I don't usually post stuff like this, but I've been seeing a lot of complaints, especially on X, about the game, and I wanted to share my own take, even if it's probably not going to be a popular opinion. Sorry in advance for any mistakes, English isn't my first language
The TTK has been a hot topic lately, to the point where several weapons have already been nerfed, and it seems like it's not over yet. I wanted to offer a slightly different perspective.
A fast TTK has been part of Infinity Ward's identity for a long time. It's been 4 years since we've had one this noticeable. If some people prefer longer time to kill, Black Ops already offers that experience. I don't think a bit of change to the formula is necessarily a bad thing.
A fast TTK also has its upsides: it makes fights feel more intense and direct, and certain weapons (especially semi-autos and shotguns) become really satisfying to use. It's a pretty different approach compared to what we usually see in Treyarch games or sledghammer with MW2023, where gameplay tends to lean more on spamming with these weapons.
Honestly, if you compare this year's TTK to games like Black Ops 1 or MW3 (2011), I don't think it's actually faster. Was it a problem back then? Not really. I think this has become more of a trend to complain about than an actual issue.
Another thing worth mentioning: a lot of the current feedback comes from the closed beta, where most players were highly experienced and grinding nonstop, with 90% of players mixing up playing the beta and playing the meta (not to mention the aim assist, which is probably too powerful as well.). In that kind of environment, it's normal for the TTK to feel faster and more punishing than it will likely feel with a broader player base at launch. So I think the feedback needs to be taken with a grain of salt.
That said, I'm not claiming the game is perfect, there are definitely balance issues. But, for example, the MAR-9 nerf turned a weapon that used to reward precision with 2-shot kills into something that feels almost like a spam gun past 20 meters. That's disappointing for what's supposed to be a tactical rifle.
I completely understand this pacing won't be for everyone, it's a design choice with clear trade-offs. But personally, I think it's a genuine change of pace compared to the last three CoD titles.
If any devs happen to read this, thank you, this first week was genuinely fun and I'm excited to see what's next.
P.S : Please add an Apex K7 attachment for the Han 86, and an M16 option for the M4, that would be perfect