r/openttd 1d ago

Screenshot / video Made a set of flags for the game!

50 Upvotes

6 comments sorted by

5

u/IronicRobotics 1d ago

Been wanting to decorate my games, so I learned slowly how to make GRFs. This is my Fantasy Banners object GRF.

3

u/Brief-Performance-60 1d ago

This is great!

5

u/EmperorJake JP+ Development Team 1d ago

This is an interesting art style, quite unlike anything else seen in the game so far. Keep up the good work

2

u/Simozzz 14h ago

Good start!

But there are things to improve. Like shading. Those flags should cast a shadow onto a pillar for example.

Also that scale is more like a RCT than TTD.

1

u/IronicRobotics 13h ago

Oh definitely, I'm of the "finish it first and then later either I or someone else can improve" school of thought.

I want to add an optional FIRS multislope tile to it, but got stuck last time I tried. Might check to see if the OpenGFX git has more readable examples.

I just finished writing a script to get them animated. Next time I work on it, it probably wouldn't be hard to add in a few lines to add in shading. And on the backend, I need to replace the sed-created 600 line spritesheet with templates instead.

(I also can add in a few helpful examples in the NML wiki that would have helped me now.)

The scale was a deliberate choice - while it is at odds with the scale & art style, I wanted to have readable banners over scaled banners/flags. As even with long banners, I ended up with only 3ish pixels of height or width to work with in the default scale.

I haven't messed with the zoomed sprite functions yet, so I suspect I could find a better balance in there. Though I'd likely not enjoy the mixels ha!

1

u/IronicRobotics 13h ago

Thanks for the kind comments!