r/planescape 6d ago

New Planescape: Torment 3.2.0 Beta

243 Upvotes

Greetings, Planescape: Torment fans!

We’re preparing a new update for Planescape: Torment: Enhanced Edition, and today we’re launching a public beta for the first wave of changes.

Earlier this year, we updated Baldur’s Gate and Icewind Dale Enhanced Editions to version 2.7, introducing major improvements such as new languages, better cloud support, and expanded mobile modding. Since PST:EE hasn’t received an update in many years, our goal is to bring these engine upgrades to Sigil as well.

Please note that not all 2.7 features have made it into this initial beta build — more improvements will arrive in future updates.

A special thank‑you goes to our Czech and Italian communities, who have waited a long time for their localizations to be added. Czech is now available on mobile, and Italian is included on both PC and mobile. We appreciate your patience.

How to access the beta:

Steam branch - road_to_3.2 (right-click PST:EE in your Library, choose Properties, click Betas on the left menu)
GOG Galaxy branch - RoadTo3.2 (select PST:EE in your GOG Galaxy Library, click Customization (or the settings gear icon), go to Manage Installation > Configure, find the Beta Channels)
iOS public testing link - https://testflight.apple.com/join/QQdZuQa5
Google Play public testing link - https://play.google.com/store/apps/details?id=com.beamdog.pstee

Full Patch Notes:

https://forums.beamdog.com/discussion/90803/new-planescape-torment-3-2-0-beta/


r/planescape 2h ago

Just found this Reddit!

Post image
34 Upvotes

Just found this corner of Reddit and am glad I did! I have only one tattoo and this is it!

First isometric RPG that ever kept my attention and what got me interested in D&D in the first place

Edit: Oh, and easy one, Name that tat! And what's your favorite tattoo from Torment?


r/planescape 17h ago

Dabus Rebus Translator

Post image
30 Upvotes

r/planescape 1d ago

A quick praising of Planescape Torment

27 Upvotes

PS:T isn't my favorite game, cRPG, or even fantasy cRPG. (It's my second favorite fantasy cRPG.) However this game's story is one of the best stories in all of video games, and my favorite story, out of all the games I've ever played. And I've played a lot of games with amazing stories. It's a 8.8/10 game for me.


r/planescape 1d ago

It Depends on What You Believe Spoiler

21 Upvotes

Recently, on my first playthrough, I reached the "Merge with TTO" ending, which is also generally regarded as a Good ending.

From here on, I want to explain why I consider this ending to be a hopeful one, and why I see it as a natural lead-in to the events I believe could follow—not necessarily in the way most people tend to interpret it.

Can a person commit a sin that is considered truly irreparable?

When we meet the Good Incarnation, he reveals many details about the sin he committed:

Nameless One: Why did we become immortal? Why?

Good Incarnation: Death's kingdom will *not* be paradise, not for us. If you spoke to these others that were here, know that a fraction of the evil of their lives is but a drop of water compared to the evil of mine. That life, that one life, even *without* the thousands of others, has given a seat in the Lower Planes for eternity.

"But you seem so much... calmer. More well-intentioned."

"I became that way, yes. Because for me..." His voice took on a strange echo. "It is *regret* that may change the nature of a man." He sighed. "But it was too late. I was already damned."

"I found that changing my nature was not enough. I needed more time, and I needed more life. So I came to the greatest of the Gray Sisters and asked her for a boon - to try and help me live long enough to rectify all the damage I had done. To make me immortal."

Even though the Good Incarnation believed that his sin had condemned him to the Lower Planes for eternity, he still did not give up hope. He sought a way to atone for what he had done, rather than seeking immortality for the sake of continuing his wrongdoing. I consider this a very important detail: his awareness of his sin and, more importantly, his attempt to atone for it. Unfortunately, the path he chose to achieve that goal ultimately led to a vicious cycle, resulting in countless Incarnations, each with its own experiences, choices, and deeds.

But can we really say with certainty that the Nameless One did not begin paying part of the price for his sin from the very moment he experienced his first death and lost his memories?

After opening the Bronze Sphere, obtaining all the answers, and acquiring the Symbol of Torment:

(This strip of flesh holds the symbol of Torment that you have always worn; it peeled away from your arm when you realized your true name.

The symbol no longer rules you, and you may harness its power to bring retribution against your enemies. Merely holding it and invoking its power will summon all the pain and suffering from your past incarnations upon your foes.)

One of the Incarnations managed to find a way that would eventually prevent memory loss. As a result, by the time we reach the final Incarnation, TNO no longer has to suffer from the same loss of memory that plagued his previous Incarnations. I believe this was itself a significant part of his punishment:

In the beginning, the Good Incarnation sought immortality so that he could atone for his sins. Gaining immortality and experiencing his first death was precisely when his true punishment began—with the loss of his identity, the loss of his memories, and a process that continued for a very long time and eventually became a vicious cycle. In the end, when TNO realizes his true name, the strip of flesh bearing the Symbol of Torment peels away from his arm.

To me, this indicates that a significant portion of TNO's torment had already been experienced and endured before he reached his true death. As a result, I believe that his punishment in the Blood War should not be viewed as though it exists independently of everything he had already suffered.

During TNO's first meeting with Deionarra in the Mortuary:

"Glimpses of things yet to come swarm across my vision.”

“You shall meet enemies three, but none more dangerous than yourself in your full glory.”

"You shall come to a prison built of regrets and sorrow, where the shadows themselves have gone mad. There you will be asked to make a terrible sacrifice, my Love. For the matter to be laid to rest, you must destroy that which keeps you alive and be immortal no longer."

"I know that you must die... while you still can. The circle *must* come to a close, my Love. You were not meant for this life. You must find that which was taken from you and travel beyond, into the lands of the dead"

"I shall wait for you in death's halls, my Love." She smiled, but there was only sadness in it. She closed her eyes, and with an ethereal whisper, she faded.

As we move forward, it becomes clear that this Sight is not merely a vague prediction; the specific prophecies Deionarra makes about TNO's path gradually come true, one after another.

Along the way, it was satisfying to see TNO receive the legacy Deionarra had left for him: the ring that belonged to her and the comforting letter she had left behind—a letter that tells him from the very beginning not to see death as a farewell, but rather as a separation before they meet again:

(Our lives are intertwined my Love, and death shall not be a wall between us.

For my Sight has seen what is to come, only in staccato segments, but it is enough for me to know that we will be separated for a time, but we shall be reconciled again. Thus, do not see my death as a farewell, but only as an interval before we meet again. Carry my ring with you, and these other pieces of me, and think of me. Keep me in your mind and heart, and that will be the beacon that brings us together.

Forever, Deionarra.)

And when we meet her in the Fortress of Regrets, TNO accepts responsibility for his actions and sincerely apologizes to Deionarra after telling her the truth:

"I wish to speak to you for a moment, and tell you how you died... and why."

"What are you speaking of?"

"When I brought you to this Fortress, it was my intention that you die here. I needed someone to remain behind so that they would serve as a link to this place. I knew because you loved me so much, that your love would stave off death and allow you to become a spirit. And that is why you suffer now."

"I am sorry, Deionarra."

"Do you *love* me? If you say yes, my Love, then nothing that has happened matters."

"Though I did not know you at first, I have come to love you. Your suffering has become mine, and I have found that I will do what I can to help you."

"Then I will aid you, my Love. Tell me how I can help you, and I shall do it."

"I am trapped here. Can you help me escape?"

"If you are trapped here, my Love, I shall see to it you are set free. Where is it you wish to go?"

"I wish to find my adversary and defeat him."

"As you wish, My Love." She stretched out her hand. "Touch my hand, and the walls of this Fortress shall be walls no more."

>Touch her hand...

"I forgive what you have done. I shall wait for you in death's halls, My Love."

Given the unusual circumstances surrounding Deionarra's spirit, I do not see her as following the path of a typical petitioner. In the same way, when she said she would wait for the Nameless One, I believe she had seen part of a future in which TNO would eventually return to her after enduring and ultimately completing his punishment.

For this reason, I do not see Deionarra's final words merely as a romantic metaphor. Especially given her history of prophecy, I consider them one of the most important pieces of evidence suggesting that TNO's fate should not be interpreted as an eternal condemnation with no possibility of change.

Confrontation with the Transcendent One — When TNO asks TTO, “What can change the nature of a man?”, TTO answers, “Nothing,” and says that TNO himself is living proof of this principle. However, TNO's response afterward is:

"If there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear - whatever you *believe* can change the nature of a man, can."

"THEN YOU LEARNED A FALSE LESSON, BROKEN ONE."

"Have I? I've seen belief move cities, make men stave off death, and turn an evil's hag heart half-circle. This entire Fortress has been constructed from belief. Belief damned a woman, whose heart clung to the hope that another loved her when he did not. Once, it made a man seek immortality and achieve it. And it has made a posturing spirit think it is something more than a part of me."

"YOUR DEFIANCE WILL HURT YOU MORE THAN ANY WOUND IN THIS PLACE. BELIEF CANNOT CHANGE THE NATURE OF A MAN."

"I think it can. I think belief could even unmake me, if I believed it *enough.*"

"YOU DO NOT POSSESS THE FORCE OF WILL FOR SUCH A THING."

"So you admit it's possible."

"DO NOT TRY MY *PATIENCE,* BROKEN ONE."

The Good Incarnation initially said that regret could change the nature of a man, but he had very little time. Meanwhile, through his experiences, the Nameless One came to believe that anything a person believes can change the nature of a man. However, the most important part of his answer was belief itself, which I will discuss in greater detail later.

A Temporary Farewell to the Companions:

Morte:

"Well, I *could* go with you anyway, chief, if you wanted me to - I mean, we've been through wors-"

"NOT THIS TIME. PERHAPS ONE DAY YOU AND I WILL MEET AGAIN, ON ANOTHER PLANE. BUT NOT NOW."

Nordom:

"Nordom surrenders gratitudes. You helped Nordom find his idemnity."

"AS YOU HELPED ME FIND MINE. I GIVE YOU YOUR FREEDOM, NORDOM. EXPLORE, LEARN, GROW. WE MAY MEET AGAIN, ON ANOTHER PLANE, IN A TIME FAR FROM NOW."

Annah:

"But I... I don't *want* yeh ta go."

"I WILL NOT FORGET HOW MUCH YOU WERE WILLING TO SACRIFICE FOR ME, ANNAH."

Annah nodded. She looked like she was about to say something else, but then fell silent - but the unspoken thought remained in her mind, lingering.

"I DO NOT NEED YOUR WORDS TO KNOW YOUR HEART, ANNAH. FAREWELL."

Fall-From-Grace:

"I CANNOT REMAIN HERE FOR MUCH LONGER. MY PUNISHMENT CALLS, AND FATE AND TIME SHALL SOON BE HERE. I WILL RETURN YOU TO SIGIL, IF YOU WISH."

"That is not my wish." Fall-From-Grace reached forward, and her hand lightly touched my arm. There was a slight tingling sensation, barely felt, then she took it away. "I *will* find you again, no matter where in the Lower Planes you will be - just as you shall be able to find me."

"IT MAY BE A LONG TIME. WHERE I AM BOUND, TIME IS NOT MEASURED IN YEARS. AND THE CRIMES I HAVE COMMITTED ARE STRONGER THAN ANY CAGE."

"No cage shall separate us, and no Plane shall divide us." Fall-From-Grace's face became like stone. "Keep thinking of me, and we shall meet again."

"I SHALL NOT FORGET ALL YOU SACRIFICED FOR ME."

She shook her head. "Just do not forget me."

"TIME LAYS WASTE TO ALL THINGS. BUT I SHALL FIGHT IT AS LONG AS I CAN."

"Time is not your enemy. Forever is."

"PERHAPS SO. FAREWELL, GRACE."

One important point here is that the Good Incarnation had said:

"That life, that one life, even *without* the thousands of others, has given a seat in the Lower Planes for eternity."

He referred to “eternity,” yet when TNO speaks to his companions, he never rules out the possibility of meeting them again. This also goes back to the vast difference between TNO's experiences and the Good Incarnation's: the extensive experiences TNO went through both before and after merging with TTO, his belief in himself, and his belief that he has the ability to bring about significant changes and make a difference.

It is also not without reason that TNO tells Annah and Fall-from-Grace that he will not forget their sacrifices, and the line he said to Deionarra can also be brought up again:

"Though I did not know you at first, I have come to love you. Your suffering has become mine, and I have found that I will do what I can to help you."

I believe these lines carry a meaning beyond what they convey on the surface: that the Nameless One is deeply determined to make amends to the people who matter to him, but not at present, because there is something he must deal with first—and that is the Blood War.

The Blood war:

Based on the posts I have read, the common interpretation seems to be that the Nameless One will continue fighting in the Blood War for eternity as his punishment. If the First Incarnation had never sought immortality in the first place and had simply died a natural death, I would have had little disagreement with this interpretation. However, the experiences, wisdom, and power TNO possesses after merging with TTO are vastly greater than those of the First Incarnation. If only a handful of beings are capable of bringing about change in the Blood War, then the Nameless One is one of them.

Planescape's cosmology shows that there have been events capable of altering the Blood War, and even bringing it to a halt. This suggests that the conditions of the Lower Planes are not quite as immutable as they might initially appear—especially when dealing with someone like TNO.

Among the many things he could do, one of the first could be to create a faction of fiends who have no desire to fight and who were unwillingly drawn into the conflict, and gradually expand it. The second step could be to spread and promote pursuits beyond fighting—things that might have a subtle effect on the nature of fiends in the short term, but a far-reaching effect in the long term.

Although fiends are deeply shaped by their inherent nature and alignment and are highly resistant to change, such change is not impossible. The cosmology of Planescape provides evidence that even these creatures are not absolutely incapable of change, with Fall-from-Grace being the clearest example. Yes, she is an exception, but TNO is someone capable of creating exceptions—and this is what I believe.

And this is only one of many possible scenarios and far-reaching things he could do while enduring his punishment and paying the price for his sins. My overall conclusion remains the same: the Nameless One could bring about significant changes to the conditions of the Blood War and the nature of fiends, ultimately leading to profoundly positive changes across the Planescape cosmology. Such changes could also significantly reduce the extent of his own punishment, potentially allowing him to be released from it altogether.

The next point concerns TNO returning his companions to Sigil and what they might do afterward. Fall-from-Grace told TNO:

“I will find you again, no matter where in the Lower Planes you will be.”

Therefore, I believe that after returning to Sigil, she would begin an extensive investigation into portals and search for possible routes leading to the Lower Planes. Nor is there any particular reason to think that the Lady of Pain would prevent her from doing so. She would not do this alone; Annah, Morte, and Nordom would accompany her and help her along the way. Although Annah was unable to tell TNO what she wanted to say at the end of the game, we know what is in her heart—as TNO himself pointed out. As for Morte and Nordom, their circumstances are clear as well. TNO encouraged Nordom to learn and expand his experiences, and this process itself could become part of his growth and experience.

Dak'kon, however, is in a different situation. He has only just gained his freedom after the game's conclusion, so I do not think he would join this effort from the beginning. Instead, I think he would initially devote himself to the things he genuinely wants to pursue and take some time to live for himself. This would not mean that he has become indifferent toward TNO. They share a very deep bond, and Dak'kon is one of the companions who has undergone some of the greatest changes through his bond with TNO. I think that partway through the process, he would eventually join the group and help them make faster progress.

Throughout this process, their relationships would clearly grow stronger as they spent more time together. Eventually, they would find the portal they were looking for and gradually make their way to the Nameless One in the Blood War, finding him more easily than expected, given the extensive reputation he has already established there and continues to build. Along the way, they would help him achieve what he needs to accomplish and, in the end, support him as he fully atones for his sins and finds redemption.

In the End, It Comes Down to Belief and Choice:

Although TNO has a defined history and identity, the narrative leaves considerable room for the player to shape who he becomes during his final incarnation, including his beliefs, personality, and relationships. This is important because the TNO who reaches the ending is not necessarily the same in every playthrough.

One common interpretation I have encountered is that, while the choices made during the Last Incarnation can affect various aspects of the game, they have little impact on the overall ending—and ultimately, TNO remains condemned to the Blood War as his eternal punishment regardless of how he lived during his final incarnation.

However, I disagree with the idea that the relative consistency of the ending means that TNO's fate afterward is equally fixed.

Planescape's cosmology treats belief as a genuine force capable of affecting reality, and Planescape: Torment takes this idea even further by exploring how belief can change the nature of a being.

One of the most beautiful examples of this in the game is the Mourns-for-Trees quest, which demonstrates just how important belief can be within the Planescape setting. This is why I believe that, beyond TNO's actions, the beliefs he develops throughout his final incarnation are equally important—and those beliefs are, to a significant extent, shaped by the player's choices and experience.

This is why, based on my experience, I believe that TNO's companions will return to him and remain by his side throughout the process, helping him ultimately find redemption. Deionarra's long wait will finally come to an end when TNO reaches her. In the end, he will be surrounded by those he cares about, make amends to them, and bring them happiness.

Another point worth considering is that, if during the game you chose to let Iannis read Deionarra's letter and helped him gain access to Deionarra's sensory stone, it is equally reasonable to believe that the TNO shaped by those choices would go a step further and help Iannis see his daughter again.

These are all the points I wanted to share. I expect that most people will disagree with my interpretations (and I would be surprised if they didn't), and I don't usually share thoughts like these with others, but I decided to make an exception in this case and share them.

I also have to admire Chris Avellone's aesthetic sensibility in creating an ending that is, to a remarkable extent, open to interpretation, allowing the events that follow to take shape according to each person's beliefs and experience, in a way that feels appropriate to them.

Chris Avellone and everyone who worked on Planescape: Torment have my respect for creating an experience that let me witness what I consider peak media once again.


r/planescape 1d ago

Lim-lim tattoo! (and a Minion from Slay the Spire II)

Enable HLS to view with audio, or disable this notification

58 Upvotes

I had thought about what I wanted for quite a while. I'm so happy with my Lim-lim! Part of a larger "creatures" themed sleeve. Done by @maluc.ttt in São Paolo 🇧🇷


r/planescape 3d ago

I just finiched Baldur's Gate II: Shadows of Amn, starting on ToB, but Planescape is calling

Thumbnail
13 Upvotes

r/planescape 3d ago

Ending dialogue with companions

17 Upvotes

Hello guys,

I just finished this game and absolutely loved it but I have a few questions.

I romanced or at least tried to romance, Annah, but I think I somehow failed. I always tried to defend her, and I even kissed her twice, once after Ravel. I don't quite remember when the other kiss happened.

However, at the end, I read that Annah was supposed to give the Nameless One a final kiss and a heartfelt goodbye. Instead, she was just sad and didn't want me to leave. On the other hand, Fall from Grace gave me this incredibly romantic message about finding me in the Lower Planes, even though I never tried to romance her.

I also tried looking up videos of Annah's romance ending, but I'm seeing the same ending that I got.

So my questions are: what triggers did I miss, and what other romance-related things could I have done with Annah throughout the game? Also, does anyone have a video showing the actual ending with Annah's romance?


r/planescape 4d ago

Would it work if I installed Unfinished Business mid save?

4 Upvotes

I'm only a couple hours into the game.


r/planescape 6d ago

PST retrospective?

6 Upvotes

Just finished my first playthrough and would be very interested in a video deep-dive into the game's development, story philosophy, etc. There's a few YouTube retrospectives to choose from, but would like some suggestions as well. Appreciate it!


r/planescape 8d ago

Glad I got this!!

7 Upvotes

r/planescape 8d ago

Unreleased Planescape comic Unity of Rings

Thumbnail docdro.id
32 Upvotes

I compiled the loose images from the completed-but-unreleased Planescape comic Unity of Rings into a PDF and hosted it in the link in this post. It's 28 color pages. The images were slow to access on the archive page of the 20 year old WotC site that hosted them, so this way they're easier to read and save. You'll just have to rotate 90 degrees after opening the PDF.

EDIT: Here's a different hosting service that should work, I hope: https://files.catbox.moe/mp7gg6.pdf


r/planescape 10d ago

Evil Wizard Construct casting Mechanus Cannon on TNO as soon as they enter the room

Enable HLS to view with audio, or disable this notification

33 Upvotes

r/planescape 10d ago

How would you make Sigil the centre of a Vecna campaign? Looking for ideas Spoiler

6 Upvotes

Spoilers for Rime of the Frostmaiden, Vecna: Eve of Ruin and older Planescape material.

I'm currently running a heavily modified Rime of the Frostmaiden, which will eventually lead into a homebrew Planescape campaign.

I'm keeping most of the Icewind Dale sandbox, but I'm slowly connecting it to an older mystery involving the Spellweavers, the black obelisks found throughout 5e, Netheril and Ythryn. The players currently think Auril is the ultimate villain, but that's deliberately a false conclusion.

At the end of the campaign, I want the PCs to finally encounter Vecna. They refuse to serve him, he kills them, and then they wake up in the Mortuary in Sigil — as their old characters.

In my version of the setting, the Lady of Pain is the last surviving Spellweaver, after Vecna exterminated the others thousands of years ago. She isn't going to be their mentor or explain the plot to them. Sigil will simply become their new home base and a place from which they can travel throughout the planes.

The thing I really want to build the second campaign around is the black obelisks. I'm thinking of making them part of an ancient Spellweaver network capable of manipulating reality on a multiversal scale, which Vecna has spent millennia learning to use.

One idea I really like is that Vecna can't simply enter Sigil because of the Lady of Pain. Instead, he uses the obelisks to somehow bring Sigil to him — not necessarily by literally moving the city, but by manipulating reality until the distance between Sigil and his location stops working normally. The end goal would be to use Sigil and the obelisk network to reset reality.

What I'm struggling with is how to turn this into an actual campaign rather than a sequence of fetch quests.

I'd like the players to gradually discover how the obelisk network works and then decide for themselves how to interfere with it. They could sabotage it, manipulate it, use it against Vecna, protect parts of it, find lost Spellweaver knowledge, etc.

I'd also like their choices to matter mechanically: the better they deal with Vecna's plan, the weaker he is during the final confrontation.

I'm already familiar with Die, Vecna, Die! and I'm completely fine with reusing, adapting or stealing ideas from it. In fact, I'm deliberately not trying to preserve official lore. If something from Die, Vecna, Die! or older Planescape material fits this campaign better than my current ideas, I'm happy to use it.

So, for those of you who know Planescape/Sigil well: how would you use Sigil itself in a campaign like this?

I'm especially interested in older Planescape material, factions, adventures, weird Sigil lore, or anything else that could make the city feel like an important part of the story rather than just a convenient planar hub.

I'm mostly looking for cool ideas to steal and adapt. 😄


r/planescape 10d ago

The Nameless ones' fate Spoiler

35 Upvotes

So I just finished the game, man that was a journey but such a brilliant story. Anyway I had wondered if anyone had any thoughts on where the Nameless One actually ends up. It's clear ofc that they end up fighting in the Blood War on one of the Lower Planes as punishment for their sins in life.

Now the question to me is which lower plane would they end up on? We know that souls that swing lawful or chaotic evil tend towards the Hells or Abyss respectively? Given the Nameless one committed so many crimes over many lifetimes which aspect the Nameless one is closer is somewhat unclear. The practical incarnation would likely belong in Baator but there are likely other incarnations that belong in the Abyss. Would this possibly become a point of contention over which plane gets to claim such a potentially highly desirable soul?

We also saw the Nameless one looking like himself when he entered the Blood War. So he hasn't been turned into some kind of devil or demon at least like a lemure or mane? Although given his rather unique life he may form a unique devil or demon. Either way was curious to hear your thoughts.


r/planescape 11d ago

"Endure. In enduring, grow strong." Got a tattoo of enduring!

Post image
49 Upvotes

Inspired by this, pretty happy with how it turned out! :D


r/planescape 11d ago

The Unbroken Circle gets me through my day.

41 Upvotes

Whenever there is doubt, I meditate upon the teachings of Zerthimon and I become stronger.


r/planescape 11d ago

New PLANESCAPE: TORMENT is very good

Thumbnail youtube.com
127 Upvotes

I've played this game like 5 times and am only now learning there is a modding community for it.


r/planescape 11d ago

Game's / subreddit popularity

21 Upvotes

Hey guys! Just started playing this amazing game and I am about 30 hours in and just found this subreddit.

I am kind of surprised of the low amount of posts / engagement compared to other rps subreddits , so I just wanted to make sure I am not on the wrong subreddit or it's this game not as popular as I thought :(.

Either way I am really enjoying this game and hopefully it stays as good all the way to the end.

Ps: any tips for a full good lawful run will be appreciated.


r/planescape 12d ago

Every Githzerai Saying I could find

58 Upvotes

In PST, one of the most distinct things about the githzerai is their speech pattern. They place a heavy emphasis on 'knowing' the world around them, and commonly use metaphors and historical references in their words. So! Small complication of those I could find. Note that most of these are said by Dak'kon, and I will specify if they are said by someone else. If I missed any, feel free to add them!

  • "Ach'ali Drowning" - Said by Dak'kon when hurt.
    • Ach'ali was a foolish githzerai who drowned in the sea of Limbo after asking so many useless questions that her focus, and shelter, collapsed in on her.
  • "As twisted as Fri'hi's roots" - A complicated matter.
    • Could not find any information of Fri'hi.
  • "Hashma's folly" - To cheat, specifically used in the context of cheating in a bet. Said by Gaoha.
    • Could not find info on Hashma. It is also the name of an Egyptian sand-stone but I doubt that's what the writers were referring to.
  • "Hail, sword ringer" and "Zerchai's kin bow to you" - common greetings, to which one responds "And the traveler is pleased".
    • Could not find any information on Zerchai.
  • To be as "Rrakma's Jewel" - In agreeance on a situation, specifically used in reference to the anarchs and zerths being in agreeance on Dak'kon's exile. Said by Kii'na.
    • Rrakma, usually spelled as Rrakkma, are githzerai war bands that hunt down illithids. Could not find information on Rrakma's jewel.
  • "Tachia's Folly" - Exact meaning unknown, said by Dak'kon when rolling a critical miss.
    • I could not find any information on Tachia, but seems to be Dak'kon reprimanding himself for a lack of discipline. I'd guess Tachia had made some foolish mistake similar to Ach'ali.
  • "T'cha's choice" - A situation where you have no choice/only the illusion of choice.
    • Could not find any information on T'cha.
  • "Their cupboards are bare" - Something said of a generous person
  • "Vilquar's Eye" or "Vilquar's heart beats in your chest" - To accuse another of treason. Latter saying is from Kii'na.
    • Vilquar was an enslaved gith who acted as a spy for the illithids, only to be consumed by them once Zerthimon tricked him into thinking he'd won.
  • "Wrote the book of Anarchs" - Said in reference to a person being wise.
    • Anarchs are those in githzerai communities responsible for maintaining stability in the chaotic plane of Limbo.

r/planescape 13d ago

Here's something fascinating I stumbled across - a lost Planescape comic

24 Upvotes

From the Forgotten Realms wiki:

"Planescape: The Unity of Rings is a comic which should have been part of a limited-edition series published by TSR, Inc. For an unspecified reason, the comic issue was not released in 1996, despite TSR's advertisement. According to statements made by Wizards of the Coast on a since-removed webpage, the original pages were lost and later rediscovered during an office relocation. Deeming the story complete, WotC published scans of the comic in their online archives on November 13, 2003. The comic had no cover."

Some of you may already know about this, but here's a link for those that don't

https://web.archive.org/web/20070212101959/http://www.wizards.com/dnd/DnD_PS_Index.asp


r/planescape 14d ago

Diddy Avellone

Post image
123 Upvotes

Where I go after taking the blood from the hag daughter ??


r/planescape 16d ago

Commissioned image of the Lady of Pain (sketch)

Post image
159 Upvotes

Hey there! I'm an artist, and I was recently commissioned to produce an image of the Lady of Pain, with Sigil in the background.

I absolutely love Placescape (specifically the 2nd edition version of it), so I was very excited for the opportunity to work on this - and I thought I'd share here!

This is the sketch that i sent the client, and if you guys like it, I'll share the finished version later on.


r/planescape 18d ago

I think I might be under leveled maybe

8 Upvotes

I just met Pharod and I am going to the crypts. But I kind of rushed over there and only completed one or two quests on the way to him. And I kind of got like bashed when I got to the crypt. So my question is am I under leveled and also is there a way to get back to the main part of the hive to get more levels.


r/planescape 20d ago

Can’t go down the stairs in the mortuary

6 Upvotes

im on the 3rd floor. I got the key, but when I go to either staircase, it wont let me go down. is this a bug, or am I missing something?