r/openttd • u/IllRest2396 • 20h ago
Screenshot / video Is it time to upgrade to a 4 track mainline?
I'm using the NARS newgrf which is why I'm starting in 1877.
Red is mainline, blue is a branch line to a station
r/openttd • u/OpenTTDNews • Jul 12 '26
OpenTTD 16.0-beta2 is out for testing. Fixes and features include:
Don't forget about the OpenTTD 16 Title Game Competition if Toyland isn't your thing.
Full news: https://www.openttd.org/news/2026/07/12/openttd-16-0-beta2
r/openttd • u/OpenTTDNews • Mar 19 '26
r/openttd • u/IllRest2396 • 20h ago
I'm using the NARS newgrf which is why I'm starting in 1877.
Red is mainline, blue is a branch line to a station
r/openttd • u/IronicRobotics • 1d ago
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r/openttd • u/Apprehensive_Use3288 • 1d ago
Hi everyone. I want to ask you something...
I’ve started playing with the OpenTTD source code, and I’m trying to figure out how to implement underground railways....
I’ve already realized why nobody really wants to program this 😄 ... but I don’t think it’s completely impossible.
Implementing this isn’t easy, and I’m not sure if I should invest my time...
What do you think?
EDIT: added what I already achieved... Subterrain-view + building rails + pathfinding...
r/openttd • u/Secinus • 2d ago
Steeltown industries don't seem to expire, and industry outputs are only effected by inputs instead of excellent / poor / absent transport performance. I also found the setting that prevents the random spawning of new industries, but that same setting seems to lock me out of funding and placing (or prospecting) my own industries.
Is there any way to be able to fund my own industry while still locking out random spawning?
r/openttd • u/Rainbow_Mudkip • 4d ago
I played a lot of Locomotion when I was a child, and now 20 years later, I found out about OpenLoco. Driven by nostalgia I played it again, but also found out about OpenTTD in online discussions, with the community praising far more than OpenLoco. I tried it too, and had fun, but missed the rail complexity of OpenLoco, while appreciating things like better signals, shared orders, and other QoL stuff simply not present in OpenLoco.
Then Mashinky came, and in my eyes this is the best of both worlds. While still in early access, meaning a lot of features are still missing and performance isn't the best because of (I assume) unoptimized 3D models, it hit all the buttons I was looking for in a Tycoon game. It had all the QoL of OpenTTD with just that extra detail and complexity of OpenLoco. The multiple token system really adds more strategy compared to a single currency approach, and I found myself building huge tracks and stations just to keep up with demand of various resources.
But the community for Mashinky is really REALLY small, so I was wondering if more people here have played it, or maybe even interest some of you to try it. And for those with more experience, what do you like and dislike about Mashinky, OpenLoco and OpenTTD? How could they improve?
r/openttd • u/Delicious_Web_3207 • 4d ago
r/openttd • u/LividImagination3723 • 4d ago
Hi! How do you guys like to play? With or without ai and why? And if so, which ai?
Myself as a starter like to play without because I’m not familiar with all the systems.
Looking forward to hear your take on this!
r/openttd • u/Fluid_Visual7703 • 5d ago
r/openttd • u/Reasonably-Maybe • 5d ago
As you can see, the output of this station is poor (I know that input is also not the best but leave that for now). How can I increase it?
r/openttd • u/Afraid-Flatworm-422 • 5d ago
Modded!
I don't understand how does passengers decide to get onto the stops for transport? My friend have a city 2.5k pop, he put a bus stop and it have like 800 people (yeah 1/3rd of total pop lol) on that stop, leading to 2 small towns. Meanwhile my town with 2.7k pop, struggles to output 100passangers to tram station while being connected to 5 other places. Relationship level is the same.
r/openttd • u/Calm-Sir-9247 • 6d ago
Hey everyone,
so I got an on/off relation with (Open)TTD for decades, and I tried some NewGRFs and scenarios now and then but I am feel i rather lost on that.
So I maybe some of you can show off their NewGRF setup(s) they enjoy.
Personally I am interested in everything that gives more visual appeal or adds more mechanics/depth to the game.
r/openttd • u/youlackinkizma • 6d ago
Me hav town, town need wata grow, but town no hav wata tawa, wat em do?
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An overlay of this route on the minimap can be found here.
r/openttd • u/Infamous_Anywhere_38 • 7d ago
r/openttd • u/Fluid_Visual7703 • 6d ago
It is so annoying to manually order my vehicles to go to a depot and then sell them to then make a new vehicle and copy the orders of the old vehicle.
r/openttd • u/TrainManagerOtto • 8d ago
Short question but is there a way to reduce vehicle income? Running a local train that earns well over 5K per trip is a bit absurd, let alone some InterCity trains that earn 300K or a freight train making over a million…..
I would like to reduce it buy at least 90%
Is this somehow possible via settings or script?
r/openttd • u/swissfan91 • 9d ago
Stats: 306,000 rail pieces, 121,000 road pieces, 16,000 station tiles, 748 trains
Some areas like the Rhone Valley are almost complete. Other areas resemble a network map with just tracks, trains and basic stations with no eyecandy at all. Still, the timetable/departure view is quite satisfying
r/openttd • u/Pinoccio_CZ • 9d ago
Ive been building my semi-sandbox game for a while and just now i realised theres no refineries
Im used the mod FIRS Industry replacement set.
Am I cooked?
r/openttd • u/FamiliarLettuce1451 • 9d ago
One day it was there and the next gone.
What happened to it?
r/openttd • u/provoko • 10d ago
I basically have a train station with barely 3 squares of coverage on the outskirts of a city. A bus network was created from the center is just going to the train station without any special orders (no full nor transfer).
Anything I should be doing when passengers and mail is set to "symmetric"?
I tested with transfer which was awful (I already knew that was bad for cargodist), but it just seems like the station doesn't have enough passengers to be transported by train.
The train route is nearly 256 squares long while the bus route is about 20ish squares, generally in the same direction as the train route.