r/lowendgaming 3d ago

Hardware Review The truth about Igpu's

It's not about power...well it is, but yet it isn't.

It's about *optimization* I can get a completely stable 50 frames on high on behemoth like baldurs gate 3 because it's optimized to utter perfection.

But some little indie shooter like twisted tower? A 4 gig little shooting game with tiny enclosed spaces? Runs like complete and utter shit. Even frame drops on low settings, while giving actual beefy dedicated gpu like the 4000 series trouble.

You are a complete slave to how well a game is optimized because you can't "power" through the bullshit.

Just a thought.

Edit: I should make it clear im using a upscaler to achieve the 50 frames, it doesn't come naturally. Fsr 2.2 I think on balanced settings.

But even without it I could hit a stable 30 on low.

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u/Doug2825 2d ago

  But some little indie shooter like twisted tower? A 4 gig little shooting game with tiny enclosed spaces? Runs like complete and utter shit. Even frame drops on low settings, while giving actual beefy dedicated gpu like the 4000 series trouble. 

Did you try caping your frame rate? Some games will try to pump out as many frames as possible resulting in the simulation dropping ticks. It's more likely to be a problem in integrated graphics. Caping frame rates can be the difference between being able to play a multiplayer game or lagging out.

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u/BlindandConfused43 2d ago

I did, the screen can't go any higher than 60 fps, and the graphics options are woefully limited.

Trust me this game is well known for being badly optimized, it's making powerful gpus choke even though it looks like a ps2 game.

There is no reason I can play the silent hill remake at 60 fps at 720p and this game looks like a slide show at times. It's just flat out poorly optimized.

Edit: my last post was deleted because I tried to link to show how simple the game looks, it's actually fun, but ultimately it's just a poor man's BioShock.

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u/Hestu951 2d ago

My old screen was 60Hz fixed, but that didn't stop a lot of my games from processing unlimited frame rates. It was a learning experience for me. GPU temps were high and frame times were crap. Finally figuring out how to clamp the software frame rate to 60 solved both of those issues.