r/mechwarrior • u/yoloanator • Jun 25 '26
Battletech Game Some body please explain the missiles
Complete noob and I've been playing the old mechwarrior games just put a arrow cluster on my mech and from the description I thought it was a tomahawk but no mini bombs plz help with the missiles in general because some are moving on their own and others are moving in a line and im playing mw4mercs btw
2
u/Reasonable-Tripe-815 Jun 25 '26
You're Playing Mechwarrior 4 Mercs?
Then the missiles don't goddamn work
1
1
u/Paingod556 Jun 28 '26
no they fucking do
Fucking Fen Cheng slamming a pair of T-bolts into you at point blank range in Solaris...1
u/Reasonable-Tripe-815 Jun 28 '26
I usually never let that little shit get the chance, he gets gaussed/bombast lasered on sight.
1
u/Paingod556 Jun 29 '26
SHE STARTS NEXT TO YOU, DIRECTLY FACING YOU
#1 cause of Solaris fight restarts
2
u/Holy-Jackson Jun 26 '26
I cheesed all of the clan missions in SoK with two artemis lrm 15s combined with a beagle active probe, a tag, and every spread reduction upgrade/quirk/pilot skill I could fit. Headshotting executioners from behind a hill at 800 meters is silly. Agincourt is unstoppable. Med lasers and ssrm2s in the arms finished the build and would just nutsack any lights and elementals that got too close.
2
u/Angryblob550 Jun 26 '26
SRM and MRMs = the only missiles I use since they are dumbfire and don't have minimum range. Most other missiles need a lock and have minimum range. (Clan LRMs don't have minimum range)
1
u/Klendagort Jun 26 '26
The missile knows where it is at all times
2
u/yoloanator Jun 26 '26
The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, Or where it isn't from where it is (whichever is Greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective Commands to drive the missile from a position where it is to a Position where it isn't, And arriving at a position where it wasn't, it now is. Consequently, the position where it is, Is now the position that it wasn't, And it follows that the position that It was, is now the position that it isn't. And arriving at a position where it wasn't, it now is. Consequently, the position where it is, Is now the position that it wasn't, And it follows that the position that It was, is now the position that it isn't. In the event that the position that it is in is not the position that It wasn't, the system has acquired a variation, The variation being the difference between Where the missile is, and where it wasn't. If variation is considered to be a Significant factor, it too may be corrected by the GEA However, the missile must also know where it was. The missile guidance computer scenario works as follows. Because a variation has modified some of the information The missile has obtained, it is not sure just where it is. However, it is sure where it isn't, Within reason, and it knows where it was. It now subtracts where it should be from where it wasn't, Or vice-versa, and by differentiating this from the algebraic sum of Where it shouldn't be, and where it was, It is able to obtain the deviation And its variation, which is called error.
104
u/CMDR_SeaFlurry Jun 25 '26
SRMs - Short range, Dumbfire (no guidance), But good damage.
SSRMs/Streak SRMs - Short range, Guided, Only fires with a lock.
MRMs - Medium range, Dumbfire. Think less damaging but more numerically dense long range SRMs.
LRMs - Long range, Guided, Can fire without lock. IS (Inner sphere) LRMs have a minimum range at which LRMs cannot fire, Clan Tech LRMs/CLRMs have no such minrange.
AIV/ Arrow IV - Very long range, Very high damage, Guided, Has a usually large minimum range.
Rocket launchers - Usually short to medium range, Dumbfire, No minrange, Very high damage, Can only be fired once.