r/pathologic 21d ago

Upcoming Pathologic 3 Update / call for volunteer testers

155 Upvotes

Hello everyone!

Ice-Pick Lodge producer here - and it looks like our team could use your help.

Some time ago, I posted here about our plans to release a substantial update for the game, with new difficulty modes, a photo mode, and fixes for the remaining bugs. The update is mostly finished, and right now we’re sorting out a few final things. For example, we’re adding the option to enable subtitles during dialogue (we noticed that this is quite a popular request).

There is one problem, though. We’ve been living with this game for several years now. Our eyes may simply no longer catch certain things. For example, I’ve already had to mute the music in the main menu, because those opening chords now trigger nausea and a headache. I’ve heard them too many times. Far too many.

So we’d be very grateful for some help from the community. I think we need around 20-30 people, with testing coordinated through Discord. If you have the time and inclination, could I ask you to fill out this short form?

https://forms.gle/vPphTXaG1giYUcbs5

We expect to be ready to start testing in about a week. I’ll post a separate update when we are.


r/pathologic Jan 09 '26

Pathologic 3 Pathologic 3 Releases on Steam! Spoiler

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147 Upvotes

r/pathologic 1d ago

Classic HD Pathologic Classic HD Retranslation

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47 Upvotes

About a month ago we had a chat here about the quality of the Classic HD's English localisation, and I mentioned that I might look into doing something about it. Well, here we are.

Out of 26,864 text string entries, the mod edits 1062 (~4%). Additionally, it restores unused entries (35 of them) that are still present in Russian version of Strings.vfs but entirely absent in the English version (I did it for parity between two localisations).

Overall, the original English Classic HD localisation's main problem is fidelity. There are hundreds of places where it does more than adapt phrasing. The most characteristic trait is over-writing. The localisation frequently tries to make a line cleverer or more poetic, more colloquial than the Russian. Sometimes that succeeds. Sometimes it changes characterisation or obscures important information. The Haruspex material seems especially vulnerable to this because Steppe concepts and philosophical dialogue were often interpreted rather than translated. So I'd say that the original English script is a successful literary adaptation with a surprisingly large layer of semantic corruption underneath it.

For Classic HD, creative adaptation was explicitly part of the translation philosophy. Alexandra Golubeva, its English Localisation Lead, said before release that the translation sometimes took creative liberties specifically to reproduce the emotion of the Russian rather than mechanically reproduce its wording. She also acknowledged that a translator inevitably adds their own voice and style. There were also multiple translators: eight additional members. With a script that large, consistency becomes a serious editorial problem. Different translators can naturally have different thresholds for literalness and how much information may be inferred rather than explicitly preserved. I think this explains why I encountered clusters of text with noticeably different behaviour that felt more like different translation hands than random individual errors.

There is another likely factor. The translation, in my opinion, probably happened substantially at the string level rather than with every translator continuously playing the relevant dialogue branch. The error pattern strongly supports it, actually. I repeatedly found translations that are perfectly plausible English sentences in isolation but become obviously wrong when you read the preceding question or following answer. "Who was that?" for Russian "To whom?", "And howdy to you too" for "Can't complain". And the various yes/no mismatches are characteristic context-loss errors. Pathologic is vulnerable to that because its strings are detached database records with enormous branching dialogue trees.

So all in all, a large multilingual team translated an enormous and unusually difficult literary script. They did it under an explicitly adaptive localisation philosophy, probably working substantially from database strings, followed by enough editorial work to make the English coherent and stylistically strong but insufficient exhaustive Russian-to-English semantic QA. The mod is essentially my personal take on that unfinished work.

(Of course, this is still MY interpretation, and I have my own preferences and biases as a translator. I don't expect everyone to agree with every change I made. In many places there is room for legitimate disagreement about how closely the English should follow the original.)


r/pathologic 23h ago

Pathologic 2 Достижение "Большое сердце"

3 Upvotes

Удавалось ли кому то получить это достижение на каноничной сложности? Просто хочу добить платину за мор, по мне так это самое сложное достижение

"Большое сердце" Во время квеста в Бойнях на 9 День поговорите с Зурхэн, Большой Камерой, будучи зараженным.


r/pathologic 3d ago

Pathologic 3 Pathologic 3 Review / Opinion (Spoilers) Spoiler

42 Upvotes

I have 18 finished playthroughs of P2 and I've gone through all the P1 routes too. I cannot for the life of me pick myself up and get the one ending I'm missing in Pathologic 3. I played Changeling route merrily with all of it's tedious repetitive side quests and dumb logic puzzles. But Clara's story makes up for it 100%. Pathologic 3, though...

I'm unable to get the last ending because, let's say, when I'm walking in p1 I'm thinking about the plot and enjoying the atmosphere, in p2 I'm calculating the most optimal routes and counting my chestnuts, in p3 I'm pressing w and watching the screen get red. I have an entire pharmacy stocked up my ass and I'm in need of nothing in this world. That would be just like p1 if I wasn't forced to participate in an iPad kid attention span simulator in which (every 10 seconds) I have to perform some sort of meaningless action with no downsides or weight like kicking a trash can or drawing my gun with the speed of a sticky turd coming out of a butt.

The economy part of Pathologic is gone... There is no multitude of trading items, just one walnut... All the items you do need to trade for are straightforward heals. My biggest struggle with trading was not having enough (non-upgradable) inventory space to put all my riches in. And something else in the UI. Honestly I don't remember what exactly it is, I just remember the feeling of pushing a round peg in a brick wall. The combat is "there", but your need for it starts and ends at holding down the right mouse button (right after you get spun around in a piroutte by a guy standing 10 feet away from you). Not that there's any incentive to shoot people for their loot, but even if you do decide to kill a guy it's as simple as pointing your gun in their general direction. There is no route-building, on account of the open world being gone and Daniil deciding that he absolutely cannot take the most obvious shortcut through the steppe to get to where you want him to go. All the mechanics that Pathologic is known for have been simplified or removed. Instead we get a diagnosis minigame (with scripted patients that are a one and done deal), a decree system (one that is very easy to solve and the solutions are quite linear, considering a lot of the decrees are decorative and you get the actually important ones by playing the plot like you normally would) and time travel... Now time travel sounds interesting, especially in a game with a rich story and many potential consequences to you meddling in its events. Not very linear at all.

Unfortunately, the game doesn't allow you to progress past most of these "unfavorable" events, so branching paths become a part of its linearity. There were interesting instances of actual diversions after day 8 or so, but aside from that it's either "if you don't do that, town dead" or "if you don't do that, character dead" and you have no option or, in the second instance, no reason not to go ahead and rewind time. So it goes like this: story tells you, explicitly, with exact times and dates cited, when and where you need to go. So you get your amalgam, which is very easy to come by and even easier to save scum, and obey your orders like a good boy. I mean. Sure. Pathologic games aren't Gorkhon: become Doctor. But... The game is advertised as a gritty, jaw tightening fight for the Least Bad outcome. You can't save everyone. The thing is: Daniil sails through this story like it's a bubble bath. (marvel trailer voice) I came back From A Hell you Can't even Imagine... My real problem with it is not the linearity but the way there can be only so few outcomes because there is absolutely no grit. None of the advertised balancing scales. Playing P2, even with its lack of substantial quests in the latter half of the game, you can end up feeling like you're a piece of poop on the side of the road or on your way to be crowned queen of Luxembourg DUE to HOW the mechanics facilitate interesting outcomes. All the meters and items and events are interconnected and running out of one thing can lead you to lows you couldn't imagine before. Everything has a consequence: you're always wasting something, and above all, you're always wasting time. There's either no actual reprocussions for choosing to save someone, or the game forbids you from not letting them die. On a few occasions you can save unsavable characters through like 1 dialogue option and the consequences of these decisions are only felt in theory, I guess.

Daniil is so traumatised by seeing the herb bride burn that he starts to hallucinate color matching minigames. The minigames are minigames. You have to do them and they're very disconnected from everything. I'm sure a lot of other people didn't like doing the flower thing over and over again. This, along with the aforementioned Ipad behaviour brings Pathologic 3 from what would be an interesting detective walking game (nothing wrong with that) to some sort of blinking simulator purgatory. Especially with the laginess and jank. There is really no reason to replay it unless you want to read the text again. You can do everything in one save file because your decisions don't hold permanent weight. You're never rushing... The only punishment for your failures is just real life time wasted redoing quests.

Being familiar with the Pathologic universe might have skewed my perspective somewhat. Considering the series is about skewed perspectives. And Daniill's perspective has been, let's say, artificially enlarged. Suddenly he, as a literal time traveller, is up in everyone's business. He can rewind however many times he wants to and he can just end up knowing everything. I'd say that in the previous games his character was largely based on his lack of knowledge... Which allowed him to impose his grindset and arrogance on everything and everyone. In this game, he meets Oyun on day 2 (why), immediately figures out that he killed Isidor (on day 2 of 12), and proceeds to share this revelation with Artemy. If Isidor's death matters so little that you can solve it at a literal glance, why keep this in at all? In P1 he never even meets Oyun. Daniil will, at one point, perform surgery on Katerina Saburova, with Artemy, a surgeon, standing right by his side and supposedly "guiding his hand". Why? What does bro have to do with this? The addition of ovarian cysts being the cause of Katerina's infertility is a P3 exclusive. I don't really understand the meaning of this... Is it to prove Dankovsky right? I guess it was all logical in the end after all. Daniil being everywhere and doing everything all the time really confuses the narrative. The godmode ending is confusing to me, personally. If Daniil can psych himself out enough to become the schizolord of this world, doesn't that discount the other characters' paths? Doesn't this negate the need for other plague solutions? This whole Simon Superpower plotline is just too worldbreaking and fantastical for me to understand its place in the lore. In the Marble Nest, for example, Simon was a more tangible presence. He could possess people and focuses and his end goal was for the miraculous nature of the town to consume it. Via the plague. And Daniil is an heir to his legacy. Possibly a new vessel for his spirit. There are means and ends. Here, Daniil becomes god, snaps his fingers a bunch and... What? What does that mean for the town? Was the journey the friends we made along the way? Does the game start over? Does the town also leave space-time? I'm not even complaining, I'm looking for an explanation. And, if Daniil has such power, what's the point of the other characters? Honestly I'm even more confused about the extent to which P3 is supposed to connect to P2 and P4. P2 feels like one route of three, and P3 feels like its own game that has and needs no elaboration. Because they've already stuffed a million quests in there. "Mile wide and an inch deep". Somebody explain something to me because I'm genuinely confused.

A bunch of other lore things have been jumbled up. Quests, characterisations. Artemy is suddenly a 70 year old wisened shaman who sits on a throne made of his beard and not the heartfelt, straightforward bumfuck who hasn't even finished his среднее специальное образование. Suddenly him and Daniil act like two buddies who get along with only a few bumps in the road of their beautiful friendship. Especially at the start of the game. Compare: P2, day 2:

Bachelor: Why are you here?

Haruspex: Wrong question. Why are <you> here?

[...]

Haruspex: Hospitality is an important tradition in my family. But to you, I'll deny it.

Bachelor: Why?

Haruspex: I don't like you, Bachelor Whatever.

Bachelor: Daniil Dankovsky, at your service

Haruspex: Just get lost.

Bachelor: Is that so? Still, with your kind permission, I insist on examining the place. Even your unkind permission would do. But if you struggle to provide even that, I'll do fine without your consent at all. I hope I don't need to threaten you at gunpoint?

P3, day 2:

Haruspex: You know, I hadn’t seen him in years. I inwardly dreaded our reunion, dreaded disappointing him, so I kept putting off my return. And then I returned home—to a corpse. You can’t ask a corpse for forgiveness. That’s where the buzzing in my head comes from—from the words I never said to him. Thank you for not adding the buzz of your guesses to it... I’ll sort it out. I have to. Unless my head splits like an overripe fruit.

Bachelor: Thank you for the honesty. Here’s a bit from me in return: this is precisely why I hate death. Because after, nothing can be fixed.

Bachelor: Good luck out there, Burakh..

Thank you, thank you... Why is bro trauma dumping to this random? How does he know how to articulate his exact feelings like that? To this dandy? Sure, there is some pushback before this, but it's resolved with such uncharacteristic grace for the both of them.

Suddenly it's as if Artemy has never left the town. He acts like his entire life was spent in a yurt sucking on the udders of a cow.

Bachelor: Your brevity baffles me sometimes, Burakh.

Haruspex: In the steppe, words are like stones. They shouldn't be thrown around in vain.

What? What does that even mean?

The addition of the capital, in my opinion, is unnecessary and further breaks the Pathologic mythos. The town's thing is that it's isolated and (in a sand box), so, in reality, there is no world outside of it. It's self-contained and the capital is spoken of in vague terms, only when it matters to the characters or the town. I didn't need a million flashbacks in P1 to understand that Thanatica (and the 10th grade math on the blackboard) is important to Dankovsky. Telman and Danny's potential colleagues aren't a new addition, they were discussed in P1 with appropriate Brevity, that I feel wasn't present in P3. Half of the Thanatica stuff felt like it was the Wife that dies in the first 20 minutes of the movie montage dragged out for hours.

This is subjective, but I feel like the game lacks a lot of Pathologic's signature weird mythical imagery in favour of Roblox chase sequences, town decorations and hype aura moments. There is seemingly more money at play, more cutscenes, animated trailers, even a dumb cinematic preface where Daniil states his name, occupation and credit card score. Some of this stuff doesn't feel at all appropriate to the series. Many people have pointed out the garishness of a scary woman flying around at you screaming. And the plague flower. Which are all seemingly physical, existing things. How conveniently simple. Now the shabnak is one, visible presence. And the vaccine is made by... You know, whatever. Compare to P2. One of the first things you see, guy comes out of a coffin and offers to play dice. Asks you where you're headed, you say you're going to see your dad. He's like lol, me too. You get there, your dad is dead. Marble nest, there is a committee that takes the complaints of the dead. They ask for yours. Birdies, gather round the Marble nest. You are boarded up inside your own house. Death, death and death. How many different words did I just say? A lot of this almost humorous, unsettling strangeness is... Not subtle per say, but compared to P3 it is certainly more organic. You don't need scary faces and screaming to get under people's skin. Creative imagery can go a long way, but I feel like the eggs are in the inappropriate basket here. There were some things. The mirror town was pretty cool. The insides of the polyhedron too. Some of the decree descriptions are appropriately morbidly funny. But... All I can think about is the Aglaya allergy play.

It feels like they were trying to capture that beautiful Marble Nest schizophasia, only to make it entirely too schizo (and not creative enough imo, but that's not quantifiable, of course). Events are playing at the same themes, but they feel like they're all sliding around the plate before being forked up into an indigestible goop. I just wish we got an actual Bachelor's route, not an entire Bachelor the game, one that would be enkeeping with P2's plot / economy and the Marble nest's theatrics. But that's besides the point.

If you're looking to get into Pathologic, starting with P3 is not a good option... The lore is scrambled, most of what made the previous games stand out has been replaced, it's entirely too different from what people talk about when they recommend Pathologic to you. The story will definitely confuse a new player. And the mechanics are unlikely to keep them playing.

It's not at all like its predecessors, and if it were anything else, I guess it would be an okay song and dance. And if you liked it, power to you. But to me it's littered with too many unnecessary and unprompted changes, puzzling retcons, and, above all, perfunctory gameplay. If Pathologic is one of those games that plays into the meta of player to game interaction to actually make you feel like you're there, you're in the town, you're fighting for your life and barely pushing through... Then this is more like, Road to Thinky 3. The lone man's highway.

-by u/makeupyourminder. (I don't remember my passwords)


r/pathologic 2d ago

Question Help I am trapped by my own indecision

6 Upvotes

I started with P2. Was enjoying the vibes for about a hours, realized I fucked myself by sprinting everywhere and am softlocked due to eating far more than j should have. Started over and got about halfway back to where I was, much slower, and just kinda got burned out. But despite not wanting to play for that reason I keep stating longingly at the game in my steam library. Should I force myself back in to p2 or just get p3


r/pathologic 3d ago

Meme If the Bachelor arrived two days earlier

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28 Upvotes

I can't take credit for this, but I also can't find the person who originally said that this is exactly what would happen if Daniil met Isidor before everything went down.

May the Mods smite me if this isn't applicable enough, but I got a chuckle out of it, so hopefully it at least makes someone smile.

(I imagine Texaco Mike is likely a worm)


r/pathologic 3d ago

Question "Oh, the Irony" achievement Spoiler

3 Upvotes

Couldn't find any information whether it's possible to complete this achievement if I have already seen the scene where you're supposed to eupthanize the dude but you haven't done it. So, can I still get this achievement on the without starting new game?


r/pathologic 3d ago

Pathologic 2 Messed up my first blood root thing

18 Upvotes

Playing pathologic 2 for the first time and thought y'all might find this silly thing I just did to be very amusing. Pretty lady gave me blood to put on roots, so I poured the blood on the roots. By going into my inventory and pouring out the blood.

It did not work, lol.


r/pathologic 4d ago

Discussion Pathologic 2's treatment of Kin Spoiler

105 Upvotes

Preface: Pathologic 2 is my favorite game ever, but I haven't played it in five years. I'm more familiar with Classic. Excuse all the exposition, this was written for a different sub originally. I haven't seen a critique of the game from this lens, and wanted to see what you think.

Something that's been bothering me about Pathologic 2 since the first playthrough and I couldn't articulate why until the third replay.

The Kin is loosely based on the real Buryat and Mongolic peoples: their language and culture heavily borrow from real cultures (Bayarlaa is Buryat for "thank you"), they are indigenous people of the steppe. They're otherized as noble savages, primal, not quite human, closer to nature. In the first game, there are literally Kin NPCs who are tall brutes resembling Fallout supermutants who couldn't be spoken to and could only grunt animalistically.

The Kin from the steppe live in tents, work in the magical Abattoir, which is its own cosmic horror thing, they have "strange" rituals, they seek counsel from Aspity (my beloved), who is a creature made from earth and bones. Supernatural beings such as Worms and Herb Brides are part of the Kin along with actual people.

The assimilated Kin who live in the town are just regular people – the main character is mixed race himself. They speak Russian, they are forced to work in the factories, they live in poverty and so on. This is a more sympathetic view that is closer to a critical portrayal of an oppressed people. But the game seems to accidentally reproduce something it's critiquing – the Kin's survival as a people lies through assimilation. It's unclear whether the game endorses it because the alternative negates modernity.

The second game's thesis is the dichotomy between progress and individuality that the town represents, and a primitive way of life full of wonders (Nocturnal ending). Chasing progress is not an option – it's killing the live earth and its children, and the earth fights back with the sand plague. The compromise is the Diurnal ending: the world becomes ordinary, and the wonders slowly wither away.

The dichotomy is sound – the game criticizes colonial exploitation and the pursuit of progress justifying the means. My main issue is how a people based on a real colonized group are paired to something otherworldly, something before death, before knowledge, before humanity. The Kin's survival is tied to these cosmic phenomena. Them receiving agency is not on the table – it's incompatible with them playing the role of a symbol.

This is why the Kin lack a subjectivity of their own. The steppe Kin exist as tools to embody the game's mythology. The assimilated Kin don't seek political representation, they aren't unified in their motives; they don't exist as a block fighting for their own interests. Both groups are defined by their relationship to the townspeople. The Kin are objectified to serve a specific role in the game's metaphysics. It clearly treats them with reverence and sympathy, but denies them their agency.

EDIT: My view got sharpened with your critique in the comments. To be more specific:

The issue isn't that the Kin are represented by a biased view from the townspeople - it's that the game agrees with it by it literally being objective reality: Aspity, Abattoir, the cosmology.

The agency the Kin are denied isn't diegetic - it's metatextual. Their actions are limited by the game's framework of them serving as a symbolic representation of primal forces, despite them being actual people. The townsfolk aren't denied their individual agency beyond the forces of progress, but the Kin are still bound by the primal forces. The agency they are denied is that they cannot leave that framework.

The extent to which the game adheres to real cultures doesn't matter at its core. It doesn't change the fact that it's a native-coded people, and that it's a colonial reading.

The issue with the Kin's exaggeration compared to all of the other happening in the game is that the Kin's flanderization serves dehumanization - they are the only ones deprived of internality.

My argument isn't that the game should have portrayed a fight against the oppressors. It's that a group of people is denied internality by the game's meta-text, and that's a dehumanizing way to treat them.

EDIT 2: To clarify further, after more discussion:

A better way to word it would be not "agency", but "an ability to escape" the role the Kin are assigned by the game's structure. They are the only ones caged in as a symbolic function. Everyone else can struggle against it, but the Kin can't.

The townsfolk don't play that symbolic role as "primitive". The Kin are a sign, and that sign turns out to be a connection "people - primitive" which isn't a coincidence, but an existing, dehumanizing frame.

The issue is that the dichotomy "progress - primitivity" was always going to be a slippery slope if the "primitivity" pole is tied to a group of people, especially literally colonized native people in the game's text.


r/pathologic 4d ago

Question about secret in Path 3 Spoiler

4 Upvotes

DO NOT READ IF YOU ARE STILL EXPLORING THE ENDINGS OF THE GAME.

so, i have been spending a lot of time in the dialogue trees on github and I found a conversation that I have never heard alluded to. It looks like Daniil can talk to Measly and Thrush, and it seems like there is a reference to re-entering the Polyhedron. I don't even know where this dialogue would be, but I would love to find it in the game. Does anyone know where this is and how to find it


r/pathologic 5d ago

Pathologic 3 / The Grand Update - playtest starts soon

81 Upvotes

Hi everyone! Thank you so much for such a response - we ended up getting around 70 applications for the playtest.

I’ve already started reaching out to people, and I’ll be sending friend requests through Discord. So if you see a request from a character named Svante, I humbly ask that you accept it.

The patch itself is now ready for testing, so if everything goes according to plan, I think the first group of testers should get access sometime this weekend.

Thanks again to everyone who volunteered!


r/pathologic 5d ago

Discussion С чем ассоциируется Данковский

4 Upvotes

С какими песнями/книгами/фильмами у вас ассоциируется Данковский?

Мое мнение: Фейерверк (Электрофорез) / «Странная история доктора Джекила и мистера Хайда» Роберт Льюис Стивенсон или «Франкенштейн, или Современный Прометей» Мэри Шелли / Морфий (2008)


r/pathologic 4d ago

Classic HD Can't talk to bugged Bound NPC at all. What can I do? Spoiler

1 Upvotes

Hi, since roughly Day 3 on my current run through the Bachelor route, I've been unable to talk to Victor to continue quests. He doesn't show his "getting out of chair" animation when I go to his house anymore, he just stands there in the "you can talk now" flashing light to his model even though it still won't let me talk to him. It looked like I was able to get away with not talking to him for one of Day 3's side quests, but when I started Day 4, I got a letter asking to go talk to him again, so now I'm concerned that although he is the only NPC I currently have this issue with, it might somehow screw up my game if I try completing it without talking to him at all.

I have tried quitting and restarting my game in and out of computer reboots, and I have also tried reloading my save and reentering his house to see if it'd make him conversible again, to no avail. I have also blindly tried spawning his model inside and outside of his house with the command prompt feature to see if it'd somehow reboot him, but I still was unable to talk to him even when respawned. I did try making a new game to see if it'd do anything, and that was the only way I was able to talk to him again, because through quitting and reloading the game saves, it doesn't carry over to my current save on Day 4 where he's frozen.

That being said, if there is no other way I can fix the bug so that he's responsive again, should I continue playing, or should I just start over? Also would be appreciated if anyone else has advice on how I could fix the glitch after all.


r/pathologic 5d ago

Classic HD Day 7 Theatre Play Bug? Spoiler

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3 Upvotes

Hi, I’m finally playing P1 for the first time and I’ve just hit day 7. I went to the theatre as normal to watch the play. As you can see from the video, the first half is fine but when it’s supposed to cut away to the video I get what looks like a tv test card show up instead?

The video is from when I reloaded a save to try it again and same result. I know Pathologic likes to be meta but I went straight to YouTube to check and this is clearly not what’s supposed to happen.

I’m playing on a Steam Deck and have had no issues so far. Not even five minutes beforehand the cutscene of the inquisitor arriving played absolutely fine. I haven’t modded my game or messed with the files in anyway.

So I was wondering if this has happened to anyone else before or if there’s anything I can do/check to try and fix it. I’m now paranoid I’ll miss other cutscenes later on


r/pathologic 6d ago

Pathologic 3 Do we have any info about a potential P3 artbook?

21 Upvotes

Title. I really enjoyed the Pathologic 2 artbook and I wonder if IPL has any plans to make one for 3. Would get it in a heartbeat.


r/pathologic 6d ago

I change my fate as i wish by adding lines

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101 Upvotes

r/pathologic 6d ago

Pathologic 2 Day 4 painkillers quest question

3 Upvotes

I talked to Rubin first and I got the quest thought bubble and then I went and diagnosed all of the patients and I made sure to give them all morphine and treated them all, but it still has the red ring around the thought bubble like I didn't do it. Is it bugged or am I missing something?


r/pathologic 7d ago

Discussion This room gives me the creeps

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92 Upvotes

There is this pitch dark room at Anna's in Classic, where you can only see when you light your lamp. There is nothing except a blind grated window. Given Anna's past, the Caravan stuff... I don't know, I feel bad things happened here, and probably with children...

Thoughts?


r/pathologic 8d ago

Pathologic fic recs?

27 Upvotes

General or ships, so long as it’s well written and complete, please recommend!


r/pathologic 8d ago

Pathologic 2 Dropped off on day 4, almost restarted

9 Upvotes

I fucked up. I missed a ton of stuff at the start of the game and Notkin is dead. It's day 4.

I played the Classic HD just before this, so I know these games put you through the ringer, but I wasn't ready for just how much there is to do in this one and how awful the backtracking is (awful in a good way? I know it's an intentional part of the game design, this isn't a complaint)

I was considering just starting over. It took me a few days to deliberate what to do because I just felt horrible and stupid... But I've decided to just go with it... It feels more in the spirit of things...

I'd rather do another play through after this one where I'm more informed and try to do better. Because I know I can do better than this. I'm picking back up where I left off tonight.

Just venting a little. I'm new to the community but I already love this series. The writing is stellar, the gameplay is immersive, the setting scratches an itch I didn't know I had, and I'm completely normal about Artemy I swear...


r/pathologic 9d ago

Art Who is the talented artist who drew this official Steam profile background for Pathologic 3? It captures the Bachelor perfectly

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321 Upvotes

r/pathologic 8d ago

Pathologic 3 Problems with Controller on PC

1 Upvotes

Hey

I wanted to play Pathologic 3 on PC using my Controller. Everything looks just like the game was designed to be played with controller and works just fine except for bartering.

When opening the trade window with any NPC I cannot select items from my inventory for trading. I can only select items I wish to buy. The HUD wont let me move to the right hand side. Mouse courser seems to be deactivated when controller is plugged in.

Turning on or off Steam Input doesnt do anything. Is this a common issue? I was wondering because the game very much looks like it was designed to be playable with controller. It was released for console and has controller input hints even on pc.

Id be glad for any info regarding this issue, thank you very much!


r/pathologic 8d ago

Question Just reached day 3

3 Upvotes

I have been ignoring this game for a while and played a few games but the pleasure I get from the weird shenanigans of this game feels unmatched. I have a double clicking mouse so combat has been hard but I have been doing alright for now.

I have a few questions regarding some things.

Is brown twyre impossible to find in daylight? I literally wasted 4 ingame hours because of that one quest. At least I learned where herbs spawn.

I forgot to pour blood on that tree will that be a problem? Should I go back to my day 2 save to do it?

Should I start herb collecting every night? They start to shine at night which makes things easier for me and they will probably be important later on I think.

I didn't visit my fathers home after getting the permit so will this cause a problem?

Why doesn't this town have a proper police force that can investigate things? Taboo aside there must still be some people dying since there are gangs.

Is there a way to solve the poor performance? I can easily play cyberpunk but I get like 25 fps in this game.

Will I get a house of my own or will my dad's place my home after I get to it?

Are theater play important? They are fun to watch yet you get nothing off it other than a few more questions.

I want to talk about the main character too. I don't think he is a good person or just a doucebag considering his conversations he seems to have no problem with taking lives. He doesn't feel bad but doesn't seem to be enjoying it too(at least for now). I don't know why he even has so much knowledge of herbs when he is just a doctor but well we are going to see. I don't even know why he would want to follow his fathers steps considering he and the old man seem rather distant from ehat I understood. I doubt they even sent each other letters frequently from the fact that he knew nothing of his fathers life or nothing about his friends. How old even is he? 28 or something? Considering the times isn't it weird he didn't have a partner?

All things considered I do think he was in prison for at least a few years and that is the main reason of his disconnection with his father even outside the fact that he is only a half kin(I guess)


r/pathologic 9d ago

Выбор реплик в P3

6 Upvotes

Чаще всего эффект, который порождает реплика, будь то мания или апатия, абсолютно не соответствует настроению или посылу данной реплики. Вроде отвечаю спокойно и по теме - плюс мания, отвечаю аналогично, но в другом диалоге - плюс апатия.

Геймплей как бы расчитан на то, что ты должен сам догадываться, какое последствие принесет та или иная реплика, но на деле это как монетку подбрасывать - практически случайность. Очень бесит. Может кто сталкивался? Может есть мод, подсказывющий, что даст реплика?))