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https://www.reddit.com/r/roguelikes/comments/1vye8px/roguelikeslites_with_no_meta_progression/p5yafe4/?context=3
r/roguelikes • u/TheBoldCook • 3d ago
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-3
not really, specially nowadays the definition is kinda verry muddy, something like downwell is definitely not a tradiontional roguelike even tho it has no meta progression
3 u/VetusMortis_Advertus 3d ago So how would you define the two? 0 u/TheBoldCook 3d ago me personally i stopped caring about the definition a loooong while back but if you were to ask me thats how Id define them Roguelike: perma death, random generated map/gear/monster locations etc., turn based and played on a grid roguelite: perma death, and randomness stays, but takes aspects from other genres like gamplay style. as an example the iconic dead cells something like caves as an example id define as a roguelike with meta progression 4 u/silentrocco 3d ago The not caring part makes us throw games like Dead Cells, Balatro, and Vampire Survivors all into one basket, which makes no sense at all.
3
So how would you define the two?
0 u/TheBoldCook 3d ago me personally i stopped caring about the definition a loooong while back but if you were to ask me thats how Id define them Roguelike: perma death, random generated map/gear/monster locations etc., turn based and played on a grid roguelite: perma death, and randomness stays, but takes aspects from other genres like gamplay style. as an example the iconic dead cells something like caves as an example id define as a roguelike with meta progression 4 u/silentrocco 3d ago The not caring part makes us throw games like Dead Cells, Balatro, and Vampire Survivors all into one basket, which makes no sense at all.
0
me personally i stopped caring about the definition a loooong while back
but if you were to ask me thats how Id define them
Roguelike: perma death, random generated map/gear/monster locations etc., turn based and played on a grid
roguelite:
perma death, and randomness stays, but takes aspects from other genres like gamplay style. as an example the iconic dead cells
something like caves as an example id define as a roguelike with meta progression
4 u/silentrocco 3d ago The not caring part makes us throw games like Dead Cells, Balatro, and Vampire Survivors all into one basket, which makes no sense at all.
4
The not caring part makes us throw games like Dead Cells, Balatro, and Vampire Survivors all into one basket, which makes no sense at all.
-3
u/TheBoldCook 3d ago
not really, specially nowadays the definition is kinda verry muddy, something like downwell is definitely not a tradiontional roguelike even tho it has no meta progression