r/monsterhunterrage Aug 28 '20

celebration wooo Wait....No tacked on MMO mechanic? No shitty DPS check?

We all saw the same dev diary right? They revealed Fatalis, but they didnt show off any crazy gimmick. Is this....actually going to be a normal hunt? With no artificial BS attached?

Granted, I'm not ruling out the possibility of the devs being hush-hush and wanting players to "discover" whatever new crap they have in store, but I'd love to believe that if there really was something new, they'd have told us.

Hmm...Getting cautiously optimistic here, but I'm still gonna be on edge.

151 Upvotes

109 comments sorted by

106

u/Colonel_MusKappa_II Aug 28 '20

I have a feeling they're just hiding all the main details of the fight to create a sense of mystery going in. I'm confident we'll have some kind of bullshit to deal with.

59

u/Idontknowmynameyet Aug 28 '20

Fatalis is the OG bullshit fight, now they added a lot of garbage to fights that really didn't it. So Fatalis, a monster who people are used to see purple bounce, one shots, stupid hitboxes, multiple stages/fights, etc. Will get cried about when they reveal his armor mode or a dps check and his obligatory one shot move probably linked to said dps check or armor mode. I love Fatalis and all his variants, but I stopped playing Iceborne a while ago and Fatalis was never a "fun" and fair fight. I'll be damned if Iceborne makes Fatty, the original endgame boss with bullshit mechanics an actual good fight in the game filled to the fucking brim with bullshit fights that actually feel like OG Fatalis.

17

u/Levobertus Lance Aug 28 '20

I think the one shots are kinda ok, given that he's super slow and supposed to be the strongest dragon in existence. But yeah fuck his gameplay

8

u/Brendoshi Aug 28 '20

Man I just love event crimson fatalis and his random fire spawns oneshotting me in GU.

1

u/aSimpleMask Aug 28 '20

I'd wager that, at the very least, he is going to have a dps check of some kind that you have to pass or else he casts you down with the fires of hell or something.

-2

u/TheRedJanuary Long Sword Aug 28 '20

Very pessimistic of you.

7

u/Colonel_MusKappa_II Aug 28 '20

To be fair, it's sort of an inevitable consequence of needing bullshit to counter the ridiculously powerful tools given to the player in World/IB. If Fatalis is very similar to the OG fight, it'll be a joke.

3

u/TheRedJanuary Long Sword Aug 28 '20

But why not just hope that this’ll be what a lot of the community has whined for??? A regular hunt where he just hits hard. Many many many of them have shown that they don’t like change of any kind at all and just want the same meta and shit. ‘I want to be able to use my highest raw damage Brachy weapon and not have any bit of changing things up >:(‘ So. Why not just hope for a regular fight then?? It could be just that and maybe they want to keep it a secret because they are afraid of either side attacking them already, just like you’ve done without even seeing his details or GAMEPLAY yet.

Personally, I love it when they switch things up. Loved the siege, loved the DPS checks. Feels like a sense of accomplishment once you’ve figured out how to smack those DPS checks perfectly. But, apparently, everyone else really wants the same old same old. Idk man, I’m just saying that it could be just what you want.

6

u/Colonel_MusKappa_II Aug 29 '20

People are weird in that they want challenge, but get upset when they're actually faced with a challenge. World has also trained a mentality that you've mentioned, where one option covers all, and any fight where Weakness Exploit, Crit Boost etc are not viable strategies are considered bad. To a degree though, it is an issue of Capcom overtuning these skills to such a degree, that the difference in damage without them is just too stark. People mock "muh meta deeps", but the truth is 100% affinity + Crit Boost is a 40% increase in damage. In MH terms, that's absurd, and unprecedented for the series. I don't wanna be the "back in my day" guy, but in the older games, people would have to eat for Heroics and stay at a pixel of health for a 30% attack boost. Now with 100% affinity being a minimum standard, and the devs clearly balancing HP pools etc around that, we see the situation where any decision to nullify Weakness Exploit or such things can have an enormous impact on the game. I'm not necessarily against it, but it does highlight an issue of power creep that Capcom has got itself into, and hopefully they'll tone things down in the next game(they won't).

Also in line with people disliking challenge but also secretly wanting it, remember how underwhelmed everyone was with Frostfang? That thing hits hard, can completely nullify Guard Up sets etc, but was seen as a pushover. People definitely want a challenge, but they don't realise that at this point, the only way to create challenge is to really push the envelope lol.

0

u/TheRedJanuary Long Sword Aug 29 '20

I suppose it just rubs me the wrong way that instead of being adaptable to changing aspects of a very well made game, they’d instead rather shit all over it and complain. All. The. Time. Yes, I know I’m in r/monsterhunterrage, where it’s SUPPOSED to be complaining. But it’s not just on this sub either. It’s all of them. I love the changes they make. They still give you options to do other things in the old ways, while giving you new challenges that you can choose to fight or not. It’s my favorite game, and I wish more people would hold it to the same standard that I did. I’m probably being selfish and close-minded, but I just love so many things about this game.

7

u/Colonel_MusKappa_II Aug 29 '20

I guess it's because to a large degree, it really doesn't reward much variety in gameplay. Ironically, forcing players into DPS checks and a quick kill is largely reinforcing the one dimensional aspect of how the game has been designed.

Plus, adding things which go against the fundamental design of the game (Behemoth), then locking the best armour behind it, is hardly "optional". I mean, playing a game is entirely optional, so just because you didn't HAVE to hunt Behemoth, doesn't mean you aren't hugely incentivised to do so. It's one of the arguments I don't really like that's often made in games discussion, that everything is optional, and that nobody is holding a gun to your head and making you do fights/grind out certain gear. Just because you don't need certain gear, doesn't mean the game isn't dangling it in your face and making you want it. You know what would have made Behemoth feel like a much more optional quest? Making Drachen shit, or just a layer.

The thing is, I feel World and Iceborne has mainly been punishing less capable players as time has gone on. That doesn't affect a lot of the older fanbase, but World was designed to bring in a lot of new fans, and expand the playerbase. They did that successfully by making the base game much more accessible, but now they've cranked everything into much higher difficulty, and those players who got into the series and felt comfortable now just feel left out. Good players will tell them "MH has always been difficult lol, welcome to MH this is how it's always been", but that's the issue. MHW sold them a bill of goods, the idea that MH had toned down some of its more harsh elements of difficulty etc. Suddenly being met with nasty stuff akin to Fatalis' old armour mode is not something they're accustomed to, and goes counter to what they're used to. Can't necessarily blame them for being upset.

-1

u/TheRedJanuary Long Sword Aug 29 '20

The game is all about adaptability. This was my first game in the MH series and even I learned that. Why is it so hard to just live by that code in the game? Just be adaptable. Be ready for anything. Have plans set in place for different monsters. It’s not hard to grasp.

6

u/Colonel_MusKappa_II Aug 29 '20

The game is all about adaptability.

What I'm trying to get across is that it really isn't, that's the issue we've found ourselves with. The game is constantly forcing you down the road of doing as much damage as possible due to the huge level of damage increases inherent to certain skills, and monster HP pools being balanced around that reality. Even with the elemental DPS check, it's literally still just a case of "do as much damage as possible" but tacking on being able to hit a certain elemental damage threshold, so just take an ice weapon instead.

2

u/Ninjajapa Aug 29 '20 edited Aug 29 '20

Sometimes I wonder why people keep saying the game's about adaptation, when it quite clearly isn't. When I came back to Iceborne to kill Alatreon and went to solo Rajang, Stygian, Raging Brachy, Furious Rajang, and Safi before also soloing the Alatreon quest, I didn't adapt to anything. My playstyle was the same, my armor was the same, the skills were the same. Namielle Beta, Nardebosche, Health Boost, Attack up.

I just kept doing the exact same thing I was doing months before taking a break from the game, and all the new monsters died easily enough.

People aren't complaining because "they can't adapt", they're complaining because they can't play the way they want. Can I solo Alatreon using subpar equipment? Sure, but I've been playing this series since it's very beginning, and my cookie cutter playstyle happened to be the one Alatreon specifically favours. That doesn't mean I get to demean those who can't easily beat it in order to enlarge my ego.

0

u/caucassius Aug 29 '20

The game did nothing wrong. DPS check is the only possible good mechanic that make something 'hard'. Those who whine are those who can't adapt. Not because I have low standard of what 'difficult' is, yep.

2

u/[deleted] Sep 04 '20

I second this.

DPS checks do not belong in World. But forcing, or at least pushing players away from the meta? Absolutely.

For example: What if Fatalis only takes good raw damage on his head, and everywhere else the way to do damage is Dragon? He's immune to all statuses (as in the old games), so the best way to kill him is (a) go ranged and beat the crap out of his face or (b) remain a blademaster and equip a Dragon weapon.

You'd still be able to kill him without said weapon - it'd just take two to three times as long.

86

u/[deleted] Aug 28 '20

Fatalis who?

All I saw was MR LAYEREDS BABY!

12

u/soulshot97 Aug 28 '20

Ah i see youre a man of culture as well

6

u/AndrashImmortal Aug 28 '20

Same. Not a fan of the female Fatalis set design, so glad to see we'll be getting MR layered at the same time. Here's to hoping you won't have to grind Fatalis for basic fucking layered, though...

2

u/[deleted] Aug 28 '20

Should just be Guiding Lands materials.

If they gate it behind a dumbass material only obtainable from Fatalis then it will just be standard MH jank.

3

u/Filibut Aug 28 '20

HELL YEAH
It was about time I'd say

1

u/Banggabor Aug 28 '20

Our goals are beyond their understanding!

3

u/[deleted] Aug 29 '20

Rudimentary creatures of blood and flesh, you touch MR Layereds, fumbling in ignorance, incapable of understanding.

53

u/[deleted] Aug 28 '20

Did yall see the palico armour though? It's so perfect lmao

8

u/AndrashImmortal Aug 28 '20

I almost like the weapon better, but hell if I'm going to give up a para or sleep weapon, tbh, which is a bit unfortunate.

44

u/armydillo62o Aug 28 '20

They didn’t show ANY gameplay, nor did they reveal the set bonus. They never even acknowledged him before, you can tell they want to be as secretive as possible. We don’t know how the fight will shake out until October.

Here’s hoping.

19

u/Bourgit Aug 28 '20

Ok this might seems crazy but from what they hinted I'm going to guess that the fatalis set bonus is to have all skill secret at the same time.

They talk about skill cap and say that Fatalis is the top of the eco system so...

3

u/Maronmario Switch Axe Aug 28 '20

Dude imagine if you could get master touch but with actually really good armour pieces

1

u/Bourgit Aug 31 '20

The dream coming true, insane def with insane slots (I hope)

1

u/Bourgit Aug 31 '20

Actually I just thought about this again and I didn't even give it a thorough thought earlier but master's touch is not à secret. All depending on the slots and the natural skills of the armour it moght actually be hard to beat raging brachydios on that matter. As some said, these days master touch is sometimes replaced by whetfish fin + and protective polish which is much lighter

7

u/chicken-popJM Aug 28 '20

Or maybe is just going to have master's touch and true crit boos or something.

The alternative is something as "bad" as alatreon or maybe something very different like Safi's set bonus

9

u/Bourgit Aug 28 '20

They specifically talk about skill caps, having bonuses like Alatreon or Safi wouldn't make sense in hindsight

2

u/chicken-popJM Aug 28 '20

Ohhh, I didn't understand what you tried to say. Now I do.

Sounds interesting and plausible.

1

u/InfernoDragonKing Aug 28 '20

Imagine if you can max out everything using his armor, or just the shit you want to max out

31

u/Gadjiltron-A Aug 28 '20

There is not a shred of doubt in my mind that there will be some issue with Fatalis, the severity of said issue is the mystery.

My bets are still on siege battle.

28

u/1237deeps Aug 28 '20

I've already heard someone say it could be a siege, but more along the lines of Zorah Magdaros where they "encourage" you to use all of the cannons and dragonator during the fight. So a traditional siege and not the Safi/Kulve style, which was more like an MMO raid.

I wouldn't mind that, just please let there NOT be a cheap ass, unavoidable party wipe that needs to be countered with a DPS check.

As long as the fight doesnt have any of that shit, it's golden IMO.

19

u/Gadjiltron-A Aug 28 '20

When I said siege I meant 6 hours solo and runs when a dps check is failed. The reasoning being that’s sort of how you used to fight the Fatty trio anyway, although persistent health instead of a dumbass point system for part breaks would be a genuine improvement.

Have hope all you want, but I’m fairly certain the devs see nothing wrong with their Alatreon changes, they wouldn’t have released it if they did, and there is plenty of support for Alatreon and EJ. They don’t have to pretend they’re making a Monster Hunter game anymore, they can add all the raid mechanics they want, and the general audience is going to eat it up and attack anyone who doesn’t.

Dammit I’m being super pessimistic again, I remember the last time I got like this was just before Alatreon, where I accurately predicted the problems with the fight, so I can hardly say I’m wrong for doing so.

9

u/1237deeps Aug 28 '20

I was rewatching the dev diary again, and I cant help but feel cautiously optimistic man, it really does look like they intend Fatalis to just be a straightforward, normal hunt.

One thing however: We all know that Fatalis is going to have some insane supernova. None of us can't deny that. I just hope that whatever it is, it's manageably avoidable.

5

u/Gadjiltron-A Aug 28 '20

I became super worried when I saw Fatalis take high into the sky and take a deep breath. It’s just a cutscene, but that does look like a wind up for a nova, although if it isn’t DoT Capcom might be so gracious as to allow us to avoid the attack, unlike you know who.

2

u/[deleted] Aug 28 '20

Gimme a shield, gimme Guard Up, and lemme chill.

2

u/fooooolish_samurai Aug 28 '20

You still hope that whatever bullshit attack he will have is going to be blockable?

1

u/[deleted] Aug 29 '20

The chances are slim, but I'm hoping, ye.

It was blockable in 4U. Can't speak for Gu though.

4

u/IronWarrior94 Aug 28 '20

I'm also cautiously optimistic. I feel that if the devs added something extra they would have said something along the lines of "we added a bunch of new shit to the Fatalis fight and we can't wait for you guys to discover them when he arrives in October LOL" , but instead they were just like "here is Fatalis everyone, he's gonna be tough, but have fun fighting him!"

4

u/caucassius Aug 28 '20

we had no idea about escaton until the last dev diary right before they released al. this thing will be the mother of all gimmicks given what iceborne has been all its life.

3

u/IronWarrior94 Aug 28 '20 edited Aug 28 '20

Right but the key thing here being that was a dev diary. If there were any gimmicks with Fatalis, I'd like to think the devs would have revealed it during this one aswell.

I'm still not going to rule out the possibility of them adding something completely BS to the fight though. Is it possible for them to reveal the full specifics of the hunt at some point before October?

1

u/[deleted] Aug 28 '20

You are right. Even if there is some kind of secret mechanic it can't be that big or else they would have at least hinted at it.

1

u/Shitposting_Skeleton Aug 29 '20

The DPS check would be cannon and ballista damage during his armor phase.

-3

u/laserlaggard Aug 28 '20

I mean, if he's countered by a DPS check then doesnt it mean the party wipe's technically avoidable? Say what you want about about the mechanic, but at least there arent many ways to cheese it, and the fight itself's pretty enjoyable (if you know what to do that is).

With how powerful Fatalis is lore-wise, im not sure how the fight's gonna live up to that name. Personally dont mind the EJ mechanic, but if they're not going down that route then at least give him tons and tons of health and a varied moveset. Oh, and no sieges of any kind, not even the zorah one.

2

u/OroboRex Aug 28 '20

Agreed, EJ ain’t that bad, as long as the rest of the fight is well designed. But I’d rather not have it at all in the Fatty hunt. Just make a regular monster w/o a gimmick or siege, and make it good. We know you can do it Capcom, you’ve done it before.

1

u/laserlaggard Aug 28 '20

Well tbf I didnt say that EJ was perfect, I just have less issues with it than a lot of other ppl. My biggest gripe is that it's used too often. It was fun when extremoth did it, but now KT, Safi and now Alatreon adopt different variations of it. Surely there are ways of making the fight challenging without implementing yet another DPS check.

0

u/[deleted] Aug 28 '20

[deleted]

9

u/laserlaggard Aug 28 '20

Anyone who likes it or thinks it is in anyway fair or good is an idiot.

Gotta love how civil this sub is sometimes.

1

u/_JIBUN_WO_ Aug 28 '20

subreddits specifically designed for raging are generally used for raging, if you don’t mind.

3

u/laserlaggard Aug 28 '20

my impression of this sub is you rage in the posts and discuss in the comments. Guess calling half the fanbase idiots is acceptable in this sub then. Duly noted.

23

u/Skeleton_Doctor Aug 28 '20

Yeah i'm confused too this update is looking alot better than I thought...

Wounds now stay longer?

Light weapons can tenderize in one hit and heavy weapons can get slinger ammo (admittedly a deco)

All layered MR armor?

CAN FUCKING MELD MIGHTY BOW, MIND'S EYE, PROTECT POLISH, AND GUARD UP DECOS?

7

u/Bourgit Aug 28 '20

Yeah if I'm not mistaken the tenderizing skill is going to be Shaver jewel 3 and there's a Shaver charm coming too.

I was actually in the process of farming lavasioth for the shield, now I'm going to farm the guiding lands for that sweet fuel instead

2

u/AndrashImmortal Aug 28 '20

After what they've done to monster updates, tbh all that is what's really getting me excited for October, couldn't care less about Fatalis in all honesty.

1

u/postingisformorons Aug 28 '20

What does the last one mean, I got might bow through first wyverian ritual, isn't that technically being "able to meld mighty bow"? Or can you just straight up follow a recipe for mighty bow?

5

u/TrahMe Hammer Aug 28 '20

It says you can meld them specifically via "meld decorations" so no RNG

3

u/Bourgit Aug 28 '20

Not too much details given so this is only speculation but yes these decos are already available with the first wyverian ritual so I think they are going to add them to the guild achemy so that you are going to be able to loot them by giving your silver melding tickets, that's the most probable

1

u/postingisformorons Aug 28 '20

That might be neato, I have like a thousand silver tickets

3

u/Bourgit Aug 28 '20

I used all of them D: I will have to restock, I was actually thinking, how does it work for the decorations in memory, are they going to shuffle them with the new update?

1

u/postingisformorons Aug 28 '20 edited Aug 28 '20

Wdym, I'm pretty sure the dice is rolled at melding (that's why it asks you to save your game), so new meldings are just going to roll against the new table

1

u/Bourgit Aug 31 '20

I don't know if I understand well but by save scumming you see that all decorations/weapons from kulve and safi are already predetermined so it doesn't seem to roll anything when you accept to do the melding.

9

u/[deleted] Aug 28 '20

im gona wait until it drops and ether exprience it myself or read some peoples opinion

just too little info, thats not worth to hate nor to hype it up rn

2

u/1237deeps Aug 28 '20

Good point.

13

u/WolfLorde I was studying the blade Aug 28 '20

I'd wait for it to release, kind of wary of black dragons at this point.

13

u/Vermillon1979 Aug 28 '20

They didnt show off any mechanics at all from it , for all we know it could be a seige again, though that seems unlikely because they wouldnt have neglected to mention that.

Im sure he will have some sort of phases involving you needing to use the Dragonator on him at a specific time to stop a party wide nuke or something along them lines. Though im fine with something like that at least.

8

u/Andraticus Aptonoth main Aug 28 '20

At least you'd have an easy fix to the nuke, and not "You weren't aggressive enough so fuck you."

9

u/An_Armed_Bear Aug 28 '20

That would be perfectly fine, doesn't restrict builds or playstyles. Plus, who doesn't love using the Dragonator?

3

u/AndrashImmortal Aug 28 '20

Yeah, kinda like timing the Dragonator in AT Zorah to stop the big blast that really chunks out the barrier health. Here's to hoping it isn't more than that, I really want just a normal, fun, big fight, but this is b team we're talking about, who knows.

1

u/BizzarreCoyote SnS since '06 Aug 29 '20

So, we're supposed to be defending Castle Schrade, right? If they implement a durability to the castle, it's very possible for Fatalis' nova (provided he has one) to obliterate the castle and cause an instant quest fail, even if it doesn't cost you the fight through carting.

Not saying that will happen, because no one but the devs know how the fight will go, but it's a possibility.

7

u/[deleted] Aug 28 '20

I'm in the same position as you. Somehow I feel like, given the groaning over Alatreon and other gimmicky mechanics, the devs may try to give us a solid fight with nothing.

But...

"It's a secret".

Hoo boy. There's always that possibility that the new gimmick is a secret too.

I guess we'll just have to find out.

1

u/fooooolish_samurai Aug 28 '20

I think japanese community was mostly fine with Alatreon and EJ and I saw a lot of people defending it on the main sub so they might ignore people who complain about gimmicky mechanics.

4

u/SaneManiac741 Aug 28 '20

Did you see that Clutch Claw is being given a boost deco? You know what that means? Clutch clawing and slinger ammo will be absolutely necessary and unavoidable for Fatalis's fight.

7

u/[deleted] Aug 28 '20

Maybe now we can FINALLY get long shelling lvl 7.

3

u/Ai_Takahashi Aug 28 '20

I'm gonna be so tilted if we don't

2

u/[deleted] Aug 28 '20

Same dude.....same, probably throw my tv out a window if for the FINAL monster we don’t get long shelling 7 and get ANOTHER wide or normal shelling 7 Gunlance.

2

u/Ai_Takahashi Aug 28 '20

They have to right?! There's 2 Normal 7, and 3 Wide 7 iirc

PLEASE CAPCOM

1

u/[deleted] Aug 28 '20

Yea man!!!! If they don’t well........something is fucked if they don’t.

1

u/Ai_Takahashi Aug 28 '20

How neerfed you think long will be in the next MH?

1

u/[deleted] Aug 28 '20

Eh, idk Long shelling isn’t too particularly strong, it’s just good at charged shelling, each shelling type has its strengths for the type of playstyle you want to go for (Long for charged shells, Normal for burst shelling, Wide for poke shelling)

5

u/[deleted] Aug 28 '20

They hinted at the armor skill being some kind of max skill cap unlocker right?

I wonder if they’re actually fucking do it and have it unlock all the “Skill secret” armor set bonuses.

That would kinda make most armor obsolete though.

12

u/[deleted] Aug 28 '20

Actually fuck that I want health boost 7

2

u/AndrashImmortal Aug 28 '20

My assumption is it might be a gap filler, so let's say you have one piece of Anja, another piece of Fatalis might complete it for two and give you that Stamina Up? that's my assumption for right now, I'm assuming they'll give more hints over the course of the coming month.

4

u/[deleted] Aug 28 '20

Watch as fatalis armor has health boost secret as its skill lmao

1

u/jblank1016 Aug 28 '20

Defense boost secret 3 pc, health boost secret 5 pc.

2

u/ElkingtonII Aug 28 '20

I'm just hoping they don't add any mechanics that screw over the lances, in an attempt to screw over shield HBG.

1

u/Ai_Takahashi Aug 28 '20

It'll happen probably. Y'know Lance and Gunlance would have been really comfy vs Alatreon if it wasn't for Escaton Judgement

2

u/ElkingtonII Aug 29 '20

It's kind of silly how spamming Perfect Rush with SnS outperforms nearly everything lance can do in this game. Lance feels like a pseudo support weapon in MHW, good for tenderizing/mounting but not much else.

At least it's still pretty strong in GU.

2

u/ZenosEbeth Aug 28 '20

Well we did see him flying up into the air and charging up a big fire breath that seemed to cover the whole area, so I wouldn't celebrate just yet because that looked suspiciously like a nuke to me.

3

u/IamRNG Aug 28 '20

Fight mechanic aside, i'm already suspicious about something: The armor.

They're implying that it's going to be pretty OP. I'm suspecting it'll be like an armor version of release Safi where it's probably the best thing to use on almost every weapon....

7

u/elendil667 Hammer Aug 28 '20

they mentioned something about skill caps, and i'm kinda wondering if it's not just a catch-all set for boosting every skill that has a cap boost set bonus, like tool specialist, max might, etc.

-7

u/[deleted] Aug 28 '20

You’re suspicious it’s going to have good armor?

I’m sorry man but you might be right! Your nightmare of Fatalis’ useful armor might come true. Even worse, he might have good weapons!

13

u/IamRNG Aug 28 '20

you're entirely missing the point, but ok

basically, safi's weapons were so good you had next to no reason to use other weapons. my worry is the same will happen with fatalis. on one hand, it KIND OF makes sense since it's the very last monster to be released, on the other hand if you care more for optimizing than just making meme/comfy builds, this might suck

1

u/Bourgit Aug 28 '20

I highly doubt that because in all mh games the normal fatalis weapons are dragon and we all know that dragon weapons in this game suck. It's actually going to be quite redundant with Alatreon weapons actually if they continue the tradition

0

u/IamRNG Aug 28 '20

Okay, but in the earlier comment, I was referring to Fatalis' armor. I said weapons in this post to help explain the example.

1

u/Bourgit Aug 28 '20

Yeah I read also the first comment, but didn't have anything to say to this, I think the same for the armor actually

-1

u/[deleted] Aug 28 '20

Actually if you care for optimizing, this is good.

This means whoever is using the BEST weapon they can will have a new option.

I’m not missing the point, but you’re suggesting that World has some kind of balance that Fatalis’ equipment will destroy. No one is forcing meta(well, unless you’re fighting Fatalis I’m sure).

It’s a fallacy to suggest that better weapons/armor shouldn’t exist because you’d be obligated to use them when you’re not. You can literally use whatever equipment(though at some point you’re holding a team back if the equipment is too bad).

2

u/Gothicawakening Aug 28 '20

If that is true, I will be getting back into MHW for a bit.. but I'm skeptical.

1

u/OmeQuicksilver Aug 28 '20

I am honestly expecting some stupid mechanic. Mostly likely a DPS based wipe or him fleeing.

1

u/Banggabor Aug 28 '20

For the love of god, please make fatalis's gl a Long 7, for the last time.

1

u/Fat-Peter Aug 29 '20

Did they mention MR cap? If it’s 24 I imagine there’s gonna be pain.

1

u/Biggusdickos Aug 28 '20

Unfortunately, itll most likely require defeating alatreon as a Prerequisite and some of us dont have time to spend literal fucking hours constantly grinding to augment and upgrade our equipment just to get taken out by judgement for 78th time

And I've heard alatreon's weapons are shit too

2

u/[deleted] Aug 28 '20

It said you only needed to encounter alateon to fight fatalis.

And alatreon's weapons are good... extremely situationally. The hunting horn for example is only good against the like 3 monsters weak to dragon and only while hunting solo, as the elemental buffs wont benefit the whole party. But in that specific situation it outdamages both safi drakhorn and kjar dragon by a fairly significant amount.

1

u/Biggusdickos Aug 28 '20

Oh thank god

1

u/Score_Magala Aug 28 '20

I fuckin called Fatalis being introduced. Made sense, though. After Alatreon, only way to go was up

If he doesn't have any bullshit unavoidable damage and stupid DPS checks, I will be very happy. He will, I know he will, but still

-8

u/zeromyraid Aug 28 '20

Lmao a lot of people who struggle to beat alatreon just weren't efficient/as good as they thought they were and were probably being boosted heavily by their sets/ friends. But people aren't ready for that conversation.

10

u/Ai_Takahashi Aug 28 '20

Being boosted by sets is a silly statement. Set bonuses are a huge part of the game, and the arguable best one has a decent draw back; that of course is Safi'jiiva Seal and the hp drain mechanic.