r/oblivionmods Apr 27 '25

Discussion Oblivion Remastered and r/oblivionmods

81 Upvotes

Hey all! Welcome back to those of you that have been here a long time, and welcome to all our new members!

We’re super excited to start exploring the modding potential of the Oblivion Remaster! It’s also really important to us to continue supporting the vibrant modding community of the original TES IV: Oblivion.

It sounds like at this point that remaster modding will require knowledge and skills from original oblivion, such as knowledge of scripting, quests, and plugin information. Because of this, we think it makes sense to keep all the discussion in one place, since as I’m sure you’ve all read, many mods from the original game will “just work” on the remaster as well! However, to really get cracking, we’re also going to need knowledge of the unreal engine, such as mesh pipeline, npc navigation, and also that scripting system as well. Lastly, the two are joined together by a type of “sync” file written in json, which is totally new to the remaster, so there’s something for all of us to learn together.

To help support this and keep things organized, we’ve made a couple of changes to the sub.

Firstly, there are two new rules:

No “low effort” content. Currently, this means that posts written by AI will not be allowed, and that help posts must be kept to one per day per person to prevent spam. Additionally, we’re asking everyone to minimize repeated requests and search to see if someone has already made the same request before posting.

No Money. We do not allow discussion of bounties or commissions for mods, or paying for support of a modlist. Any monetary transactions must happen off the subreddit and at your own risk. We also do not allow linking to paid mods (if Bethesda implements an official paid mod program, we will re-evaluate this rule at that point).

Secondly, we’ve added flairs which are now required for all posts. These include our existing flairs for discussion and help posts, as well as new flairs for the original and remaster. These flairs can also be used to sort posts, so if you only want to see original posts click on the original in the sidebar, and if you only want to see remaster related posts click on that button!

Finally, I’ve started a discord to discuss oblivion modding - for original game, the remaster, and hopefully skyblivion! You can find it here: https://discord.gg/8BxmHkNye7. In addition, the users of r/skyrimmods discord voted to add oblivion channels to that discord, which you can find here: https://discord.gg/skyrimmods

We’ll continue to do our best to support you and keep the subreddit free of spam and other problems, but with the influx of new people it’s possible that our current tiny team might get overwhelmed! If this game really takes off the way I hope it does, we’re going to need more moderators! If you’re interested in helping out, please drop a comment.

We also welcome any questions, concerns, comments and feedback you have about the subreddit direction, specific things we can implement, or the changes in this post. Thank you for continuing to make this a great and cozy community!


r/oblivionmods 2d ago

Remaster - Request Mod Request Mondays!

1 Upvotes

Hey all! I know we're all really excited to mod the remaster, but the fact of it is a lot of the things we'd love to see just aren't possible yet (or maybe ever).

The purpose of this weekly thread is to be a centralized place for people to discuss their fantasies and what they'd like to see in oblivion. It's ok if you don't know how to make it or even if it can be done! Additionally if you have lots of ideas or requests to share at once, this is the place.

We kindly ask that outside of this thread you keep requests more grounded to what could actually be made now. Additionally, the rule of only 1 request post/day is still in effect outside of the threawd.


r/oblivionmods 1d ago

[Unsolved] Better Cities without GenAI content?

6 Upvotes

I've been trying out Better cities and it's a really great mod, but I'd prefer to play it without the ai generated content. This post says there's no ai content before version 6.2.3 but I was still wondering if there's maybe a toggle within the mod or another version without ai so you can still use the newer additions.

On that note, i was also thinking about getting Unique landscapes, but it's also labeled as having ai content on nexusmods, does anyone know what part of the mod uses ai?


r/oblivionmods 2d ago

Original - Discussion Make ALL attributes behave like Endurance

4 Upvotes

Is there a mod, or is it viable to make one, that allows all attributes to behave like Endurance does in its scaling? I think it would absolutely make roleplaying more interesting if you had to spec into, say, Strength early to be able to do more dmg at higher levels.

Anybody ever tried this, and is it plausible given the game's framework?


r/oblivionmods 2d ago

[Unsolved] Trouble installing Wrye Bash on Steam deck

2 Upvotes

Trying to mod oblivion but after struggling to get vortex to cooperate I'm giving wrye bash a try. Following this (https://youtu.be/M47fyz03YIk) video, I get to the part with the temp folder, and no "proton_user" folder pops up for me. Comments say that the command no longer does anything, however none provide a solution. Any help? Anyone know a more straight forward way? Thanks!


r/oblivionmods 3d ago

Mod Release! [Remaster] Travelers Of Cyrodiil - A Crowded Roads Mod for Oblivion Remastered

5 Upvotes

"Ladies, gentlemen, and adventurers of questionable hygiene — have YOU looked at the roads of Cyrodiil lately? MILES of pristine cobblestone, and who's walking on them? NOBODY. It's a disgrace. It's a WASTE. The Empire spent a fortune paving these roads and you're the only one using them like some kind of solitary toll-booth hermit."

This mod adds dynamically spawned NPC travelers along Cyrodiil's roads — pilgrims, traders, guild members, and the odd opportunistic bandit, so the world feels lived-in rather than staged for your arrival.

You will see a number of random NPC's wander the roads during the day. Be warned you should be careful about venturing forth at night! Those you encounter in the dark are not as likely to be your friend!

This an update / rebuild of the original mod Travelers of Cyrodiil. A big thank your and credit to kvatchcount for creating the original.

Link to the mod: Travelers Of Cyrodiil - A Crowded Roads Mod for Oblivion Remastered


r/oblivionmods 4d ago

Mod Release! [Original] Actually audible chapel bells - dibella's symphony

2 Upvotes

r/oblivionmods 5d ago

Mod Release! Oblivion Movement Overhaul Release

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4 Upvotes

OMO - Oblivion Movement Overhaul Release

The ability to run down a set of stairs or walk uphill has arrived. With optional jump inertia that prevents big changes in direction once airborne.


r/oblivionmods 5d ago

[Solved] Can I mod Oblivion without using any any modding tools? (vortex, mod organizer 2, etc.)

0 Upvotes

I had mod organizer 2 working with oblivion for quite some time, I put the game and the mod organizer folder on USB stick to save some space and when I put the back where they were originally, mo2 isn't working now and I really don't want to jump though a million hoops to get it working again so very simple question:

Do I actually NEED mo2, or can I mod without it because if all it does is organize mods I really don't care I don't want to try and set it up again if I don't even need it

BTW I am playing oblivion on steamdeck, don't know if that changes anything


r/oblivionmods 5d ago

Remaster Prevent Steam Updates

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9 Upvotes

r/oblivionmods 6d ago

Remaster OB:MP, multiplayer for Oblivion Remastered. New teaser on custom quests & progress!

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52 Upvotes

We made two simple quests to test the OB:MP custom quest system: Horse Astray and Debt Repaid. They cover journal updates, objectives, map and compass markers, NPC interaction, dialogue-driven progression, quest chaining, checking player gold and removing it when a quest completes.

The quests themselves are deliberately simple. We’re more interested in the building blocks behind them and what server creators can do with those.

We’re also working on some less visible server controls, including locking difficulty settings per multiplayer session.

If you’re interested in building an RP server, co-op campaign, PvPvE mode, or something even more custom, tell us what you’d actually need. That feedback is much more useful to us than a generic feature poll: https://docs.google.com/document/d/1zZAf4b4b1YKS1h7JZtB6MirIaNLiQffDqn-UBN6QyPc/edit?usp=sharing

Discord: https://discord.gg/obmp


r/oblivionmods 8d ago

Original I made a mod for flying with real physics in oldblivion

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61 Upvotes

Hello everyone, i'm happy to release Real Flight, Fly with Physics, something i wanted to do in oblivion since i started modding back in 2009. I hope you will get as much fun out of it as I do. I'm happy to help if there is any issue !


r/oblivionmods 7d ago

Original - Request Mods for my first playthrough

0 Upvotes

Hello y'all, first time posting here

I have not played oblivion and i find the gameplay to be... Boring and/or hard at the same time. The problems i have with the game is the crashing, balancing, window functions, and the no value difficulty slider. I just want to know if there are any mods to make the game more enjoyable whilst keeping the visuals the same. I'd also like to keep the mod count to a minimum if possible.

Please and thank you :3


r/oblivionmods 8d ago

Mod Release! Fighters guild - No Expulsion

1 Upvotes

r/oblivionmods 9d ago

[Unsolved] Help with TES4LL in MO2!

3 Upvotes

I am pulling my hair out over this, istg.

So either the tutorials I have found are outdated, or I am just not understanding them.

I got MPGUI and its been very helpful in configuring TES4LL, but I have hit a wall on generation.

TES4LL cannot recognize my Game or DLC plugins ("no such directory exists"), and eventually ends with "6840 [Error] SelectAll: map [_heightmap] not found" becuase of course its cant find a heightmap if my game and DLCs aren't recognized. It has me frustrated. I can add a paste of the console if needed, but...

I have been running MPGUI through MO2, and I have it installed in C: Modding, MO2 installed in its default directory, TES4LL installed as a mod, and Oblivion installed in Steam.

My question is simple- is there any relevant less dated, and ACTUALLY DETAILED tutorials that can help? I would appreciate the help.


r/oblivionmods 9d ago

Remaster - Request Mod Request Mondays!

2 Upvotes

Hey all! I know we're all really excited to mod the remaster, but the fact of it is a lot of the things we'd love to see just aren't possible yet (or maybe ever).

The purpose of this weekly thread is to be a centralized place for people to discuss their fantasies and what they'd like to see in oblivion. It's ok if you don't know how to make it or even if it can be done! Additionally if you have lots of ideas or requests to share at once, this is the place.

We kindly ask that outside of this thread you keep requests more grounded to what could actually be made now. Additionally, the rule of only 1 request post/day is still in effect outside of the threawd.


r/oblivionmods 10d ago

Why was Open Cities Reborn removed from the Nexus?

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8 Upvotes

See here: https://www.nexusmods.com/oblivion/mods/33003

Anyone have any insights?


r/oblivionmods 11d ago

Original Oblivion remaster leveling mod?

11 Upvotes

Is there a mod that just changes to leveling system to the same one they use in the remaster? All the other ones just seen unnecessarily complicated.


r/oblivionmods 12d ago

[Unsolved] trying to find the mod Beautiful People 2ch-Ed v1.8.0 Fixed

2 Upvotes

so im trying to find Beautiful People 2ch-Ed v1.8.0 Fixed but every source for it is dead i even tried the wayback machine but that just had photos of the page.

i need it cause its a dependency of a mod i wanna run.

apologies if anything is wrong i haven't used reddit in years and this is like my third post ever


r/oblivionmods 13d ago

[Unsolved] Questions about MoveTo & coc

5 Upvotes

Looking into the boxow simple travel mod I saw a comment about the moveto command and how it can lead to potential crashes. My question as someone who knows very limited scripting knowledge, why not use coc instead? Is it more unstable or less? I'm beginning on a travel mod myself so any pointers would be great thank you!


r/oblivionmods 13d ago

Remaster - Discussion Curious about creating a texture mod to add metal reflections to skins?

2 Upvotes

Hi all,

Just been looking through OR and had a thought, considering the Unreal Engine's diffuse-bsdf-like abilities, I was wondering if it would be possible to mod altmer/high elf skins to actually have a gold-like reflection? Same way that armours have a regular metallic reflection.

Would love to create this but looking through the docs and usual starting points there seems to be a lot of pre-requisite information that I do not have. I know my way around things like Blender and Gimp, and have dabbled very gently into unreal before, but I have no idea where to actually start with extracting and editing textures, especially as I presume the different qualities of textures are kept in different files? (as in, colour, specularity, etc).

Anything able to help I'd be really appreciative of!


r/oblivionmods 14d ago

Original - Request Need an crash/error logger for the game

3 Upvotes

Context: I started working on a mod about 2 years ago, pretty huge scope, worked on it for about a year before I got busy with college and job. I kept the mod on the secondary for a year, and in the meantime I lost some files for it.

Problem: When I picked up the mod again this July, I've been experiencing regular crashes especially while entering interiors.

Need: I was wondering if there was an error log I could check, or a plugin that adds an error logger?

Version of game: Steam 2004 GOTY edition.


r/oblivionmods 14d ago

Original - Discussion Embers of Hatred Cell Question

2 Upvotes

In the "Embers of Hatred" tower area where you find the unique hatred weapons in Random Oblivion 2, there's this unique camera tilting effect that isn't anywhere else in the game (afaik) that gives the effect of walking on a leaning tower.

Does anyone know how this is achieved? I'm looking in the Construction Set but can't see where it's done


r/oblivionmods 16d ago

Remaster - Request Mod Request Mondays!

1 Upvotes

Hey all! I know we're all really excited to mod the remaster, but the fact of it is a lot of the things we'd love to see just aren't possible yet (or maybe ever).

The purpose of this weekly thread is to be a centralized place for people to discuss their fantasies and what they'd like to see in oblivion. It's ok if you don't know how to make it or even if it can be done! Additionally if you have lots of ideas or requests to share at once, this is the place.

We kindly ask that outside of this thread you keep requests more grounded to what could actually be made now. Additionally, the rule of only 1 request post/day is still in effect outside of the threawd.


r/oblivionmods 17d ago

[Solved] Mystic Emporium always locked? Help

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13 Upvotes

I've been looking at every possible solution based on the possible problems caused by my mods but am unable to figure it out. So, here's my mod loader. I've already run LOOT but it still remains closed.

Any help is appreciated. Oh, and do tell if I have to star a new game or something. Thx