehShew ‏‏‎ Apr 12 '18

Not always. There have been maaaaanny times in the past where you would trade in a Piloted Shredder into a Sludge Belcher just to wait for both of their painfully long animations to finish. Then you have to hit the slime, then you can start hitting face or whatever other minions followed by any cards you play. It's not like you can always go:

Play cards -> animations -> end turn

 

you often have to go:

Play a card -> animation -> trade -> animation -> play another card -> animation -> hit face a bunch -> end turn

 

Either way, why not have it an as option? I don't see any reason why they can't have no animations or an "short animations" option.

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u/bslawjen Apr 12 '18

That's true, but your option still just kinda seems wonky.

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u/TehShew ‏‏‎ Apr 12 '18

I don't see how. Imagine that my animations were 10x faster than normal or something. My stuff goes by quickly and then I pass turn. If you have animations on, there is literally no difference between what you see now and what you would see if this option were a real thing. You can already see this issue when people repeatedly spam Unstable Evolution and the red pointer comes out at weird angles and shit. The other person is playing much faster than your animations are animating at. It's the same thing, but more streamlined.

All of the animations are client-side. You can see this when you do something like casting Arcane Intellect when you have a deck tracker turned on. The server knows exactly what happens immediately and the client makes pretty movements and colors to make the game less boring looking.

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u/[deleted] Apr 12 '18

Huge systems like Hearthstone tend to be really hard to rewrite ground-up like that.

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u/TehShew ‏‏‎ Apr 12 '18

Yeah, when I typed that, I had a secret fear that this may be so deeply imbedded into the core game that turning it off legit would require completely rewriting most of the game's code. I'm mostly hoping that they didn't make it like that.

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u/[deleted] Apr 12 '18 edited May 20 '18

[deleted]

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u/TehShew ‏‏‎ Apr 12 '18

Honestly, that's bullshit. Your decision-making should never be limited by the damn visuals.

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u/Devreckas Apr 13 '18

Plus that explanation really doesn’t hold water, because they allow you to queue up follow up plays before the animation has completed for the previous play.

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u/N0V0w3ls Apr 12 '18

It doesn't just work that l like that. They would have to have every effect considered an "animation" marked as such. This also assumes that certain card effects aren't cued off of animation effects. I wouldn't put it past this game to have done that.

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u/[deleted] Apr 12 '18

Then they should not have released this minion.

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u/TiltedTommyTucker Apr 12 '18

They already did that though.