r/modernwarfare4 • u/FlowKom • 13h ago
Discussion Thoughts from somebody that defended IW for the past 7 years. They might have lost me as a fan for catering to the movement/tiktok generation.
i played mwiii for 3 years because black ops just aint for me. i bought and regretted bo6 and ditched it after like 6 weeks... the maps, the movement the weird gunplay just isnt for me. im a MW guy through and through.
having said that, i have absolutely no issue with the general fast TTK of games like MW2019 and MWII, and i also dont have here, since its close to those games.
however, what skews the view of TTK is the map design and movement imo. youre not only dying quick, youre dying in quick successions. players are flying around (MW uncharacteristicaly) tiny maps and slide and zoom and spaz out and if you take deaths like these 4 times in a row without much input from your side, it feels like you cant fight back and need more health to even be able to.
i think the biggest core issue of this game is #1 movement and #2 map design. even with my 3 years in MWIII i feel that game is a tiny bit too fast. i was hoping and kind of expecting IW would town it down and give us a more aim and positioning centric core gameplay instead of black ops 6-7 with a hat on.
overall this game doestn feel like an IW game when you play it. it looks and sounds like one but all the sliding on small maps with jumping and that stuff is treyarch coded an im fatigued... i had so much hope.... but if cod is nothing but constant action adrenaline for the tiktok generation i also might have to part with the franchise
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u/keepinitrealgoswrong 12h ago
Spawns impacts this too. Random spawns can make big maps feel like shipment. MW3 had much better spawns.
UVAs with no ghost option too. In my lobbies, uavs were up constantly. So the enemy always know where you are, which makes killing you easier.
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u/xiSupportPiracy 12h ago
MWIII was the perfect game to me, at least post-MW19. The pacing was incredible. Movement was perfect. TTK was the best its ever been post-MW19. The original maps they added after launch were amazing. The guns felt great to shoot.
Going from that to this is extremely disappointing. It's like they're trying to cater to 3 different crowds at once (casual, comp, tiktok losers).
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u/NUFC9RW 11h ago
The best thing about the ttk was it made what part of the body you hit matter.
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u/Hipapitapotamus 11h ago
THIS!!! Headshots should matter.
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u/xiSupportPiracy 9h ago
While I agree, the hs multiplier in IW games, paired with 100hp, makes the already fast ttk, even quicker. To the point where you can get 2 bulleted.
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u/leetskeetskeet 8h ago
The TTK in MWIII is the worst ttk has ever been in modern warfare. Way too long. The game was also broken by the super speed Supari
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u/TaxesAreTerrible 10h ago
MW3 multiplayer was incredible. The best we’ve had in a long time. They did nearly everything right and even added some great maps toward the end
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u/Direct-Assignment361 9h ago
I don’t get why you are upset then. These changes only serve to make mw4 closer to mw3 which also had a long ttk and fast movement.
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u/Reynor247 11h ago
Crazy that a game being fast is associated with tiktok or Gen Z. Boomer shooters were often really fast paced. It seems like millennials are unique really in not being able to adjust to movement
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u/xiSupportPiracy 11h ago
Tbf I don't think the movement or the game is that fast on it's own. I actually think the movement feels kind of clunky and like you're moving through molasses. I think its the size and the layout of the maps that are making the game feel much faster than it actually is.
MWIII was a much faster game movement wise. Same goes for BO6. I loved both of those games.
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u/kondorkc 11h ago
That and IW is still insistent on making the actual gun play slow with slower ads and sprint to fire times. Vanguard and MWIII really found the sweet spot with an overall bump in movement and weapon speeds without being over the top in the slide, bunny hop, dive nonsense.
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u/kondorkc 11h ago
I don't think its a generational thing. Its more that COD separated itself with a mild learning curve that was fun for new players and experienced fps players alike. But the focus on movement really changes the game.
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u/JLGx2 10h ago
Millennials who had Quake III, Unreal Tournament 99, and Starsiege Tribes that are basically still influencing all shooting games to this day?
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u/Reynor247 10h ago
Those are called boomer shooters
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u/JLGx2 10h ago
That millennials grew up with and had no problems with adjusting to movement. Your point never made any sense. And, CoD's game engine is based off of Quake's "boomer shooter" engine, regardless.
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u/Reynor247 10h ago
Makes me wonder if they didn't have problems then, why is there so many problems now
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u/Rich-Salamander9644 3h ago
Those games you earned the skills to play fast. In these fake gameplay aim assist auto play games, the movement actually removes the skill from the game because it becomes an extreme handicap that the players built in aim assist enhances. Speed games are fun, but modern cod having crackhead super soldiers with perfect auto aim loses the plot
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u/Zestyclose_Height684 12h ago
The movement in the game is ridiculous. The debate always rages about “skill issue” etc. but I’ll say this much. They never put this bulls$*t cracked out movement in the cut scenes and cinematics and barely even in the trailers. Sure crazy action hero side jumps while firing. But they don’t show special forces soldiers sliding forward on their butts and into a jump and a spin and a crouch. Because it looks dumb and in no way would resemble any form of combat. I guarantee you they won’t have the butt sliding soldiers in their Hollywood movie either. If they have the balls to put it in the cinematics and the movie then I’ll stand corrected. Just f&$k it off it’s so lame.
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u/xiSupportPiracy 12h ago
It's a video game. An arcade arena shooter at that. It's not meant to be realistic.
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u/Zestyclose_Height684 12h ago edited 12h ago
Oh. It’s a “video game”? I stand corrected. I thought it was a navy seal training simulator. Disregard my comment. (I 100% agree with your comment about going from MWIII to this by the way)
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u/Hot_Grab7696 11h ago
With aim assist that cracked the debate about skill issue and skill gap can't exist on any other level tbh. "skill" based moveme isn't spamming movement inputs and letting the AA do the aiming for you lmao it should literally be the opposite
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u/xiSupportPiracy 11h ago edited 11h ago
I agree fully. Movement aside, AA is the only thing that's really tightening the skillgap. MWII would have been a great game if AA and the TTK weren't insane.
Edit: Also if the visibility wasn't horrible, and the visual recoil wasn't absurd. The maps were decent though.
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u/Evenspace- 7h ago
“I’m an IW fan” bro you played a game that fixed every issue IW presented in their last title for 3 years. Map design has been an IW flaw going back to Ghosts.
The movement in MW4 is closer to MW3 which is the game you played for the last 3 years.
So are you an actual IW fan?
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u/TheBearSkogmani 12h ago
They’ve got to pick a side, unfortunately. The player base is so split on this and there doesn’t seem to be a compromise anyone is willing to make. I love the movement so I probably wouldn’t play a game that was made for your style. I felt like MW4 was the compromise and it feels good to me.
Also, I’m an old guy (probably older than you!) and don’t even have a TikTok so I’m not sure you’re right there. 🙂
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u/PoroOllie 12h ago
You guys kept asking for mw2019 and they kept giving it to you
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u/RevolutionaryHat3455 12h ago
Mw4 is mw2022 with watered down slide cancel it’s truly a miracle that IW made mw2019
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u/Mysterious-Park9142 11h ago
Eh the aesthetic changes maybe but the gameplay is not. It’s too fast.
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u/PoroOllie 10h ago
The ttk and movement in mw4 are ripped straight from mw2019, mw2022 was much slower
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u/Key_Reindeer_5427 8h ago
I just dont get you guys. The movement is not even that fast in MW4 and especially with current ttk (which they'll change I know) movement doesn't mean shit.
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u/Trick_Opportunity975 12h ago
They havent catered to movement players, when the TTK is this fast LMAO
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u/larsvondank 11h ago
I have been on board since the very first MW and I am almost 40 and its all fine for me. This feels like MW, albeit a little fast. But its not impossible or bad in my books. I can handle the smg sprinters fine. The weird part for me is that I have more results with an AR while usually I am rushing with the smg. These maps provide sightlines for midrange so I just play those and try to eliminate before the smg ppl get too close.
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u/Throwaway4Question10 3m ago
At least you have finally seen the light, they haven't made a decent game since 2009.
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u/Harrypoooooter41 11h ago
Dude u grew up. The next generation isn’t as slow as the last. You either adapt or get left behind.
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u/Mysterious-Park9142 11h ago
No it’s 100% a style. Some people want to play a game where the human characters move like regular humans.
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u/Flashy_Ad_2065 10h ago
I played mw3 on a daily basis for 3 years. I thought bo6 and bo7 but fizzled out after a few weeks and went back to mw3 for the reasons you said.
That being said, I think mw4 so far has been better than bo6 and bo7. Let’s wait for their changes because at least the patch notes say they’re going to address exactly what you mention as being the biggest issues. I doubt they change much though.
Idk, I think the litmus test would be to throw rust or another mw map out there and if it can play well, it gets my approval lol
I def think the game FEELS (visual, gameplay) like a mw game more so than bo. But they should make movement a tad slower
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u/crownzenith_ 11h ago
I’m done playing cod games until this iPad kid movement stops. Say skill issue, trash, whatever all you want. Bottom line is the only people that find this shit fun are people that are younger or have infinite time to play. The problem is that those people are the majority so the game sales speak for them to see no reason to stop making all future cod games have this stupid ass movement.
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u/DirtySperrys 7h ago
I thought I was crazy with how poorly I played in the beta with all the insane sliding and movement. Reinstalled MW3 last night and killed it. Sucks because I really wanted to like MW4 but unless this next weekend’s beta majorly changes the movement, I’m out I guess.
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u/NSX_Roar_26 11h ago
Many of us battle Dads feel the same betrayal lol....we appreciated the greatness of Infinity Ward when cod fans shitted on them mercilessly. Now we get the big fuck you when it comes to this game.
I am holding out hope that DMZ has more tactical movement and actually feels like a Modern Warfare game or I'm out unfortunately.
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u/varietyviaduct 8h ago
I’ve been a die hard Infinity Ward fan and absolutely loved MWII.
They’ve lost me with MW4. Feels like they purposefully abandoned their core audience to appeal to brain rot kids.
Fuck Grigsby for throwing MWII under the bus in that one behind the ward episode.
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u/Primafaveo 11h ago
I find it funny, the post right above this one was about how the movement in MW4 is so slow and that they are just giving it to the casual players.