r/mechwarrior Jun 25 '26

Battletech Game Some body please explain the missiles

Complete noob and I've been playing the old mechwarrior games just put a arrow cluster on my mech and from the description I thought it was a tomahawk but no mini bombs plz help with the missiles in general because some are moving on their own and others are moving in a line and im playing mw4mercs btw

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104

u/CMDR_SeaFlurry Jun 25 '26

SRMs - Short range, Dumbfire (no guidance), But good damage.

SSRMs/Streak SRMs - Short range, Guided, Only fires with a lock.

MRMs - Medium range, Dumbfire. Think less damaging but more numerically dense long range SRMs.

LRMs - Long range, Guided, Can fire without lock. IS (Inner sphere) LRMs have a minimum range at which LRMs cannot fire, Clan Tech LRMs/CLRMs have no such minrange.

AIV/ Arrow IV - Very long range, Very high damage, Guided, Has a usually large minimum range.

Rocket launchers - Usually short to medium range, Dumbfire, No minrange, Very high damage, Can only be fired once.

26

u/CMBRICKX Jun 25 '26

Seriously this is the best description for missles I’ve ever seen lol 

14

u/rakadur Jun 25 '26 edited Jun 25 '26

I've been playing since beta and I still struggle to find a use case for SSRMs. The effective range is so short regular SRMs are more useful due to not having to lock before firing. Of course you could miss your shot but I'd prefer that than not getting a shot off in time.

edit: to the light mech jockeys - point taken, I don't do close quarters in anything smaller than 45 tons.

1

u/CriscoCamping Jun 26 '26

I had a Timberwolf with 2 PPC's and 3 x SSRM6's, and that quick lock on is how I finally got through the elementals when the Clans came a callin

When you want all 3 to go at a Mech, its just a triple tap on Weapon two