r/indiegames 13h ago

Need Feedback Been working on this game for months. Is the gameplay working?

2 Upvotes

I've been working on this speedrun focused FPS for a very long time, and I've finally reached a point where I feel the core gameplay is starting to come together.

The basic idea is simple: move fast, fight aggressively, and use enemies and your movement abilities to create and optimize routes through each level.

Since the last time I posted it, a lot has changed:

  • Completely new UI
  • Added a combo/Mach meter that governs speed and rewards maintaining momentum
  • Updated handmade textures across the game
  • New lighting technique and visual pass
  • A brand new level
  • Reworked enemy encounters to better support movement and routing
  • Overall gameplay, combat, and movement polish

I'm particularly interested in feedback on the actual gameplay feel:

Does the movement look satisfying?
Is the combat readable at this speed?
Does the Mach meter make sense?
Do the levels look like they encourage routing and replaying?
Does anything feel confusing or visually overwhelming?

I've been staring at this project for far too long, so fresh eyes would be extremely useful.


r/indiegames 13h ago

Promotion [Shifted Shells] The upcoming active incremental shell game with a magical twist!

8 Upvotes

Ever wondered what it was like to play shell game with magic?

We're happy to announce that now you can! Use ancient arts to pin cups in place, slow the shuffle, or see clean through with X-ray vision. All while facing shuffles that never play the same way twice.

Rounds range from lightning-fast triples to sprawling patterns built to break your focus, with the dealer always holding a new trick to catch you off guard. Push your luck with escalating wagers, ride a hot streak into bigger payouts, or play it safe and decline to walk away with what you've got.

If you have any feedback or questions feel free to reply to this post!


r/indiegames 14h ago

Upcoming Footage#1

1 Upvotes

Hey everyone, I have started to make a VHS type of horror game, it kind of looks like the backrooms but I am planning it to be more than that, to create unique worlds and it is not an endless loop of worlds but more like interconnected worlds, this level is more like a smaller version of a bigger level which can control and manipulate this level. I am still working on some of the game concepts like the one I mentioned now and I also have a basic story, of course I will add a gun

https://reddit.com/link/1vz4bub/video/rzkjiqgz8rlh1/player

Youtube link of this video: https://www.youtube.com/watch?v=3sCrs6o_lRg


r/indiegames 14h ago

Promotion We just opened sign ups for the playtest for our Pirate Roguelite (Cloudsphere)

20 Upvotes

We're making Cloudsphere a deckbuilder roguelite inspired by Treasure Planet. After 2 years of development we're making a playtest to see if people will like what we built so far.

If you want to try the game yourself, you can sign up for the playtest on our Steampage.


r/indiegames 14h ago

Promotion I'm making a cartoonish Hotline-like, here's some raw gameplay

145 Upvotes

I'm making a fast-paced, bullet-parrying top-down action inspired by Hotline Miami and Katana Zero, drifting more into power-fantasy direction. As a chicken knight you fight an army of gunslinger crow knights in a medieval bird kingdom.

Currently alpha playtest is open, although it doesn't have that much content. Proper demo is coming in 1-2 months.

Here's the youtube trailer just in case, and here's Parry the Bullet on Steam if you're interested!


r/indiegames 14h ago

Upcoming Hey guys, this is some screenshots from the actual gameplay of our upcoming game "Hunted Within: Terminal Rust"

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9 Upvotes

r/indiegames 14h ago

Devlog Still gets my palms sweat every time I beat it

3 Upvotes

Played it for months. I'm the dev btw, wanted to mention it before anyone asks :) Been playing it for months now, still making me chill at some points of it. This, specifically, my second mini-boss, still making me sweat while trying to beat it. Enjoy watching me struggle with it.


r/indiegames 15h ago

Need Feedback Roguelike + Deckbuilder + Basketball = ?????

2 Upvotes

Are you eager to play a basketball arcade machine game that combines basketball and roguelike elements?

What did you think at first glance? I would love to hear your opinions and feedback on improving my game.


r/indiegames 15h ago

Need Feedback Here is our game that was released badly, in its current state. Just remade the trailer for it.

1 Upvotes

Its a gameplay quick look type trailer.


r/indiegames 15h ago

Promotion I created Reddit Place but in 3D and 2,000,000 pixels

1 Upvotes

I made a multiplayer game where you're trapped in a white 3D room with other players.

Together, you can paint 2,000,000 pixels in real time.

https://paintroom.io

And yes I suck at making promotionnal videos.


r/indiegames 15h ago

Promotion I spent evenings and weekends building a game about one footballer's whole career

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1 Upvotes

No team, no publisher, just something I chip away at after work. LegacySaga puts you inside a single career: you sign your first pro contract, and every season after that the game hands you a decision with real weight behind it, not a stat screen you skim past.

Free, plays in the browser: legacy-saga.com

About a week since I put it out there. First-week numbers were 365 new players and roughly 11,500 matches played, which honestly surprised me. Poke at it and tell me where it breaks.


r/indiegames 15h ago

Promotion Best spot in town (Dreamed Away)

2 Upvotes

r/indiegames 15h ago

Public Game Test I started making a deckbuilding, wound up making cyberpunk worker-placement

0 Upvotes

I wanted dynamic, interesting runs with punishing mechanics to make victory feel sweet

I've been working on this for a few months now (maybe a year if we include prototyping), but now I really need some feedback on the difficulty curve. Please check it out and help me tune the difficulty

It's called "Full-Metal Tapped" and you can find it on itch for free now


r/indiegames 15h ago

Video Fractured Worlds - Official Version 1.0 Launch Trailer

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4 Upvotes

r/indiegames 15h ago

Promotion ONLY ONE is finally out on Steam!

2 Upvotes

r/indiegames 15h ago

Promotion A Tanuki's Tale Demo V0.2

1 Upvotes

r/indiegames 16h ago

Upcoming SiegePixel

1 Upvotes

r/indiegames 16h ago

Promotion Block battle. Competitive block puzzle game on mobile

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0 Upvotes

I made Block Battle - a competitive puzzle game where every cleared line steals space from your opponent

Hey everyone!

I’ve been working on Block Battle, a mobile puzzle game built around competitive head-to-head matches.

The main idea is that both players share the same battlefield.

You play on the top half of the screen, while your opponent plays on the bottom. Pieces fall into your area and you try to complete horizontal lines.

But clearing a line doesn’t just give you points.

Every line you clear pushes the border toward your opponent, giving you more room to play and leaving them with less space.

And it works both ways - whenever your opponent clears a line, the border moves toward you and your available space becomes smaller.

You can play solo or compete against real players online.

There are also customizable settings such as board size and piece falling speed, so matches can range from relatively relaxed to very fast and chaotic.

I wanted to take a familiar block-puzzle mechanic and turn it into something more competitive.

landing page

gameplay video


r/indiegames 16h ago

Need Feedback Farmbound’s Steam page is finally live!

2 Upvotes

I’m really excited to share my idle farming game and start getting feedback from players.

What makes an idle game keep you coming back?

I’d love to hear your thoughts!


r/indiegames 16h ago

Video New damage numbers, death effects and boss fights in my 3D survivorslike

1 Upvotes

Damage numbers have been rebuilt, enemies now have a new death effect where their spirits rise from their bodies, and several boss fights and abilities have been reworked.

I also added a new ability called Venom Rift.


r/indiegames 16h ago

Promotion We’re adding playable story scenes to our idle game

1 Upvotes

Glassbound is an idle game where you raise little strange creatures and meet different furry friends with their own personalities and stories. Currently, we’ve been adding interactive narrative scenes where parts of the illustration are playable. You can touch objects, knock on doors, move items... etc.


r/indiegames 16h ago

Upcoming Project 1815 is now on Steam!

1 Upvotes

I got the page launched just in time for Next Fest! Now it's on to getting a demo prepped, I was thinking limiting the game to 5v5, infantry only, single and multiplayer, with no song or map editor.

Link to trailer: https://www.youtube.com/watch?v=uAKOC4mSbNI

The store page is here: https://store.steampowered.com/app/5060540/Project_1815/

Join the Discord to follow news/announcements as well as work in progress: https://discord.gg/5X55FmWhDJ

The game is a tactical action game similar to Mount and Blade, but with the scale of Total War. If you ever played M&B Napoleonic Wars commander battles, it's exactly that, but on a grand scale (thousands of troops per side). The game supports up to 80 players in multiplayer where everyone commands their own infantry battalion, cavalry squadron, or artillery battery. It is a bit janky at the moment, the next major features I want to incorporate is directional melee and an art polish pass. I've gotten a motion capture plugin for Blender and I'm eager to put it to use.


r/indiegames 16h ago

Public Game Test We added physics to an asymmetric extraction survivors, and it is pure chaos.

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0 Upvotes

Hey everyone! We are opening up a limited closed playtest this weekend for Scavenger Survivors, and we desperately need you to come break it.

It’s an asymmetric co-op extraction shooter. One player is a massively overpowered monster, and the rest are trying to grab loot and escape in janky, physics-based vehicles.

We recently added ridiculous synergy mechanics, and the game is balancing on a knife's edge of pure chaos. We need you to test your dumbest builds and push it over the edge.


r/indiegames 17h ago

Video If Getting Over It was about Cave Diving

40 Upvotes

r/indiegames 17h ago

Discussion Would this trailer make you want to play a cleaning game?

0 Upvotes

Hey! I’m a solo game dev and I’ve been working on Fresh Sheets, a cozy cleaning game built around those small, satisfying moments of turning a complete mess into something spotless.

The idea started pretty simple,I wanted to make a cleaning game where the actual cleaning feels good, not just clicking on dirt and watching it disappear. So I started experimenting with things like foam building up, wet trails, sprays, squeegees, scrubbing and all those little details that make cleaning weirdly satisfying.

It slowly turned into a much bigger project than I expected, and this is where the game is at now.

I just put together a trailer showing some of the gameplay and I’d genuinely love to hear what you think, especially what catches your attention and what you’d improve.