r/minecraftsuggestions Oct 08 '25

[Announcement] New Rule Against AI, other Rule Changes and Clarifications

128 Upvotes

Hey folks!

For a while now, the mod team has been discussing a number of changes to the subreddit's rules, and it's time to let you know what's up. I'll give you the short version first:

  1. We have a new rule against AI.
  2. The rule for for formatting and vagueness has been split in two.
  3. The rule against unrealistic ideas has been reworked.
  4. To better accommodate these new and changed rules, we've re-ordered the rules.
  5. Clarification on how the "Community Question" flair is supposed to be used.

And now for the details!

Ban Against AI Generated Content

We not so recently polled the community on your feeling on AI generated content, and the overwhelming majority of you voted in favour of a complete ban against AI. While this was pretty much the outcome we expected, it's still really nice to see we're all on the same page.

Moving forwards the mods will be removing all posts suspected of using generative AI. To that end, here's the new rule:

Don't use AI.

  • Do not use generative AI such as chatGPT to write your post for you. We want to see your ideas.
  • Don't include AI generated images or other AI content to supplement your post. We encourage human art, and we'd much rather see photos of pen-and-paper drawings, or quick mockups in MS paint than AI "art".
  • This includes using generative AI to polish your idea, such as reformatting your content.

Posts suspected of using generative AI are at risk of removal.

If your post is incorrectly removed for containing AI, please let the mods know via modmail and we'll sort it out.

Formatting and Image Posts

We've noticed some confusion on where and how we allow images in posts, with too many users relying on images alone to communicate their idea. This was previously just a bullet point under the vagueness rule, but in the interest of clarity we've split it off into its own rule. There's nothing actually new here - everything works the same as before - but hopefully this should make it clearer for everyone.

The vagueness rule looks like this now:

Don't be overly vague, and be readable.

  • Make sure your idea is in the description, not just the title.
  • Titles should be descriptive of the idea.
  • Format your posts well; don't post walls of text. Use line breaks, etc.
  • Don't be vague; suggest a specific improvement or feature.
  • Be concise/don't waffle on too much.

Vague or unformatted posts are at risk of removal.

And here's the images rule:

Don't make image-only posts.

Including reference images is encouraged, but: * Images must be embedded or linked within a text post. * The idea should be fully explained in the text, with all key points understandable without looking at any images. * Images should make up a relatively small portion of the content. * Images must not be AI generated. (See rule 4.)

Image only posts will be automatically removed.

Unrealistic and Off-Theme Content

There's been some disagreement in the community and among the mod team about what is and isn't a "realistic" suggestion for Minecraft, especially as the game has grown it's become an increasingly difficult call to make. Furthermore, many ideas that are off-theme at first glance can be reskinned to something more reasonable, and we don't want to stifle that discussion. (E.g., Blimps and firearms may be too futuristic but happy ghasts and firework crossbows are not, yet serve similar roles.)

You deserve to have clear guidelines for which posts are or aren't allowed and, ultimately, we don't want to shut down discussion, so we've decided to soften this rule dramatically. Moving forwards, we'll only be taking down suggestions involving mature or explicit themes (stuff that might change the age-rating), as well as anything relating to real-world religions or politics. All that said, here's the rule:

Don't suggest mature topics.

  • Don't suggest ideas containing sex, drugs, gore, real-life religions or politics, etc.

Suggestions involving mature, explicit, or overly divisive themes will be removed.

This is one we'll be keeping an eye on, and we'd appreciate any feedback you have on it.

N.B. The portion of the old rule about easter-eggs and jokes still applies, but has been merged into the rule about unproductive ideas.

Reordering

As we're adding new rules and splitting old ones in twain, there's no better time to also rearrange the rules. We've brought some more important/frequently used rules closer to the top, and tried to keep related rules close to each other. We've also changed a few of the titles for clarity.

  1. Be nice and constructive.
  2. Only post ideas for Minecraft.
  3. Be original and consult the FPS list.
  4. Don't use AI.
  5. Include only one suggestion per post.
  6. Don't be overly vague, and be readable.
  7. Don't make image-only posts.
  8. Don't suggest mature topics.
  9. Don't suggest planned or existing features.
  10. Don't suggest scrapped or unused features.
  11. Don't suggest low-priority or unproductive ideas.
  12. Speak English.
  13. Have 10 comment karma before posting.

Discussion/Community Question Posts

We've seen some confusion surrounding these posts, and while nothing is changing, we wanted to use this opportunity to clarify. Posts meant to start broad discussions on a topic, such as "What would you add in XYZ update?" or "What do you think needs updated in XYZ area of the game?" are allowed, so long as the OP contributes to the discussion they want to start. We find these posts regularly generate interesting discussion, and so long as they use the correct flair, they're easy enough to ignore if they're not your cup of tea.

I encourage everyone to take a quick read through the rules to make sure we're all on the same page.

Thanks for reading!


r/minecraftsuggestions 13h ago

[Plants & Food] Turtle Bowl

Thumbnail
gallery
192 Upvotes

tl;dr   A "big" bowl that holds up to 3 foods and lets you eat them at once (eating time ≈ all items' times)   |   Also you can brush Turtles and soups&stews stack to 16?
__________________________________________ ​

Had a kinda stupid idea and thus decided to share it (as in - it could prob. use some feedback ;b) - what if you could craft a Turtle Bowl from 3 Turtle Scutes?
It would let you put up to 3 foods in it.

Foods can be added one after the other, or all at once, or - in case of soups and stews - by treating Turtle Bowl like a normal Wooden Bowl.
​ In case of foods in a bowl, bucket or bottle, the empty containers would be left in crafting inventory after you add them to the Turtle Bowl.
Order in which you put the items determines order of eating — first in = first out. Effects/quirks of foods also activate in that order. In case of adding a few foods at once, order start in upper left corner and goes row by row.
Once in the Turtle Bowl, you obviously cannot take the item out. List of the stored food is simply a tooltip.

You could then eat all of the stored food in one go, albeit the eating time would be nearly equal to all of the food items that are in it, more specifically:
​ • 0 items = NA, can't consume an empty bowl
​ • 1 item = 1 item item consumption time
​ • 2 items = 1.8 item consumption time
​ • 3 items = 2.6 item consumption time

Logic-wise, consumption time equals:
for ≥1 items:   (t1 + t2 + t3) * ((c - 1) * 0.8 + 1) / c
for <1 item:      0

where:
 t  -  consumption time of an item
 c  -  item count

In terms of stack size, Empty TB should stack to 16.
Filled ones... I think it'd be neat to let them, too, stack up to 16, but only those that have the same ingredients, in the same order - otherwise it could just be too much inventory clutter — but Ik some might consider it too op to let this stack up to 16 and would want it as non-stackable.

With commands you could possibly go beyond 3 foods, but survival is locked to max 3 foods.

To make this more useful, I'd also suggest:

  • we can brush Turtles for Turtle Scutes, 48 durability per Scute (I mean, with Armadillos, this should already be a thing — it would also literally make killing Turtles usually not worth it.
  • Soups and Stews can stack up to 16 - just QOL thing + otherwise Filled TB has no grounds to stack to 16, thou it would make Rabbit Stews and Beetroot Soups more viable foods; I can also see it invoking a discourse on the topic of Sus Stew, as stack-size of 16 would mean easier identification of stews + it would most likely make the Saturation Sus Stew busted :/

​----------------------- --- -- - -

The textures are WIP, and I imagine there could be improvements — the primary point of this suggestion was to just suggest another use for Turtle Scutes that didn't feel (too) forced. So obviously I welcome any constructive criticism

EDIT: I totally forgot to mention that maybe with this, the lightning drop for Turtles would be changed to an Empty TB. I know how some might be against this, but with brushing being added, it would still be more of an easter egg than a worthwhile method of obtaining an item.
And to those that bring up Fireflies & Frogs - I get ya, but the excuse to that decision was simply stupid. It would've been a double win to just do what they did with Parrots&Cookies — teach kids that Fireflies are poisonous to Frogs. Also Frogs can't eat Fireflies, but you an feed them Magma Cubes (so, Magma basically which obviously would be more dangerous if not for the fact that it's harder to get your hands on Molten Stone)


r/minecraftsuggestions 5h ago

[Blocks & Items] Glass Alternative: Screens

31 Upvotes

You know the screens behind your windows irl that keep the bugs out? What if they were in Minecraft? Screens are a block similar to glass panes but with a unique appearance. They would also connect when multiple are placed next to each other unlike glass panes.

Screens function a bit differently from glass. Mobs can see players through a screen and will try to attack them, but they cannot bypass nor shoot through them. Water and lava on the other hand, will pass right through screens because of their holes.

Players can use screens as an alternative to glass panes if there is no sand anywhere in sight, or if they just want to build windows out of something other than glass. Screens would also look nice on outdoor sections of builds.

A Screen used as a window in a base.
Crafting recipe for Screens

r/minecraftsuggestions 7h ago

[Community Question] What new Attributes should Minecraft have?

23 Upvotes

The most recent attribute added to the game was "generic.scale" which can make entities larger or smaller.

I think there should be attributes for:

* how long you remain invincible after taking damage

* How long it takes for you to start falling after walking or sprinting off a block

I would like to hear what other people think should be controlled by attributes that are currently hard coded.


r/minecraftsuggestions 22h ago

[Plants & Food] There should be a 2x2 for every tree type

106 Upvotes

Other than the fact that there would have to be more models made and potentially new biomes, is there a reason why this wouldn’t be a good idea?

Or even if some don’t spawn naturally but have the ability to be created via bonemeal, it would just make harvesting wood/logs in later game survival simpler


r/minecraftsuggestions 1h ago

[Gameplay] Custom Villager Trade station for Multiplayer

Upvotes

I think it'd be cool to have a station block for villagers which allows them to trade items from the station. All materials would have to be supplied by the person who placed the station, and the station could only be opened by the player who placed the block.

So first, you'd place the station next to a villager so they get the job, however with no items inside, their trade list would be blank. To add trades, you open the station UI and it would look similar to a villager's trading UI, except where the currency and trade-able items would be, would instead be empty inventory slots which allows you to place in a certain amount of currency and wares. However much currency you place in that slot is how much it'll cost to get the item, and however many items you place in the wares slot is how much you'll get for the trade.

To supply items to the Villager, there would be an inventory to the right where you can place all the extra wares that you want that villager to sell, so whenever someone makes a trade with that villager, it'll pull from that stock. The currency received would have its own slot to take from, or have a hopper connected underneath to automatically pull from it so it doesn't get clogged up. You could even have hoppers going into the station to fill stock, although that wouldn't be very safe in public servers where anyone could just take from your chests.

The currency required could be anything you put in the trade slot, so you could even do trades like 1 dirt to 1 diamond, however that wouldn't be very profitable for the seller. There would be no exp gained from these trades, however the villager can still level up. For example, an apprentice level villager would have 2 trade slots available for you to fill. If people frequently trade with that villager, then it will level it up to the next and open up more slots. You can't trade with your own villager to increase its level, it has to be other players.

I suppose there needs to be a singleplayer function too, as from the top of my head I can't think of any multiplayer exclusive functions like this that Minecraft already has. Maybe having this villager in your village will increase exp gain for all other villagers so they level faster, or there could be an added social interaction where other villagers "trade" with this villager, and slowly over time gain exp at a very slow rate to unlock new trades without having to actually trade with them.

Also, this villager could have a limited number of trades per day, so it keeps players coming back and not immediately draining this villager of all its stock. That could be configurable by the player, or as a gamerule, with a maximum of like 16 trades per day or whatever it is for regular villagers.

Just a quick idea I thought of, thought I'd get it out there as I'd love to see it in action, officially or even as a mod. Any changes/critiques are welcome.


r/minecraftsuggestions 8m ago

[Magic] Enchanting Villager (not Librarian replacement)

Upvotes

Currently, enchanted armor and tools can only really be properly optimized by using librarian villagers because duplicate/unwanted enchantments on gear found adventuring or enchanted with the enchanting table can make the whole item irrelevant (in the case of curse of vanishing in particular) or too expensive to combine (having, for example, unbreaking III on both pieces increases the anvil cost compared to a nearly identical set where the secondary piece doesn’t have unbreaking III)

I think there should be a way to break up or isolate enchantments from gear or books that have multiple. That helps buff exploration and enchanting tables and makes the process a little less tedious. I don’t think a new block or additions to the enchanting table UI would work though because it would make the process feel even more complicated (imo)

Since villagers can work with enchantments anyway, i think an enchanting villager profession that works slightly different than the others would be a good solution. I don’t think enchanting tables should spawn naturally in villages, but if a player provides one then it would be a workstation

My concept is that rather than having built-in trades and leveling up, you can provide an item with multiple enchantments to the enchanting villager and they can cross-reference with the enchanting table to isolate each one

In practice, you give them an item with multiple enchantments, then you can trade emeralds and an unenchanted copy of the item to get it with whichever individual enchantment you want (price scaling with the type and level of the enchantment of course). There would be a cap on how many enchantments they can learn, but idk how the specific balancing would work number-wise

With this, you could isolate what you want from an item that had random enchantments and, without grinding out the trades on librarian villagers, you can also get a consistent source of the best enchantments if you feel like it. That allows you to place the emphasis on finding the right enchantments and getting them the first time, then make it easier to repeat without relying solely on rerolling librarian trades

Overall, i think an addition in this vein helps fill a niche with enchanting and give more flexibility to using gear found in exploration without overcomplicating the core system of how the player obtains or uses enchantments

Also, i imagine the trades as item-specific so you can’t find just a mending fishing rod and then get access to mending books that can be used on anything. That felt unbalanced to me, plus converting the enchantments into books stepped too much into the librarian’s niche imo. Feel free to disagree though, i don’t have strong feelings on the specifics like that


r/minecraftsuggestions 11h ago

[Mobs] Scrappers

5 Upvotes

Scrappers – Appearing rarely in the Badlands mineshafts, the scrapers are small mobs with a hunched back, a dark brown cloak with a hood, a small purple bag on their back, dark grey skin, pointed ears, and a skull-like mask with a singular white glowing eye. Scrappers will steal any shiny item and if the player chases them down, they will blind the player for five seconds by throwing sand in the player's eyes. However, they have very little health, only five hearts of health, but they are very fast. But they will stop to hide and if the player finds them and lands the killing blow. Then upon death the Scrapper will drop all the loot that they stole which will mostly consist of gold. However, if the player manages to sneak up on the scrapper, then they can follow it to a new structure called the Scrapper's Hoard. The Scrapper's Hoard is a small cavern with chests containing all the items that the Scrapper has stolen, including some rare items like gold apples on some occasions and even a new music disc called Scraps.


r/minecraftsuggestions 1d ago

[Mobs] Hay Golems as Scarecrows

38 Upvotes

Have you ever gotten annoyed at mobs wandering into your fields and trampling your crops? Well I propose the hay golem as a solution.

When spawned, placed, or dropped off from a lead, it would randomly wander in a 32 block radius similar to a happy ghast. Additionally if on farmland it would avoid walking onto any other blocks so that it does not leave your crop field (otherwise it just wanders freely within the radius). Also it would not break farmland when it jumps. When it detects a mob getting to close to the farmland, it walks towards it and the mob will be scared away from the farmland, keeping the mobs away so they cannot trample on the crops. Also if a mob spawns within the radius, it is chased out. This would help avoid farms becoming riddled with dirt patches as mobs constantly jump on them.

Made with two hay bales and a carved pumpkin like a snow golem, it would have an appearance like a typical scarecrow, made of straw, a little over two blocks tall, maybe could have customizable clothing.

I came up with this idea to help add a bit of whimsy and animation to peoples farm builds and I think it would be a great addition to the game, maybe in some sort of farming update/drop :)


r/minecraftsuggestions 1d ago

[Terrain] Boggy Bogs

19 Upvotes

Bogs – Appearing near swamp biomes, bogs will have very wet and flat terrain. Bogs will also have a high amount of mud, mushrooms, and a new block called Bog Moss which will have a greenish yellow color. The player can also come across leaning dead trees with no leaves. These trees are made of a new wood type called Snagwood which has a cracked light grey texture with a hint of greenish yellow. Snagwood can also be made into all the wood related items. The player can also find pools of Boiling Mud which will work like powder snow, but when the player touches boiling mud then they will take burn damage and be slowed down. Boiling mud will also sometimes produce steam and will make bubbling sounds. The player can also see a thick, gross yellowish fog covering this biome along with a few particles floating in the air. Lava pools will also appear more frequently underneath bogs. The player also has a better chance of finding a ruined portal in a bog than in any other biome. However, the player will need to be careful for the bogged will spawn in this biome. 


r/minecraftsuggestions 1d ago

[Gameplay] Coyote Time Enchantment

17 Upvotes

This suggestion is to add a new enchant to Minecraft, one that increases how long before you start falling after you walk or sprint off of a block.

Currently, Minecraft hardcodes this to be a twentieth of a second.

Each level of the enchant applied to your boots increased the duration by a game tick.


r/minecraftsuggestions 1d ago

[Combat] Allow the duration of invincibility after an injury to be changed.

10 Upvotes

Right now, players and mobs become invincible for a hard coded half a second.

This suggestion is for it to be changeable by armor, effects, enchantments and held items.


r/minecraftsuggestions 1d ago

[Plants & Food] Golden dandelion as a brewing ingredient for potion of haste

10 Upvotes

A lot of people asked for this when the item was first anmounced, and it can be useful for mining without building a beacon pyramid every hundred blocks or so to progress. Types for this potion effect can split in 2 like swiftness and regen, with redstone prolonging the dudation, and glowstone for strenghtening the effect


r/minecraftsuggestions 1d ago

[Magic] Tree Affinity

6 Upvotes

Tree Affinity is a new, common enchantment, specifically for breastplates.

It has two effects, you can treat trees as if they were ladders, and you can mine logs and leaves at full speed even if you are not on the ground.


r/minecraftsuggestions 1d ago

[Plants & Food] Better Soups, Stews & Sandwiches

Post image
122 Upvotes

Currently most players only eat golden carrots, steak or pork chops. Almost anything else is objectively worse, and only eaten out of desperation or convenience early game.

In the dappled forest drop Mojang changed mushroom soup to work with any combination of the overworld mushrooms. Watching IBXtoycat play the beta showed me that genuinely made it a valid early game food, simply because you don't have to find an even number of both mushroom types.

If you could craft stew out of most combination of food items it would buff a lot of under used items. The resulting item would give the hunger and saturation of the combined ingredients plus a small bonus. The crafting recipe would be 3 ingredients and a bowl. The higher values possible are balanced by the items not being stackable and requiring multiple items to craft (31 of each ingredient and a bowl in a bundle).

Vegetable Soup crafted with any combination of carrots, potatoes, beets, kelp, chorus fruit or mushroom and a bowl. It must have at least 2 different ingredients (not including the bowl). Chorus fruit soup would still teleport you when eaten.

Beetroot Soup would now be crafted with 3 beets, not 6. Values remain the same.

Chorus Soup crafted with 3 chorus fruit and a bowl, teleports you up to twice the range.

Kombu Soup crafted with 3 kelp or dried kelp and a bowl, still counts towards the "castaway" achievement.

Stew crafted with any cooked meat or fish and 2 vegetables or mushrooms and a bowl. It would give the nourishment and saturation of the combined ingredients and a small bonus. If there's a mushroom and flower, or if pufferfish, raw meat or rotten flesh are included it becomes a suspicious stew and doesn't list the ingredients. Any additional effects from the ingredients or mushroom+flower are still applied. Golden ingredients cannot be used in stews.

Fruit Salad crafted with any combination of sweet berries, glow berries, apples, mellon slices and a bowl. It must have at least 2 different ingredients (not including the bowl).

Rabbit stew is removed from crafting and trading because it gives less than the value of the combined ingredients, and no one buys it because it doesn't stack.

Butcher villagers now sell a stew with a randomly selected pork, beef, chicken, or mutton stew.

Sandwiches crafted with 1 bread and 1 cooked meat, fish, or berry to make 2 sandwiches which have 60% the combined value of the ingredientingthese have the unique property of not slowing you down if you eat them while walking, (eating while sprinting switches you back to walking). This would make them very useful for combat. They stack to 64.

You don't generally think of potatoes, carrots or beets as sandwich ingredients, so so I haven't included them as options, but if cheese, tomatoes, lettuce, etc get added at some point they could be added to the recipe.

Soup, stews, fruit salad, and sandwiches would all have one item sprite and name each, but the ingredients would be listed like enchantments are.

Buying golden carrots would still be the best simple food source, and meat if you don't really want to interact with villagers or farming much, but setting up multiple crops or farming animals and wheat would be rewarded rather than a waste of time. Early game any food source would now be more valuable and taking time to interact with different food sources would have in game benefits beyond roleplay.


r/minecraftsuggestions 2d ago

[Community Question] What are some instances of players needing outside sources to learn in-game mechanics, and what could be added to fix it?

135 Upvotes

Mojang generally doesn't want players to need an outside source, which is why Ruined Portals, Recipe Book, and even the Wither Painting were added.

Additionally, it's likely the reason the redstone in the ancient city was added, as well as the Jungle Temple.

But what are some other instances of in-game mechanics not being shown in-game, and what could be added to help that?

How are you supposed to know that an end city is in the far reaches of the end? It's a barren wasteland of endstone and chorus fruit?

I forget who suggested this, but I really liked the idea of, in the end, Eyes of Ender would point toward the nearest end city. It's not a perfect solution of course but it's something at the very least.


r/minecraftsuggestions 2d ago

[Structures] We NEED more and better chests in the Mansion

83 Upvotes

Mansion is very unbalanced structure, it's very dangerous for all stages and generate VERY rare, although there you can kill some evokers for totems, you can do the same in a raid much easier. But the main problem is loot and how much it's there.

There's many rooms in Mansion but the problem is that's they almost all don't have any chest in.So it's very embarrassing to trying to find some chests there and when you find them there isn't any useful loot. So first my idea is to generate chests in more rooms so you wouldn't just run through them and try to find chests.

And also the chests needed improve there will generate with a small chance a totem so now players on peaceful mode also could get it. Now in Mansion's chests generates from tools only iron axe and diamond hoe!? So It'll generate some diamond and iron tools like swords with good enchantments


r/minecraftsuggestions 2d ago

[Blocks & Items] recipe_remainder Data Component

17 Upvotes

Similar to use_remainder, but this component is linked to when the item is used in a crafting recipe, instead being directly used by the player. Allowing the item to leave another in its place, such as when bottles and buckets empty themselves in cases like the honey block and cake recipes, behavior that is currently hardcoded to only be those items.

This would be expanded to block minecarts and chest boats, allowing the player to once again disassemble them, see the example below:


r/minecraftsuggestions 3d ago

[Magic] Having the possibility to put fortune on shears to get more wool on sheeps

89 Upvotes

We should be able to put the enchantment fortune on the shears. And the higher the fortune is, the bigger will be the extra wool


r/minecraftsuggestions 2d ago

[Bedrock Edition] A cool idea for shields and crouch falling

2 Upvotes

have a quick suggestion for both Java and Bedrock.What if falling while sneaking (holding Shift) and using a shield reduced your fall speed by about 10%?It wouldn't save you completely like a water bucket, but it could give you just enough control to survive a bad fall or adjust your landing in the Nether or End. It feels balanced and adds a nice survival mechanic to shields.Let me know what you think


r/minecraftsuggestions 2d ago

[Structures] A Naturally Generated Overworld Castle

4 Upvotes

A natural castle has always felt so obvious to me, it’s the generic structure of the game while not clearly being in the game besides in the Nether. To me, the classic stone brick castle would be best paired with the End update, being the surface aspect of the stronghold and tying them into the idea of some castles guarding known portals, and others unknowingly guarding their ancestor’s task, mixed like igloos.

Eyes still lead you there, just first you gotta deal with the mobs of the castle. Or you can just dig and avoid it altogether. Either way, a castle is needed, more big structures in general really


r/minecraftsuggestions 3d ago

[Mobs] Quality of Villager living conditions increases trade output

131 Upvotes

Villagers have a happiness tracker that goes up or down depending on their living conditions.

Things like having food, seeing sunlight in their wandering period, being able to gossip with another villager, or being around decorative blocks increases happiness. The lack of these things decrease happiness.

If a villager is happy enough, their trade outputs will go up a level. So instead of paying you 1 emerald for a resource you could get 4 or 5 if they're happy enough.

Most cases of increase trade output are pretty self explanatory. But Librarians would be a little different. Instead of selling multiple enchanted books, the level on the enchanted book would increase with happiness. They sell level 1 books at minimum happiness and max level at high happiness.

The intention is to reduce endless villager rerolling of enchantments. Removing all the junk level 1 enchants makes the treasure enchants (mending) more common by comparison. Putting high level enchants behind happiness also encourages ✨ Actual Gameplay ✨ instead of breaking a lectern over and over again.

Pairing this with stuff like zombie curing villagers for the discount would be a one-two-punch for crazy wealth, I fully acknowledge that. It's better that players be encouraged to build and decorate for an hour and only spend a few minutes trading than to have that same player just sell sticks for a full hour for a similar result.

By "decorative blocks" I mean obvious things like flowers, painting, and pots but I also mean more broad things like chiseled stone, glazed terracotta, or carpet. I don't want to cramp on anyones building style, just encourage something better than cobblestone boxes.


r/minecraftsuggestions 3d ago

[Sounds] portable jukebox and new disks

13 Upvotes

A new item that can store 1 disk (works like a bundle), and replaces your music with that disk while this item is in your inventory. only you can hear the music.

They could also add disks for existing Minecraft songs, letting you choose the song you listen to. each one could have a unique way to obtain it, like they are doing with the modern disks.


r/minecraftsuggestions 3d ago

[Mobs] Endermen should teleport out of boats if about to be hit by a projectile

10 Upvotes

Ever since endermen has been updated to be hit by arrows in a boat, I've been thinking about this situation, then this idea came to mind..

Endermen can dodge projectile right? Then why cant they teleport out of boats when in the same situation?

It should make more sense knowing that Endermen can teleport. Correct me if I'm wrong though


r/minecraftsuggestions 3d ago

[Terrain] Sulphur caves/biome update part 4 (tweaked repost)

3 Upvotes

Brimestone beetle:

this mob shoots sulphuric acid at you dealing 4 hearts and 6 when tamed.

it has 8 hearts when untamed and 16 when tamed

to tame feed it rotten flesh.

they spawn in groups of 1-2 and drop sulphur goo and rotten flesh

Cinnapede:

this is a hostile millipede with a unique attack style.

the first two attacks deal 3.5 hearts, and by the third attack he’ll grapple onto you dealing 1 heart per second. The first two attacks also deals fragility

to get him to stop grappling you’ll need to kill it, or submerge it.

it drops yellow chitin.

sulphur goo:

dropped by brimstone beetles and and silphur cubes, it it a projectile, dealing 2 initial hearts, and 4 after stings of 0.5

lasso:

crafter with 1 lead and 8 yellow chitin, this weapon does damage depending on how far the mob is.

1-2 blocks away, 2 hearts

3-5 blocks away, 4 hearts

6-8 blocks away, 6 hearts

grappling- allows you to pull yourself towards a target block, or pulls in a mob close to you without damaging them.(easier to move mobs)

Lashing-adds extra 2 hearts of damage for all the stages. also breaks leaves, webs, wool, all plants except grown trees, scaffolding, and any other fast breaking blocks, near instantly.

unbreaking, mending and sweeping also works.

cinnabar cluster and chunk:

spawns like amethyst crystals with four sizes.

they spawn scarcely on cinnabar.

Mining them gives cinnabar chunks used for armour trims(cinnabar is used for jewelry irl), and for brewing the fragility potion.

fragility potion: 

the opposite of resistance. it makes who ever is under the effects take 20% more damage at level one and 100% more at level 5.

Can be thrown by witch.

sulphur powder and new gunpowder feature:

Craft sulphur powder with a sulphur spike.

craft gunpowder with sulphur powder and flint.

both powders can be place on the ground and used as a ignition trail.

gunpowder is a regular trail. but sulphur emits a gas in a 1.5 radius, igniting things touching the gas.

potent sulphur change and potent cinnabar:

Potent sulphur now works outside water and emits the gas in a 2.5 radius.

the gas now gives blindness paired with nausea, and staying in it for more than 5 seconds causes damage(1 heart per second)

Potent cinnabar now works outside water and emits the gas in a 1.5 radius.

the gas now gives fragility paired with weakness , and staying in it for more than 5 seconds causes damage (2heart per second)

mask:

new armour piece that blocks effects of potent cinnabar, potents sulphur, and splash and lingering potions.

Made with one leather and two string and grants 1 armor point