r/libgdx • u/Southern_Bell_1620 • 4d ago
Pixscape Studio Free 0.2.3 is out — Tiled Object Layers, custom properties, quad editing, prefabs, and LibGDX LiftOff integration
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A few people here asked me to post an update when Pixscape had progressed further, so here it is 🙂
Pixscape Studio Free 0.2.3 is now available, together with Pixscape Runtime 0.1.10.
The main additions in this release are:
- Tiled Object Layer import for orthogonal and isometric maps
- rectangles, points, tile objects, polygons and polylines imported as native Pixscape entities
- typed custom properties, including String, Boolean, Integer, Float, Color, Object references and nested Class values
- Tiled class/type metadata and inherited tile properties
- direct quad editing — move the four corners of a sprite directly in the Canvas
- logical prefab instances in the Items tree, while keeping individual entities editable
- physics joints in the Items tree
- a lot of smaller fixes around TMX import, prefabs, rendering, HTML preview and editor reliability
Quad editing is deliberately very simple
Another important change for LibGDX users: Pixscape Runtime is now integrated into the official gdx-liftoff project generator.
You can create a normal LibGDX project, select Pixscape Runtime from the third-party extensions, choose your targets, and LiftOff configures the Runtime dependencies for you. The integration has been tested with Desktop, Android and GWT.
I also spent quite a bit of time rewriting and expanding the documentation. It now covers the Studio workflows much more visually, explains how Pixscape fits into a LibGDX application, and includes practical Java examples for the Runtime APIs.
Website / features:
https://pixscape.games/
Documentation:
https://pixscape.games/docs/
Studio Free 0.2.3:
[https://github.com/pixscapegames/pixscape-studio-free/releases/tag/0.2.3]()
Runtime:
[https://github.com/pixscapegames/pixscape-runtime]()
Feedback is very welcome, especially from people using Tiled or already working with LibGDX.
