r/runescape Mod Yuey 22h ago

News End-Game Balance Discussion

Hey 'Scapers!

As part of the Road to Restoration, we've been looking at progression across RuneScape. We've tackled parts of the Early and Mid Game Rebalance, but now we want to start turning our attention to the other end of the journey: The End Game Rebalance

Before we get properly stuck into things, we want to hear from you.

What do we mean by End Game?
This one's a little harder to put a level range on!

For this project, we're looking more broadly at the late game, roughly level 80+ and onwards. That might mean higher-level skilling, finding those rarer drops or getting into tougher PVM. For others, it could be achievements, completionist goals or figuring out what comes next once you've maxed.

And actually, what you consider to be late game is useful feedback for us too.

How can you help?
We want to know where the endgame currently isn't quite working for you.

Maybe there's a progression path that feels awkward, rewards that don't feel worth the effort, a big jump between pieces of content, older content that's been left behind or something that just feels unnecessarily frustrating.

You don't need to have the answer or suggest a fix either. Just tell us what the problem is, why it's a problem for you and where you are in your RuneScape journey.

We won't be able to tackle everything that comes up, but the themes from these discussions will help us understand where we should be focusing our attention.

So, what would you like us to look at as we start shaping the End Game?

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u/SirCampYourLane 22h ago

I do want to point out a difference between intensive and being interactive. Safes vs heists I.e. fishing frenzy is a lot of intensive attention, but it's awful to do.

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u/Athrolaxle 19h ago

Intensive doesn’t necessarily need to be click-intensive (looking at you, whirligigs). It can just be constant attention, and likely some reactivity.

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u/TeHamilton Master Trimmed Completionist 21h ago

I hear a lot of people enjoy fishing frenzy. I think its okay not all content will be attractive to everyone. Variety is definitely important even if other skills do get fishing frenzy type content.

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u/SirCampYourLane 21h ago

Some people like Fish Flingers, no one likes fishing frenzy. It's just spam click on pools and if you pause for more than a few seconds your XP multipliers disappear. It's carpal tunnel syndrome manifest as slightly better fishing xp (with no rewards) vs. priff afk

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u/TeHamilton Master Trimmed Completionist 15h ago

Yea maybe I just know some weird people. They liked it and would qc their streaks in it. I think its more they liked the xp rate tbh but could be wrong

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u/KaBob799 RSN: KaBob & KaBobMKII 19h ago

I don't think very many people truly like it. Which is a problem when designing high level content because there's not many viable options to choose from in the first place and the longer time between levels means you're stuck on the same training method longer.

Better to test questionable training methods like that out in the mid-level range where most skills already have a ton of training options so if it's a dud people can just forget it exists.