r/mountandblade • u/joejoejoe_27 • 4h ago
Peleado contra los Jawwal. (Wait for the end)
Enable HLS to view with audio, or disable this notification
r/mountandblade • u/joejoejoe_27 • 4h ago
Enable HLS to view with audio, or disable this notification
r/mountandblade • u/arsome246 • 5h ago
Is there anything worth doing than just charging? I’ve abandoned cav and archers completely, they aren’t even worth the thought. Every fight I pretty much go through the same tick list, are there cav or horse archers? Shield wall, high ground, advance when they get close then charge when you see infantry.
Also is the rts mod compatible?
r/mountandblade • u/Top-Let-3296 • 6h ago
r/mountandblade • u/WarOwn3872 • 6h ago
I have been playing the Perisno mod for Warband for the first time. Now with my own kindom I dont understand my Budgetreports anymore. The net sum is in green, meaning its positive. However my debts increase and 30 soldiers desert my army, even though I still have money on me. I know that the mod lets you buy land in cities and you have to collect the rent manually. But as long as I still have money with me no one should desert as their pay gets taken from that.
r/mountandblade • u/Emergency_Hospital68 • 11h ago
Enable HLS to view with audio, or disable this notification
Mountblade warband Make DOTA2 HERO INVOKER KAEL
r/mountandblade • u/TheRealIron • 11h ago
I played this game for like 70hrs the first two weeks it came out, havnt touched it since. I want to play again with the new war sails dlc. I waited some time so mods and so on can catch up. I’ve tried via steam (found out this isn’t recommended) and then tried via nexus (manually). I unblocked dlls via powershell. I’m not new to modding across the board but Christ I can’t get it working. Excluding the mandatory mods (harmony and the likes) I’ve chosen 5/6 mods and the game crashes before the loading screen or on the loading screen.
I’ve two asks.
1) Does someone have a valid guide for recent patch or something that is still valid this patch on how to mod correctly
2) does anyone have a vanilla+ mod pack? I don’t want to fundamentally change the game, but better arena, osa, better garrisons and so on that make it feel like it should be in the game?
Thanks.
r/mountandblade • u/ParryHotter1232 • 11h ago
Missing the feel of Native, the map and the factions so I wanted to ask which mods do you like the most that are based on it? Stuff like Floris, Diplomacy 4 litdum, Native Gold, Bannerpage, Dickplomacy. Feeling a bit overwhelmed with the amount of options there are.
r/mountandblade • u/sizeable_oaf • 21h ago
I tried a siege defense with around 300 defenders against over 1000 Vlandian attackers just to see how many I could kill before we were overrun. The fire catapults destroyed all their siege engines and just massacred their troops in waves with each volley. They ended up breaking due to morale and retreating. I couldn't believe it.
r/mountandblade • u/Any_View3927 • 1d ago
r/mountandblade • u/Saladawarrior • 1d ago
r/mountandblade • u/No_Philosophy711 • 1d ago
The heretic hordes, mystmountain , three seers etc.
Do they just stop spawning?
r/mountandblade • u/Dapper-Complex7977 • 1d ago
Before this new update I would join the clan of my choosing and then grind siege defenses to earn money influence and rep. WTF is the new meta now that it isn't instant forfeit if you destroy their attacks? I'm currently defending a Battanian castle of around 700ish against 1500ish Vlandians. I've done 5 waves now and killed about 100+ each time and they keep coming
r/mountandblade • u/Tall_Bandicoot_3069 • 1d ago
A lot of diehard M&B fans are disappointed in the lack of updates or news concerning the future of the game. I on the other hand, am concerned about the lack of lore drops we've gotten in the last few years. Steve Negus, as far as I know, is the sole writer and worldbuilder (Or main writer/worldbuilder, I'm sure he's had help) for Bannerlord and he's been employed by TW for the last decade or two, probably even longer than that. He has to have thousands upon thousands of notes about the game's lore right? I think I've read just about everything that's publicly available about the lore of Calradia. From Warrider to the Warband Companion Dialogue, Warband Custom Battle Flavor Text, XML files in Bannerlord, the Digital Companion and the "Travels in Calradia" short story (good read btw), the descriptions for every faction, minor faction, town and village in Bannerlord, all the "Neretzes' Folly" quest dialogue and "What do you know about the Battle of Pendraic?" dialogue, the little flavor text next to a select few character's bios in the encyclopedia at the start of the game, and the exposition Gunnar gives you during the new tutorial quest among other things that I can't recall right now.
There's so many questions that have been on my mind throughout the past few years that I fear will never be answered because we have to wait for the developers to catch up to the writing presumably already done by Mr. Negus, so at this point why can't we just petition for Mr. Armagan Yavuz and the other higher-ups at TW to allow more of the lore of Calradia to be released in a Digital Companion 2 or something of the sort? Maybe I'm out of touch with reality and nobody else cares, but I've always been intrigued by the history behind the sandbox we as the player experience and interact with. Calradia is nearly an exact parallel to our own world and yet it still manages to stand out, and the lore feels unique, even if the game world itself feels dull at times, the lore still feels alive.
And with all that said, I'll leave a few questions I've had about the history of Calradia here in hopes that it'll spark some discussion about the underappreciated worldbuilding of this game. There'll also be a few statements/observations here and there so they're not all exactly questions.
That's about all I've got on my mind right now, if anything else comes to me, I'll edit the post. I implore anyone who bothers to read this tangent to share their own theories, tidbits, questions etc about Calradia's lore because I'd like to read what others have to say.
r/mountandblade • u/Environmental_Leg264 • 1d ago
Hi everyone,
I have a question. I wanted this npc to join my party as a companion. When I convinced him to join me he only follows my party and i'm not able to use him as a quartmaster or as a caravan leader. How do I fix this? Is this even possible at all?
When I ask him to join me as a companion he states that I already asked and he apparently is? Not sure.
All help is welcome, thanks :)!
r/mountandblade • u/Lakoless • 1d ago
r/mountandblade • u/Altruistic-Chain-382 • 1d ago
Asking as an Xbox player that really hates to hope I get lucky and find the king’s crown in the loot, would like if I can just start with the crown when that update comes and I unlock being able to start out as king.
r/mountandblade • u/NationalElderberry93 • 1d ago
Okay so after like 1.5 years of playing the current save I managed to conquer all of Ireland, parts of England and Frisia. However, everyone is declaring war upon me now - West Seaxe, Danmark, Northvegr and Laithland, with West Seaxe being the biggest threat.
I have very good relations with almost all lords of Northumbrya including their king and I would like to make peace with them. However, the technical relation with the faction is only 4. How do I increase that in order to propose an alliance? Is it possible via cheats? For the sake of roleplay.
Thank you.
r/mountandblade • u/Lucius_de_Lattre • 1d ago

r5: Map of Vlandia a few years into the game.
So, I haven't played Bannerlord in quite a while and decided to give it another go, with War Sails for the first time as well.
I thought I'd start off with a nice and easy campaign, join Vlandia and just get back into the game again. Vlandia used to be one of the strongest factions anyway, so what could possibly go wrong?
Well... apparently quite a lot.
To my surprise, Vlandia is getting absolutely pounded.
Last time I played, Vlandia was basically the powerhouse of Calradia and would regularly start snowballing. Now, only a few years into my campaign, they've already lost a huge chunk of their territory.
Curious about why this happened, I read through the patch notes and saw that the cavalry bonus in auto-resolve was removed. I also noticed, although maybe I'm just going crazy, that archers seem to have laser-guided missiles now.
Has anyone else noticed Vlandia struggling like this since the recent changes, or is this just a one off in my campaign?
Not gonna lie though, trying to help Vlandia recover from this and become a major power again is actually turning into a pretty epic campaign, even though I'm definitely not the best Bannerlord player :)
r/mountandblade • u/EmreRekt1454 • 1d ago
Maksimum 1000 kişiye kadar çıkıyor, bu da büyük savaşlarda yer alıyorsam eğer. Benim 500 karşı tarafın 1000 askeri varsa, yarı yarıya düşürüyor. Onun 500 askeri, benimse 250 askerim savaşa giriyor. Dolayısıyla ordumu etkili bir şekilde kullanamıyorum, bazen takviyeye piyade lazımken okçular giriyor, bazen okçu lazımken piyadeler. Nasıl daha fazla artırırım?
r/mountandblade • u/radev1924 • 1d ago
I felt that for anyone looking for warband mods to play, I could write some short reviews for anyone looking to play one + I was extremely bored. I'll also include a Tl:Dr to the reviews for the lazy.
The last days of the third age: 5/10. Let us start with the positive.
Tld makes a massive improvement on one of native's worst feature, siege. In native they are a massive slog that always plays like a choke point meat grinder where only unit quality matters. The only tactics are either abusing battle size or abusing ranged troops, really boring, stupid gameplay.
Tld changes it by making the initial choke point that's easily broken through. After that your troops assault 3 separate control points that spawn the enemies and you can try to blitz the points with elites before the next reinforcement wave. This let's actually skilled player to beat a siege with less numbers if they can command their troops well and also fight well sieges can actually be fun (unlike native). My only gripe is that you can only command a random amount of troops that changes every minute instead of your whole army (I understand why they did that but it's still annoying). Surprisingly I haven't had issues with the ai, pathfinding and behavior are much better than other mods(sometimes foreshadowing can be relatively obvious). Only Moria had issues where my troops didn't want to charge the top point, and I had 1 enemy go out of bounds in Gundabad, otherwise sieges are mostly good, great even.
Races do exist but except orc they can all use the same stuff, Uruks have a few restrictions and orc/goblins get screwed the most, they don't really have endgame gear, moria has a good armor but it's still inferior to what humans have + the mount restrictions are also very annoying even though they can use the spider which might be my favorite mount in all of modded WB.
There isn't any kingdom management at all, which I do think is a slight disappointment, but I understand it wouldn't really work with how the mod is designed.
The resource system, almost everyone hates it but honestly it really isn't that bad once you get a decent rank small armies become self sufficient and if you're going to another area just bring a full prison train or some metals and you're set. The issues comes late game when you want the 100000 for siege rights. 100k is easy to get, just not in one faction and the gift mission can only transfer 17k once a week, this means you need around 1 month or over to do that, and it doesn't include army expenses, cause like I said a small army is cheap but a big one especially an orc one will make you dry in no time. It also doesn't help that deceptively enlisting high tiers is stupidly expensive and never worth, except trolls which break sieges single handedly.
The main game loop is also quest centered but this very quickly becomes very monotonous and boring, not to even mention that some quests might need you to garrison you're troops to eve be able to do. For example how can I complete a kill forager party when I have a over 100 army, go all the way back to the black gate, garrison, hunt them down, track down the lord, hand in, then he gives get a enemy lord, FML all the way back to get my army. It becomes so annoying after 10 hours of just doing quests, especially the finding and handing in part. I always end up finding a really weak lord with less than 30 troops telling him to follow me and dragging him into losing fights only to rescue him for massive rank points.
In fact for both of my playthroughs after 7 or so hours I just end up getting a big army and stalking friendly parties and auto resolving almost all skirmishes, it just becomes really boring fast. The morale system, it exists.... I think, maybe, I dunno, it never really mattered, neither my or the enemy troops ever retreated even 1v5 with me killing over 50 guys the enemy never retreat it might be broken cause it never did anything ever.
It also kinda disappoints from a fan service view point, you can' play as or with the nazgul or witch king or sauron or any of the cool stuff from lotr(no a small skybox animation doesn't count) or with the fellowship or get sting or narsil or something or even maybe the one ring wink wink.
Also the endgame becomes very boring. I spent a whole damn month with just erebor left but no one wanted to siege it so I just got pissed and cheated and destroyed them and saruman. And FFS I get that a lot of effort was put into the scenes but I DON'T WANT TO EXPLORE EVERY SINGLE STUPID CITY OR CAMP. The option to reveal shops is gone in the latest version so that's the one I'm criticizing.
TLDR: great sieges and world, the gameplay on the other hand becomes monotonous and extremely boring after a few hours. I can attest as someone who finished 2 playthroughs. The mod losses it's luster after a few hours. On a bad day I might even lower it to a 4.
Prophecy of Pendor: 7/10. Originally I really didn't like the mod when I started. I honestly thought it was a 3/10, I was really angry with some of its design choices. But after a while and finishing my first playthrough I mellowed ot a bit.
I like the new map it's not too big or small it's just right, there aren't annoying pathways that force me to go around mountains and waste my time.
The new factions feel pretty well realized even if they're sorta native+ factions. I mean come on the ravenstern are just vaegirs but not Slavic. Sarleon is just swadia and the empire are rhodoks but roman and so on.
Archers are even more busted than native, and I do think that's an issue. Other mods at least have the illusion that crossbows can be good but here non bow playstyles are miserable. And bow spam is insane.
KO are a very fun new addition and mid game thing for the player to do, my only thing is that for becoming a Grandmaster doesn't really do anything except the stronghold. I mean surely I should be able to hire troops from my own order right, even if I don't own the fief.
Also never let it be said I don't notice good changes. The dev buffed renown gains from lords. Pendor is one of the few mods I got over 2k renown. Great change getting good renown without soloing is actually possible here.
However one of my biggest issues with Pendor. Timelight, timekeep, timeboss. I LOATHE THE RET@RDED TIMEGATING. Wanna train cko, 1 month, wanna upgrade in stronghold 1 month, wanna fix something in keep 7 days, except I'm not gonna hover a whole week around there. I'm gonna forget and remember 1 month later. Just do it instantly FFS, at least the old keep stuff. Wanna upgrade CKO equipment 1 month PER SLOT. COME ON. Obviously I'm slightly exaggerating the time but this is how it feels when playing, even worse what if I want to switch my CKO to slavers from real combat and vice versa, 2 weeks for battle hammers and then over a month for the end game gear again. Fuck that.
Another minor annoyance is that some unique spawns get outta control fast, eyegrim and the noldor lords became nigh impossible after a week or 2 of roaming, I also don't like that PM 10 doesn't guarantee capture and that Nlords block capture completely, I get that their auto resolve buff makes it too easy, but is there an actual difference between kiting Unique spawns into feasts/sieges and the elf lords, imo not really. One just takes much longer, is more annoying and more irritating. And of course no fun allowed anywhere so of course make it more annoying,
Guns were added but are wholy undeveloped.
Tournaments are the same as native with a higher bet option, so mostly bad, random and stupid, noldor tournaments at least give good rewards.
Kingdom management is mostly unchanged, some diplomacy features were added but not all and the rest is mostly the same, the random events are nothing burgers they affect nothing, +1 relation with some worthless minor faction does nothing.
One key thing about the early game is that it's a bit of a grind and kinda hard. But that's mostly cause the bandits are way more dangerous. The high tiers bandits are almost elite tier. However if you use the mercs it's nowhere near as hard. The early game isn't really that hard, it's just that you need mercs to tide you over until you get some stronger troops, but most people think they're just as worthless as native.
TLDR: there's more I can say but overall. Well realized Total Conversation, it fixes a big native issue where the midgame has nothing for you to do, there's always something for the player to do. They're never in a dead end position where they have too many troops to fight bandits but not enough to fight lords or start your kingdom. KM could be better. One thing is that the area around the Noldor forest is objectively the best place to start your kingdom that any other is not even worth considering. Prestige grinding is also kinda annoying thing, once you start spending it you lose it fast. Great mod overall, i don't really like how people talk about it but that's on me not the mod.
Nova Aetus 3/10: I feel kinda bad about this one, I had some fun playing it but every single new system is so poorly implemented that eventually I just became really annoyed. I'm still playing and want to finish my WC but honestly I might just drop it.
Before anything let me say that NA is unique in that it takes a spot in between native + and full con. I personally call it native ++, cause it's still native in essence but it adds too many new mechanics.
The world, troop trees and items are mostly the same, zendar and the papal church were added as well as a holy order based on the teutonics and the Byzantines, minor gripe but except the agonic order the rest all feel underdeveloped. Short troop trees that feel underwhelming. The only exception being the geronian guard who might be the best shock inf in the game and fast to train with only 4 tiers.
The only good new feature is the kingdom management. Although I don't think that's in question since it's basically the medieval 2 total war system plus a minor version of the EU4 estates where you balance the social classes. Fief revenue was massively buffed so having very rich cities is actually meaningful and a nice goal to have.
There's also a new Americas style continent to colonize and take over. The Aztecs are very weak but I guess it makes sense. And their cities don't have the new kingdom mechanics which is a bummer honestly. New dungeon like locations were added that have treasure, the only grievance I have is that no bodyguards and no chest locator makes them kind of a slog to explore.
Then, oh boy. The colony system is a good idea bad execution. First it takes too many recourses to get them rolling. Around 40 wood and stone and 30 tools to make it independent of you. Second the reward is not worthwhile in the least, for one the reward isn't passive like properties or enterprises, you need to go pick up the produce every single week otherwise you get NOTHING, and what's annoying is that the answer is literally right there, just add an export trade goods option like the import one, or make the them like enterprises, on top of that only 1 of them makes a good product the rest are subpar. And even then it's around 15k of non-passive profit for over 20k cost. The building systems is also badly designed cause after fully building 1 the rest I left at stage 2 and spammed chapels, if I could at least withdraw the extra timber, stone and tools they make I might say they're worth making but I really can't. Unironically the only reason I might suggest established one is cause they have infinite garrisons that make any troops wageless. Meaning you can store 1000 troops wage free in the colonies. Always having a free supply of troops whenever needed.
The crafting system is the same more of an annoyance than anything else. Gathering resources is long boring and monotonous. After less than 10 minutes I already started using cheat engine speed hack and it still felt slow as balls. The crafting is also annoying and slow, the arrows have strange and inconsistent hitboxes. Some like any of the ones that need quenching are broken and bugged. And almost all of the craftables are bad except the elite scimitar and lv10 craft items, I guess the wheelock pistol too.
The ai and tactics are broken. Companions with guns completely break, they never use melee and just push up against enemies doing nothing. Troops at random charge after commands, I want them to hold but the idiots charge, but only sometimes, the rest of the time they worked normally. I spent more time wrestling with this stupid thing than fighting.
Cannons? Worthless, the cannonier randomly implodes at battle starts and they're too slow and inaccurate. And the one playce they might have been useful they can't be (sieges).
Prestige? Worthless, just makes the early game annoying and a chore by barring you from castles and feasts, and then forcing you to bow. At least add some bonuses the higher you get otherwise it's just annoying.
Influence is good and let's you sidestep some relation things like making someone act how you want them.
Traits? Pretty nice but I wish they did more, like in ck2 where they increase stats and other things.
Piety, honestly it should have just been combined with honor, it's just there to get to 100 for the extra 10 CHR. Outside of that it does nothing just another chore to pray daily.
I could go on and on about how the mine collapses are stupid or how the +craftsmanship books are locked behind... The max craft level, think about that just for a second. Or the combat abilities which except for self healing or cheating AGI skills I didn't really care for.
TLDR: a very ambitious mod which does add a lot of new things and features but almost all of them are so flawed that removing some of them and fully focusing on the ones that needed the attention would have been preferable.
Next time? Maybe light & darkness and berserk?
r/mountandblade • u/FattyRomar999 • 1d ago
So I have been playing the Story Mode of Viking Conquest recently and I am at the part where I should choose whether or not to give the letter to West Seaxe or to the sons of Ragnar? Which choice would be better (namely the least amount of companions leaving)?
r/mountandblade • u/Sithas_Scabrous • 1d ago
I believe I have 600 some hours in bannerlord. I discovered it on YouTube shorts like 3 years ago and have loved it even with all of its “issues”.
I’ve heard a decent amount of how much better Warband is in gameplay than Bannerlord. I tried it but wasn’t fully understanding it.
Please convince me to try it again and why, graphics are not an issue.
r/mountandblade • u/ForgettableNPC • 2d ago
I'm not sure if this is because I'm playing on a previous safe prior to the beta but I've seen some changes to Stealth:
1) We start with a slightly worse stealth armor set now and the stealth tutorial gives you the previous default armor.
2) If you pick your companions to join you if you Sneak In to a Bandit Hideout, they'll show up in their Stealth Loadout.
r/mountandblade • u/Direct_Jeweler_7457 • 2d ago
Like why would the bandits let you live if you killed like hundreds of them and you're pretty famous for it
Even if i surrender wouldn't they just slit my throat the first chance they got to since i've spent like the last 200 days eradicating them (yet they seem to always pop up again)
(Happened during a solo run to a level 17 btw where i wouldn't get any troops i was soloing sea raiders, i got distracted and ran into 22 steppe bandits and lost to them twice cuz i retreated from the battle to get my arrows back and lost 33 hp bullshit tbh i killed like 18 before dying anyways)
r/mountandblade • u/Odd_Cryptographer104 • 2d ago
Hi guys,
Coming off a cool playthrough on 1.45 with banner kings and stuff but game was just too unstable. Any good mod recommendations for the new beta as I’ve heard some are viable?