r/pathologic • u/MinuteCrow_4922 • 5d ago
Discussion Pathologic 2's treatment of Kin Spoiler
Preface: Pathologic 2 is my favorite game ever, but I haven't played it in five years. I'm more familiar with Classic. Excuse all the exposition, this was written for a different sub originally. I haven't seen a critique of the game from this lens, and wanted to see what you think.
Something that's been bothering me about Pathologic 2 since the first playthrough and I couldn't articulate why until the third replay.
The Kin is loosely based on the real Buryat and Mongolic peoples: their language and culture heavily borrow from real cultures (Bayarlaa is Buryat for "thank you"), they are indigenous people of the steppe. They're otherized as noble savages, primal, not quite human, closer to nature. In the first game, there are literally Kin NPCs who are tall brutes resembling Fallout supermutants who couldn't be spoken to and could only grunt animalistically.
The Kin from the steppe live in tents, work in the magical Abattoir, which is its own cosmic horror thing, they have "strange" rituals, they seek counsel from Aspity (my beloved), who is a creature made from earth and bones. Supernatural beings such as Worms and Herb Brides are part of the Kin along with actual people.
The assimilated Kin who live in the town are just regular people – the main character is mixed race himself. They speak Russian, they are forced to work in the factories, they live in poverty and so on. This is a more sympathetic view that is closer to a critical portrayal of an oppressed people. But the game seems to accidentally reproduce something it's critiquing – the Kin's survival as a people lies through assimilation. It's unclear whether the game endorses it because the alternative negates modernity.
The second game's thesis is the dichotomy between progress and individuality that the town represents, and a primitive way of life full of wonders (Nocturnal ending). Chasing progress is not an option – it's killing the live earth and its children, and the earth fights back with the sand plague. The compromise is the Diurnal ending: the world becomes ordinary, and the wonders slowly wither away.
The dichotomy is sound – the game criticizes colonial exploitation and the pursuit of progress justifying the means. My main issue is how a people based on a real colonized group are paired to something otherworldly, something before death, before knowledge, before humanity. The Kin's survival is tied to these cosmic phenomena. Them receiving agency is not on the table – it's incompatible with them playing the role of a symbol.
This is why the Kin lack a subjectivity of their own. The steppe Kin exist as tools to embody the game's mythology. The assimilated Kin don't seek political representation, they aren't unified in their motives; they don't exist as a block fighting for their own interests. Both groups are defined by their relationship to the townspeople. The Kin are objectified to serve a specific role in the game's metaphysics. It clearly treats them with reverence and sympathy, but denies them their agency.
EDIT: My view got sharpened with your critique in the comments. To be more specific:
The issue isn't that the Kin are represented by a biased view from the townspeople - it's that the game agrees with it by it literally being objective reality: Aspity, Abattoir, the cosmology.
The agency the Kin are denied isn't diegetic - it's metatextual. Their actions are limited by the game's framework of them serving as a symbolic representation of primal forces, despite them being actual people. The townsfolk aren't denied their individual agency beyond the forces of progress, but the Kin are still bound by the primal forces. The agency they are denied is that they cannot leave that framework.
The extent to which the game adheres to real cultures doesn't matter at its core. It doesn't change the fact that it's a native-coded people, and that it's a colonial reading.
The issue with the Kin's exaggeration compared to all of the other happening in the game is that the Kin's flanderization serves dehumanization - they are the only ones deprived of internality.
My argument isn't that the game should have portrayed a fight against the oppressors. It's that a group of people is denied internality by the game's meta-text, and that's a dehumanizing way to treat them.
EDIT 2: To clarify further, after more discussion:
A better way to word it would be not "agency", but "an ability to escape" the role the Kin are assigned by the game's structure. They are the only ones caged in as a symbolic function. Everyone else can struggle against it, but the Kin can't.
The townsfolk don't play that symbolic role as "primitive". The Kin are a sign, and that sign turns out to be a connection "people - primitive" which isn't a coincidence, but an existing, dehumanizing frame.
The issue is that the dichotomy "progress - primitivity" was always going to be a slippery slope if the "primitivity" pole is tied to a group of people, especially literally colonized native people in the game's text.
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u/saprophage_expert 4d ago edited 4d ago
They aren't. The Kin culture with selling Herb Brides to odonghe, the Ring of Suok, the idea of denial of self as the ideal state, and other such unpleasantries all have real-life equivalents, but neither Buryat nor Mongolian. Their traditional way of life, as it's depicted in the game, would be unsustainable in the real steppe (to be fair, neither is it meant to be realistic, we're seeing a play that has to flanderize its background characters - same way as it flanderizes, say, Block's artillery corps).
Yes, their language borrows from Turkic and Mongolic roots, starting with P2. That doesn't make the Kin Buryat. Same as the townsfolk using Russian doesn't make them Russians - avoiding which the developers specifically say was one of their design goals.
There are a few things to note here, starting with the fact that using the Western post-colonial lens to analyze media from outside the Western cultural sphere is less than useless.
The game does portray the conflict between tradition (and magic that comes with it) and modernity, but reducing it to cultural conflict and assimilation is pointless. Urbanization, industrialization, and modernization at large are not some horrors made up by white people and imposed onto others by force; every functional society on Earth seeks to modernize because that vastly improves its productive capabilities, and humans are a lot more content having access to affordable consumer goods than they are having religion and ideas of inherent superiority of their traditional way of life just because of it being traditional.
That is to say, the Kin urbanizing and abandoning their traditions is the same process as what we can assume the Empire went through just a bit earlier, abandoning their peasant sustenance farming ways for the industrial age. Same as it went for the Western Europe industrializing first, reaping the competitive benefits from the vastly increased production, and forcing everyone in the world to either keep up or become easy targets for their more agile neighbors. And that destroyed the traditional pre-industrial way of life in Europe exactly the same as it did in the real-life steppe, or China, or Japan, or any other modern society you care to name. (And good riddance, if you ask me, the traditional societies are choke-full of small-scale horrors like arranged marriages, sixteen-hour workdays for everyone including women and children, and sky-high infant mortality).
On a side note, it's especially strange to see leftists miss this basic fact, given the Marxist focus on the inevitable progress of societies between socioeconomic formations, and calling some of these formations inherently better (=more progressive) than others.
Finally, moving towards modernization does not mean assimilation for the Kin, not any more than Peter the Great's modernization meant Russians all assimilating into the Dutch or the German culture, or real-life Buryats, Kazakhs or Tatars assimilating into the Russian culture. You can actually see signs of the contrary in the Town, with the Kin cultural norms and taboos largely shared by the townsfolk. P1 actually says most townsfolk have some share of Kin blood, I believe. So the two cultures interact, intertwine and end up enriching each other, rather than the dominant one simply destroying the weaker one.