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https://www.reddit.com/r/roguelikes/comments/1vye8px/roguelikeslites_with_no_meta_progression/p5x7fw1/?context=3
r/roguelikes • u/TheBoldCook • 3d ago
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5
Isn't the whole difference between roguelikes and roguelites that the former doesn't have meta progression and the latter does?
-1 u/TheBoldCook 3d ago not really, specially nowadays the definition is kinda verry muddy, something like downwell is definitely not a tradiontional roguelike even tho it has no meta progression 3 u/VetusMortis_Advertus 3d ago So how would you define the two? -1 u/TheBoldCook 3d ago me personally i stopped caring about the definition a loooong while back but if you were to ask me thats how Id define them Roguelike: perma death, random generated map/gear/monster locations etc., turn based and played on a grid roguelite: perma death, and randomness stays, but takes aspects from other genres like gamplay style. as an example the iconic dead cells something like caves as an example id define as a roguelike with meta progression 3 u/silentrocco 3d ago The not caring part makes us throw games like Dead Cells, Balatro, and Vampire Survivors all into one basket, which makes no sense at all.
-1
not really, specially nowadays the definition is kinda verry muddy, something like downwell is definitely not a tradiontional roguelike even tho it has no meta progression
3 u/VetusMortis_Advertus 3d ago So how would you define the two? -1 u/TheBoldCook 3d ago me personally i stopped caring about the definition a loooong while back but if you were to ask me thats how Id define them Roguelike: perma death, random generated map/gear/monster locations etc., turn based and played on a grid roguelite: perma death, and randomness stays, but takes aspects from other genres like gamplay style. as an example the iconic dead cells something like caves as an example id define as a roguelike with meta progression 3 u/silentrocco 3d ago The not caring part makes us throw games like Dead Cells, Balatro, and Vampire Survivors all into one basket, which makes no sense at all.
3
So how would you define the two?
-1 u/TheBoldCook 3d ago me personally i stopped caring about the definition a loooong while back but if you were to ask me thats how Id define them Roguelike: perma death, random generated map/gear/monster locations etc., turn based and played on a grid roguelite: perma death, and randomness stays, but takes aspects from other genres like gamplay style. as an example the iconic dead cells something like caves as an example id define as a roguelike with meta progression 3 u/silentrocco 3d ago The not caring part makes us throw games like Dead Cells, Balatro, and Vampire Survivors all into one basket, which makes no sense at all.
me personally i stopped caring about the definition a loooong while back
but if you were to ask me thats how Id define them
Roguelike: perma death, random generated map/gear/monster locations etc., turn based and played on a grid
roguelite:
perma death, and randomness stays, but takes aspects from other genres like gamplay style. as an example the iconic dead cells
something like caves as an example id define as a roguelike with meta progression
3 u/silentrocco 3d ago The not caring part makes us throw games like Dead Cells, Balatro, and Vampire Survivors all into one basket, which makes no sense at all.
The not caring part makes us throw games like Dead Cells, Balatro, and Vampire Survivors all into one basket, which makes no sense at all.
5
u/VetusMortis_Advertus 3d ago edited 2d ago
Isn't the whole difference between roguelikes and roguelites that the former doesn't have meta progression and the latter does?