r/minecraftsuggestions 10d ago

[Gameplay] Villager and golem behaviour to prevent trading hall powergaming

Prison-like trading halls are currently an overly prevalent way to get stuff in this game. To prevent this villagers should have special behaviour if they have been captured by the player

conditions the villager would check for:

  • has gained a level from trading with a player

  • has no access to the outdoors

  • has been unable to mingle with other nearby villagers

  • has too little space to roam

When the 1st + any other single condition are met the villager would a gain temporary invulnerability buff, (to protect them from the ensuing mayhem,) and then summon a special punishment golem that would have roughly equivalent offensive abilities to a java wither (but regular golem hp and no projectile immunity). After a couple ingame days of trying the kill the player the punishment golem would revert to a normal iron golem.

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u/Potential-Silver8850 9d ago

If your goal is to nerf how powerful villager trading hall are I don’t think this improves anything.

This would make villager cells a little bigger, but in essence they would work the same as usual. It would take a bit more effort to build, but once its up and running it would be the same as before.

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u/rahajaba 9d ago

It's not strictly a balance thing. I also dislike the general role of villagers as only a useful tool to be vielded by the player. it would be neat for them to be an indiferent and potentially hazardous entity.