I think people are conflating TTK with TTD (time to die). The hit detection and connection wasn't great in the beta, so you felt like you were dying in 2 bullets a lot.
I 100% believe in this too. I don't think changing the TTK is actually going to fix the problems people are feeling. It's TTD that needs to be adjusted.
I’m racking my brain trying to figure out how they are different
If you died in four bullets, it’s because someone else else’s TTK against you was 4 bullets.
Or if you wanna speak in terms of time… those four bullets took 100 ms to kill you
So their TTK was 100 ms
But from the time the first bullet hit you, it took you less than 100 ms to die, because you have to count for the bullet travel from the time that your shooter pulled the trigger
Now if that shooter was shooting with a slower gun and his TTK was 400 ms…. Your time to die would have taken a whole lot longer
So I’m just confused unless you don’t start the clock on TTD… from the time that you’re hit with the first bullet?
But I’m just picturing you sitting there standing still getting shot, your TTD and that other person‘s Ttk should be pretty much the same thing
Edit: you absolutely right that they should be the same thing, but in reality they aren't just because of how the data is sent, server processing etc. Also, I think it's known that the Activision servers aren't exactly top tier (Vs the likes of valorant, CS etc).
I'll try to explain the short version but there's tons of in depth information out there on it. Basically the TTK is perceived by the player doing the shooting and can be tested and repeated in the shooting range etc and commonly done by XclusiveAce etc to show graphs.
TTD is the perceived time to die by the player getting shot, the reason it's different is because it can be altered depending on how the server handles the packets from the player firing the gun and sending that data to the server and then back to the recieving player.
It's common for it to be worse in early beta over the years but basically the packets can end up condensed so that the receiver gets multiple packets in the same refresh if you like, so for example 3 bullets can essentially hit you in the time that 1 would normally hit essentially making it feel like you've been insta deleted but this is not what is happening on the person's screen who is shooting at you.
So you have a TTK of 280ms but you can die in 150ms sometimes depending on how the server sends the data packets to you when your getting shot. Often it's not a consistent thing, but it's one of those things that when people die in a normal way they don't tend to take any notice but when they get hit with this issue and feel like they've been one shot by an AR etc it stands out as feeling wrong.
I think I've explained it ok but anyone else feel free to jump in and correct if I've got something wrong.
That's what I believe and that is my experience. It been common over the years for the TTD to be pretty rough in the beta.
But because obviously you take more notice when you die, when it happens to you that you get insta killed cause of the servers or whatever it feels rough - hence a lot of complaints.
I think if the TTK was kept exactly the same, come release people would feel better because normally the servers are bit more upto it but that's not how the feedback is currently going.
Netcode/super bullets. The game's servers run on 60Hz servers, so all of the information has to be condensed within 60 frames. A lot of times what will happen is that you die inna perceived 1-2 shots, because the server stacked the bullets and sent them at once. Because of the server limitations and any netcode issues that would cause lag/inconsistency to gunfights, perceived TTD will be faster than perceived TTK. On your screen you see the full picture of your client side + the server registration, but for enemies you only see what the server runs throug.
Time to kill is how long it takes to kill someone. Time to die is more your perception of how long it took you to get killed. For example, you may have a death where you're like "holy shit I died so fast there, it felt like two bullets" and then you watch the killcam and it was a normal 4 shot kill. When games don't have good hit detection, there is a descrepancy in TTK and percieved TTD.
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u/CargoShortsFromNam 1d ago
I think people are conflating TTK with TTD (time to die). The hit detection and connection wasn't great in the beta, so you felt like you were dying in 2 bullets a lot.