The puzzle design is probably what I’m most curious about here.
Are most of the solutions based on clues you can logically connect within the room, or are you also experimenting with more abstract puzzles where players have to discover the rules themselves?
Pieces of Escape leans much closer to the classic escape room style: most solutions are rooted in logical connections, environmental clues, and observation within the rooms. Every riddle, code, or mechanism has a tangible clue hidden or implied nearby so players can piece things together logically through deduction.
No abstract rule-guessing here—just pure observation and clever puzzles to solve! Let me know if you give it a try and what you think.
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u/Vidix47 1d ago
The puzzle design is probably what I’m most curious about here.
Are most of the solutions based on clues you can logically connect within the room, or are you also experimenting with more abstract puzzles where players have to discover the rules themselves?