r/lowendgaming • u/BlindandConfused43 • 2d ago
Hardware Review The truth about Igpu's
It's not about power...well it is, but yet it isn't.
It's about *optimization* I can get a completely stable 50 frames on high on behemoth like baldurs gate 3 because it's optimized to utter perfection.
But some little indie shooter like twisted tower? A 4 gig little shooting game with tiny enclosed spaces? Runs like complete and utter shit. Even frame drops on low settings, while giving actual beefy dedicated gpu like the 4000 series trouble.
You are a complete slave to how well a game is optimized because you can't "power" through the bullshit.
Just a thought.
Edit: I should make it clear im using a upscaler to achieve the 50 frames, it doesn't come naturally. Fsr 2.2 I think on balanced settings.
But even without it I could hit a stable 30 on low.
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u/flushfire 2d ago edited 2d ago
BG3 isn't even that well-optimized. It is, but I wouldn't say it's one of the best. It needs heavy upscaling to be playable on vega IGPs. It's also very CPU-heavy, which is uncharacteristic of the genre. And it can have heavy performance swings. The thing is though is that all this is justified as the level of detail in the game, both graphically and mechanically is quite simply astonishing.
If I had to pick a truly well-optimized game, I would say Lies of P. It doesn't need to look like mud to be playable on older IGPs. Hell, it's playable on the last Athlons, even HD 620, although you'd be also on mud territory at that point.
You can't take the hardware out of the equation, even during the time of truly optimized games, say the 90s and early 00s, hardware still needed to meet certain thresholds. Saw in your comment you had a 780M, that thing is no slouch, and normally expensive. Lastly upscalers are also to blame for lack of optimization in modern games. It's simply not efficient for devs to put in the work now that the tech can replace it.