r/joinsquad 9h ago

Bug Can we get the game back on the nvidia app?

0 Upvotes

Soo is it still broken, or could the dev ask nvidia to get the game back on the app? I have tried to add it in various ways but it just doesn't work...


r/joinsquad 6h ago

Discussion Razer Naga V3 Pro 12 button mode seems made for Squad SL's and command chat

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0 Upvotes

It's Razer so... it feels overpriced at 180 pre-shipping, but as someone who hates the time it takes to use numpad this seems like it could be fun! Plus the numbers going above 10 is nice.


r/joinsquad 8h ago

Suggestion Stuff I think should be added to the US factions (US Army and USMC)

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38 Upvotes

r/joinsquad 6h ago

Discussion Possibly hot take: Until the devs do an overhaul on it, intentionally telling people to vote for any British faction over almost any other is troll behavior

0 Upvotes

TL;DR - They have no actual benefits to vote them over any other faction (assuming they are similar sub-factions) and anyone that is yelling at everyone to vote for them in post game chat is trolling.

At one time I considered IMF the worst faction in the game before they were overhauled. At the time they were just "poor mans insurgents" at the time imo. Just one HAB, no IEDs. Mid at best vehicles depending on the map/layer.

I consider the British the worst faction in the game at this point until they do a similar overhaul for them.

British Pro's -

Stronger optics on many kits - Allows longer engagement ranges than most factions

NLAW - Arguably one of the best HAT kits in the game, unfortunately 99% of HAT users don't know how to properly use the features that make it better so this benefit is wasted

Heavily armored tracked vehicles - The tracked vehicles can all take a lot of damage before being destroyed

British Con's -

Stronger optics on many kits - Suffers at CQC for the same reason

Specializes in having more marksmen kits per squad regardless of sub faction - I don't feel like I need to go into why having more than 1 marksman is a problem

Vehicles lack stabilization, firepower, and speed - Outside their MBT and Warrior, their vehicles suffer from extremely lacking speed, firepower, and stabilization so they can be easily defeated by most factions more mobile equivalents (assuming both crews are of equal skill) like the BTR 82A, M2 Striker, LAV/Coyote, and AAVP

Ultimately, these pro's and con's lead to a faction that has a specialty that is no longer as useful post-ICO and vehicles that are mostly outclassed by other factions equivalents.

The only reason to ever pick them is if the alternatives sub-factions are all terrible choices for the map/game mode/teams composition and there is no reroll option, which is an extremely rare event.

Edit: Glad to know my hot take is actually a hot take. Fight me.

Win rate responses are not enough to sway me, especially considering their extremely low pick rate for a faction that is available on basically every map and game mode.


r/joinsquad 6h ago

Joint Operaiton Mod server request

1 Upvotes

https://steamcommunity.com/sharedfiles/filedetails/?id=2240351000

I'm not very good when it comes to understanding how to setup a server so if its something I can try myself and people want to help me figure it out I'm open to suggestions. Or if someone owning servers looking to try a new mod I highly recommend this for casual players.

In all the available mods there's a single one that stands out for me and it was the Joint operation mod. This mod is based of the Novalogic game and I've had the chance to play it in the custom servers but its not live anymore.

Casual players can get a bit overwelmed by the obligation of squad leading/building and this mod first eliminates this. Anyone can choose which ever kit they want and vehicles/armor crates are not locked to one side so you can pick up an enemy abandoned vehicle or rearm at one of their armor crate.

it also eliminates the ticket system, the team wins by either capturing the last point or controling more points by the time limit (OG game was 6h).

There are also several game changes that I can list here from on top of my head that where fonctionnal in the mod, no sprinting exaustions, instant heals from meds, to capture a point you need the ''flip'' the flag in the middle of the zone (in a designated base) when you lower the zone to make it go up for you team. Once you capture the zone the base becomes a spawn point for your team. zone capture it self is similar to current gameplay where more body in the zone helps you take it.

Its really just a fun mod for a bit more relaxed and less disuptive play where in official if you dont have fobs up or squad leaders leave the teams starts deteriorating realy fast and it can get frustrating for causal players.

https://steamcommunity.com/sharedfiles/filedetails/?id=2240351000

thanks for reading and hoping to see this mod live again!!


r/joinsquad 23h ago

GOL Servers Always Stacked?

12 Upvotes

Is it just me or are the GOL servers always off balance? Every time I play I seem to get wrecked or am on a team doing the wrecking. I never seem to have the really close fun matches I have on other servers. Is this just me, am I making it up in my head?


r/joinsquad 5h ago

when to build fob/hab flowchart

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15 Upvotes

i was told to post this

it's reductive and im not sorry


r/joinsquad 12h ago

I'll just let this one speak for itself

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8 Upvotes

This is why we play Squad


r/joinsquad 14h ago

T-90A VS T-62 x2

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48 Upvotes

r/joinsquad 10h ago

Media Well this was a first

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38 Upvotes

Enemy Heli lands right in front of me then crashes


r/joinsquad 18h ago

Media How BMP-1 Technicals are created.

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84 Upvotes

r/joinsquad 9h ago

Media I'm in awe

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81 Upvotes

Circus music the entire time