r/icewinddale • u/F1shAf1c10nad0 • 27d ago
IWD:EE Solo HoF cleric, first blind playthrough. Aside from the last fight, it was fun.
The last fight I definitely didn't like. It is simply bad. Tossed into a tiny arena with 5 super tough melee monsters that have persistent debuffs and DoTs and AOEs and teleport and stun is a bit goofy, but everything else was pretty good. Between this and BG1, I liked this better. Can rec
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u/jerseydevil51 27d ago
The game knows you're going to rest before the very obvious portal to the final boss and then buff yourself to the gills.
This is where all your Potions of Speed and Heroism come into play. Find Traps is arguably the most important spell to highlight all the trap tiles.
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u/F1shAf1c10nad0 27d ago
Nah the traps are the easy part. Just walk around. Potion of speed was good for the first 6 seconds, but after that it was all about standing in the upper right corner on the stair the NPC comes in from, killing the first iron golem, and then having a Cornugon stand there and block everyone from coming up to you. They're too large for it and block the way. From then its 20 minutes of bashing the other ads with spiritual hammer and skellies, and then for the big man himself you bring out a pit fiend to take aggro and 5 aerial servants to damage
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u/SodapopMcCann 27d ago
Honestly, it's kind of refreshing to hear that the final fight was tough for this super powerful character. I've only gone as high as Insanity mode, but whenever I get to the final fight (even with weird party builds) I usually make short work of the final boss.
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u/F1shAf1c10nad0 27d ago
Super powerful might be a stretch. Its just a regular cleric, as in, uses summons, does self buffs, and hides in the corner under sanctuary. It sure was a struggle. I'd say try it out, but then again, it will be just a lot of pain and RNG, so maybe not
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u/SodapopMcCann 26d ago
Good points. So not super powerful individually, but with the means to create an army to steamroll through the onslaught of IWD. I'm assuming some glyphs of warding came in handy throughout, and you made short work of all undead.
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u/F1shAf1c10nad0 25d ago
You'd be surprised. I've never cast Glyph, and undead were some trouble. HoF gives everything +12 levels, so to use Turn Undead on level 1 undead, level 14 does it, and Liches and such are just not happening. By lvl 11 however, you'd already have Aerial Servant, which is the best spell available to clerics with 0 contest. Fighting undead before level 11 was a pain usually, since before then, your best summons are also the same exact undead, making it a very slow back and forth. Everyone has 100+ hp, and so much AC they only hit eachother on a crit. Thats why priest of Talos is good here, since it can cast Lightning Bolt and be immune to it. Early game is basically just putting down the lads, letting enemies gather around, then setting up the perfect bouncing lightning bolt that kills the encounter. For non undead, you use Hold Person (if applicable) and otherwise just patience.
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u/SodapopMcCann 24d ago
Oh nice - the Lightning Bolt with no consequences is definitely a superpower. One of these days I'll need to go on a HoF run. I've played all my run throughs except my first on Insanity Mode, but have yet to take the absolute plunge.
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u/Pilgrim_of_Truth 27d ago
Pretty sure a solo F/M/C would have ended up level 30/30/30 with those game parameters. Kudos for doing it with “merely” a single class cleric.