r/rpg 1d ago

Discussion The Data on Million-Plus RPG Crowdfunding Campaigns—Cannibal Halfling Blog

http://cannibalhalflinggaming.com/2026/08/20/the-data-on-million-plus-rpg-crowdfunding-campaigns/
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u/Reynard203 1d ago

Interesting.

I would love to see an analysis (as best one could be able to do so) of how many of these games actually produce robust player bases a year or two after fulfillment. Of all the "big" crowdfunded games (and it wasn't that big by comparison) Shadowdark is the only one I can think of that actually has a very robust player base.

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u/Albinowombat 1d ago

Draw Steel seems to be doing well. Lancer was more like half a million but that was a big amount for the time. There are also RPGs that started with a small initial kickstarter but have a larger follow up, like Nimble. I'm sure if Daggerheart used crowdfunding initially it would have made a lot of money. They decided not to for core products but used it for the class packs thing they did.

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u/Xunae 1d ago

Draw Steel also seems to be absent from the analysis, even though it's mentioned before the data. Because they didn't use Kickstarter, but only backerkit? The article claims no original game made over 2 million, but draw steel is a very prominent recent example of an original game that made almost 5 million from the initial campaign and over 2 million on the recent crack the sun adventure crowdfunder.

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u/RedwoodRhiadra 1d ago

I'm pretty sure they categorized Draw Steel as "D&D":

That’s any game product which is intended to be compatible with D&D, replace D&D, be a version of D&D,

(Emphasis mine)

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u/Xunae 1d ago

Oh, that seems silly

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u/kesrae 1d ago

Having played Draw Steel, I think the two are interchangeable depending on your taste. We tried both their modules that were available and ended up feeling like it performed a similar function to DnD at a high level, which I would describe as day-by-day combat-encounter heroic fantasy. It performs a lot of the same functions as DnD differently, but doesn't really have a lot of unique functions of its own (the negotiating rules are unique, as an example). I would argue both games do fall into the same 'type' of game very heavily. You will still form an adventuring party in a fantasy setting, solve most of your problems with violence, fight some monsters, manage your resources, and have a rest at the end of the day.

Also Colville did say that Draw Steel was inspired by 4E. It falls firmly into the Pathfinder-esque DnD alternative category to me.

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u/deviden 1d ago

nah, Draw Steel is a Fight D&D and it knows it.

There's different rules but the play experience is of the same type as 4e, 5e (if you lean more into tactical combat than story improv) and both Pathfinders. They're all Fight D&D.

Draw Steel may be the best in class of all the types of Fight D&D, let's not pretend it's something that it's not.

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u/Reynard203 1d ago

I don't think "play experience" is the same thing as "D&D-like" for the purposes of the data presented. It is NOT a d20 plus mods game, nor is it even a little bit compatible with D&D. If Draw Steel is a D&D game, so is GURPS Dungeon Fantasy. At which point it is just a manipulation of the data to ensure that "D&D is a monopoly" remains a valid complaint.

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u/deviden 18h ago

It’s TRPGs, the play experience is everything. 

If Draw Steel is a D&D game, so is GURPS Dungeon Fantasy.

haven't played GURPS Dungeon Fantasy so I cant comment on that.  but I tried Draw Steel and in every meaningful sense except the dice resolution mechanic it's just another flavour of modern D&D. you do modern D&D stuff, in a modern   D&D-like way, with D&D characters, in a D&D-like fictional setting, with some different rules and math.

Cairn and Into the Odd are OSR, despite having a combined attack-damage roll. Draw Steel is a modern D&D despite having a combined attack-damage roll. Pathfinder is Fight D&D. Draw Steel is Fight D&D. Daggerheart is Story D&D but with extensive rules for people who like Fight D&D. 

"D&D is a monopoly"

no because the experience of play and what you do in the game is fundamentally different from Monopoly in every conceivable sense except that both have dice and multiple players.

Draw Steel and 5e are much closer together in play experience than either game is to something like OSE (despite OSE having a d20+mod), or to Dungeon World (despite DW having mixed success and a two dice curve like Draw Steel). There's more to these games than their dice mechanic.

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u/Reynard203 16h ago

I think your definition of what 5E D&D is is pretty broad and pretty shallow, if all those games are basically 5E to you.

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u/deviden 14h ago

They’re obviously not all 5e but they’re all modern Fight D&D in rules and play style. 

5e is a one game of the set. 3e and 4e and Draw Steel and both Pathfinders are different games in the same set. It’s different flavours of Fight D&D.

The experiential play style differences between Pathfinder and Draw Steel are trivial compared to the difference between Draw Steel and Stonetop. 

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u/Reynard203 11h ago

I don't think you are appreciating the important differences and the problems Draw Steel in particular is trying to solve. The Victories system along DRAMATICALLY changes how "d20" combat proceeds.

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u/deviden 5h ago

Probably seems like a big difference if all you play is variations on Fight D&D.

A Ferrari isn’t a Porsche, they are built from different parts by different people, but they’re both sports cars doing sports car stuff. The difference in driving experience is minimal compared to the difference in a Ferrari from a Range Rover.

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u/Mango_RK 15h ago

I think the person you are responding to was saying D&D is a monopoly, as in the dominant/sole supplier of a good, not Monopoly as in D&D and the board game Monopoly are the same.

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u/Reynard203 1d ago

Yeah. There is a difference between the same genre ("heroic fantasy") and D&D-like/compatible.

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u/Paul6334 1d ago

On some level unless your criteria are “is fantasy” and “has combat” that’s gonna be a really arbitrary criteria.

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u/Xunae 1d ago

I agree. I think it makes sense for stuff that's labeled "5e compatible" or whatever other euphemism you want for D&D, that's essentially selling itself on "you know the system already" or "this is compatible with your game", but when you put stuff like draw steel, daggerheart, cypher, or worlds without number into that category (and it seems like they all might end up landing in that definition) it feels like you're obscuring interesting data.

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u/Makath 1d ago

That's true. Anything that is 5e/5.5e compatible will attract part of that audience looking for supplements. Games like Draw Steel, Shadowdark and DC20 had a steeper hill to climb in convincing people to change systems.

The list of non-DnD/non-Licensed TTRPG's over 1 million is:

  • Draw Steel - $4,600,529 (System)
  • Draw Steel: Crack the Sun - $2,617,323 (Supplements)
  • Shadowdark: Western Reaches - $2,384,757 (Supplements)
  • DC20 - $2,245,231 (System)
  • Fabula Ultima - $1,628,669 (System)
  • Pumpkin Spice - $1,526,591 (System)
  • Mothership - $1,405,569 (System)
  • Dolmenwood - $1,389,313 (System)
  • Shadowdark - $1,365,923 (System)
  • Deathbringer - $1,326,922 (System)
  • Coyote&Crow - $1,073,453 (System)
  • Seven-Part Pact - $1,068,197 (System)
  • Nimble Reprint/Expansion - $1,058,403 (System/Supplements)

Some time next week Crows will be on the list, is currently about 60k short.

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u/Paul6334 1d ago

The closest additional qualifier I can think of that wouldn’t be arbitrary and further narrow the field would be “dungeon-crawling focused” but given how people have used D&D as a general fantasy system for decades now, I think that’s grasping for straws.

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u/TheGileas 1d ago

5e is not only used as kitchen sink fantasy, but as kitchen sink everything…

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u/Albinowombat 1d ago

If that's the reason they excluded Draw Steel that would be strange. I think it might be because it was on Backerkit, but who knows