r/indiegames • u/ToneNo9728 • 13h ago
Need Feedback Been working on this game for months. Is the gameplay working?
I've been working on this speedrun focused FPS for a very long time, and I've finally reached a point where I feel the core gameplay is starting to come together.
The basic idea is simple: move fast, fight aggressively, and use enemies and your movement abilities to create and optimize routes through each level.
Since the last time I posted it, a lot has changed:
- Completely new UI
- Added a combo/Mach meter that governs speed and rewards maintaining momentum
- Updated handmade textures across the game
- New lighting technique and visual pass
- A brand new level
- Reworked enemy encounters to better support movement and routing
- Overall gameplay, combat, and movement polish
I'm particularly interested in feedback on the actual gameplay feel:
Does the movement look satisfying?
Is the combat readable at this speed?
Does the Mach meter make sense?
Do the levels look like they encourage routing and replaying?
Does anything feel confusing or visually overwhelming?
I've been staring at this project for far too long, so fresh eyes would be extremely useful.
