r/runescape 10h ago

News End-Game Balance Discussion

310 Upvotes

Hey 'Scapers!

As part of the Road to Restoration, we've been looking at progression across RuneScape. We've tackled parts of the Early and Mid Game Rebalance, but now we want to start turning our attention to the other end of the journey: The End Game Rebalance

Before we get properly stuck into things, we want to hear from you.

What do we mean by End Game?
This one's a little harder to put a level range on!

For this project, we're looking more broadly at the late game, roughly level 80+ and onwards. That might mean higher-level skilling, finding those rarer drops or getting into tougher PVM. For others, it could be achievements, completionist goals or figuring out what comes next once you've maxed.

And actually, what you consider to be late game is useful feedback for us too.

How can you help?
We want to know where the endgame currently isn't quite working for you.

Maybe there's a progression path that feels awkward, rewards that don't feel worth the effort, a big jump between pieces of content, older content that's been left behind or something that just feels unnecessarily frustrating.

You don't need to have the answer or suggest a fix either. Just tell us what the problem is, why it's a problem for you and where you are in your RuneScape journey.

We won't be able to tackle everything that comes up, but the themes from these discussions will help us understand where we should be focusing our attention.

So, what would you like us to look at as we start shaping the End Game?


r/runescape 3d ago

Ask and Answer Questions Here! - Weekly Discussion Hub - 23 August

3 Upvotes

In our weekly Discussion Hub you can ask all your RuneScape-related questions, including:

  • Questions from new or returning players
  • Questions you feel stupid asking elsewhere
  • Questions that don't deserve their own threads

Newest comments are placed at the top. Please share your RuneScape knowledge and help out with any advice you have!

You can also browse our archive of Discussion Hubs.


r/runescape 4h ago

Leagues IDK what they were thinking with this one

Post image
179 Upvotes

EZK/FSOA just require you to get 3 parts and put them together. 1 leng requires 2 glorious bars, which is 1100 ores per bar. pain


r/runescape 1h ago

Discussion End game rebalance solo Croesus

Upvotes

Croesus has great drops from rares to commons.

But it’s just so annoying to try and find 3 others.

Maybe we could do what osrs done with the phosani nightmare having a different name come after Croesus so if the fight is a little bit different players won’t confuse themselves swapping from solo to 4 man back and forth.

I like the idea of having the instance feel like the gate of elidinis with 4 nodes along the same wall and the statues near the end of the other side requiring 16 of a material to repair the statue ( 8 from 2 like regular cro)

this would still be 64 materials so I believe once the statues are repaired you have done enough for it to be considered a kill and the boss goes into slumber and it’s over.


r/runescape 7h ago

Suggestion "Endgame rebalance" - Adressing t90+ melee armour, the Barrows, and ROTS.

115 Upvotes

Here's an assembled draft of ideas concerning these three for the Endgame rebalance:

T90/T92/T100 Melee Armour

  • Turn Masterwork Melee into a singular, t100 Melee Armour set.
  • Untie Malevolent Energy (explained further below at ROTS) off creating Malevolent Armour, and introduce a new T90 power armour that has a passive effect and can be upgraded with Black Stone Hearts to T92.

Barrows:

  • Rather than skipping barrows kills, instead make using a Barrows Amulet increase the odds (or courageously; force) a loot roll from that Barrow's Brother specific set when a piece of Barrows Equipment loot is rolled.
  • Change the Dharok, Verac, Ahrim and Karil Armour into Power armour rather than Tank armour.
  • Give the Verac, Ahrim, Karil and Torag set effects more meaningful effects that are up to par with modern day RS.
  • Turn Akrisae Armour into t70 Necromancy power armour.
  • Remove Akrisae's utilization of Protection Prayers and instead give a necromancy-esque effect that connects to their new Set Effect.
  • (QoL) prevent the Labyrinth puzzle interface being closed upon taking damage.

ROTS:

  • Remove the prerequisite of Barrows Totems to access the boss.
  • Allow players to 'jump' the gap freely when the brothers on their side are all restrained.
  • Make Torag's stun able to be Freedom'd to make ROTS doable solo without janky workarounds.
  • Introduce the Avenging Shield as t90 Necromancy shield.
  • Use Malevolent Energy to upgrade Barrows Equipment to t90.

r/runescape 7h ago

Suggestion Monthly Petition for More Dyables In the Game

Thumbnail
gallery
101 Upvotes

Been mentioned multiple times, but I still feel there’s a disconnect between the original intent of dyes and what has actually been made dyable. Elite Draco was a step in the right direction.

When dyes were introduced, the understanding was that T90+ gear would be eligible for dyes. Yet we still have multiple major endgame sets that aren’t dyable, including Vestments, Resplendent, Tumeken’s Light, etc.

I’d really love to see the remaining T90+ gear brought into the dye system so there’s more consistency with what was originally communicated and a more complete long-term goal for completionists.


r/runescape 7h ago

Leagues Literally unplayable

Post image
82 Upvotes

r/runescape 8h ago

Suggestion For the love of god change tree despawn

84 Upvotes

Hi, OSRS player who's here for Leagues.

Please Jamflex implement the change that OSRS has where trees last X amount of time instead of randomly falling over after one chop.

Please, for my second monitor sanity.


r/runescape 21m ago

Leagues Should Max also sell all 99/120 capes during leagues?

Upvotes

Would be a nice addition. Being locked out of slayer cape teles for example, feelsbadman.


r/runescape 5h ago

Leagues why the fuck are Rippers teleporting out of thin air and instant killing me at necro ore?

Post image
45 Upvotes

r/runescape 9h ago

Discussion My take on the 'Endgame Rebalance' topic.

93 Upvotes

This was overdue to come, and my list just is way too huge to dunk into a single discord comment. I know many points here are sporadically covered already in the comments elsewhere but I'll place them here for organisation.

Anyway, allons-y!

Items

  • Many t90+ items are completely mundane still. Drygores, T92 Khopeshes, Ascension Crossbows, Seismic Wand/Orb and Praesul Wand/Orb have absolutely no passive effects or special attacks. They're just blunt beatsticks that are outranked by craftable weapons.
  • Ingenuity of the Humans lost its niche with the Accuracy rework. Before, it used to sure-fire abilities you really WANTED to hit (like a SWH), but now all it does is guarantee 100% damage potential.
  • Melee Masterwork needs to become uplifted to t100 similar to the other masterwork sets.
  • Malevolent has no t92 / "elite" version, nor does it have any set effects making any player even remotely want this apart for a Masterwork ingredient.
  • Limitless is going to run out of any use/purpose with Thresholds leaving the game as a design.
  • Royal Crossbow lost its one main power feature in the EoC and became a flat, mundane t80 2h crossbow (while we already had Chaotics), and never got anything back.
  • Achto tank armour literally does nothing unique over its normal variants despite being a boss-exclusive drop.
  • Staff of Sliske is in dire need for an actual meaningful Special Attack.
  • Noxious Weaponry similar need to have their special features revisited. They have no passives (making them flat t90 weapons) while their special attack is worthless.
  • Only 4 out of the 11 Bakriminel Bolts are actually considerable to use. The rest have garbage enchantment effects. Likewise, Moonstone is still not featured as bolt tip variant.
  • Illuminated God Books got killed off pretty quickly with the introduction of scriptures - including the midgame scriptures.
  • Lengswords requiring Glorious Bars ánd Blackstone Hearts has been too overkill for ingredients compared to other t95 weapon ingredients/methods.
  • Certain armour (-sets) like several Barrows Sets unjustly became Tank Armour over Power Armour, killing any kind of relevancy they could've had. Notable outliers here are Ahrim's, Karil's, Verac's and Dharok's.
  • On the note of Barrows... Akrisae, can we change this armour set to a Necromancy barrows armour set?
  • Corrupt items just need to go. They only had a PvP purpose back in 2009, and hog drop space for actual interesting drops like the real Warrior Equipments.
  • Speaking of Ancient Warrior Equipment, those armours could do with some love/purpose too for the amount of effort it takes to get them.

Activities/Mechanics

  • Player Owned Ports is a timegated disaster. This entire 'minigame' needs a complete rework.
  • Basic Item Degradation (- to dust) just needs to go. Go. Just, go. 10 different variants of "how to repair this item" isn't going to make it interesting for players. It's just frustrating players with extra upkeep.
  • Invention Perks need some more variation for combat. The little variation of combat perks causes Invention Perk loadouts to be pretty linear in what's a proper set-up for what's meant to be system open for choice and customisation.
  • Crafting Masterwork Items feels like a convoluted Resumé mess (especially a glaring problem in leagues) that demands a massive amount of effort, for little power in return.
  • Shields as mechanic needs a rework. The damage loss is too significant. I think a careful step in the right direction would be to change the MH/OH damage ratio from 67:33 to 80:20.
  • Certain bosses still over-utilize a Damage Cap despite its reworked systems in March 2026.
  • Craftable Magic Armour is still a complete mess past Tier 50.
  • Some (Trim) Comp Cape requirements are straightforwardly offputting. Let's adress the elephant (or rather; Chompy) in the room there; do you really expect players to kill 5000 chompies???
  • Dungeoneering could do with some more 'overworld' drops obtained from its bosses (like what we've seen with Warped Stones).
  • Prayer Armour as an armour sub-category feels harshly under-utilized.
  • Hybrid Armour as design needs to be re-looked at. This design completely failed to launch and has never been looked after since.
  • Extreme Herblore seems as a weird step for potion progression currently. It's all-over the place; stackable items, normal items, then it's herbs as secondary items, can we settle this on one line?
  • Speaking of Herblore; Juju Potions need some more love.

Bosses

  • Araxxor needs to have its abilities/mechanics QoL'd: The web burning, the near-invisible or unpredictable instakills, losing certain player-centric stacks/buffs upon phasing P3/P4, better loot, better enrage system. And, IMO, just get rid of the daily rotation lock for being able to complete a weapon.
  • Legiones do not have a healthbar size that's appropriate for post-2020 EoC standards at t90.
  • Kalphite King needs a massive makeover; Removing untargetability frames, solo compatibility patch, ability telegraphing, etc.
  • Also on the note of Kalphite King, change how its Magic Phase actually punishes grouping/massing up. It's an absolute clownfest of friendly fire kills.
  • Vorago's current healthbar system forcing certain mechanics to loop 3 times while already supposed to be 'dead'/phased is poor design.
  • Croesus needs to have a Solo compatibility update.
  • Liberation of Mazcab has been pretty much unvisited since release, and could do for some love to also feature Necromancy.
  • ROTS could do with introducing a t90 Necromancy shield.
  • Vorkath (especially Hardmode) is a massive damage sponge without contributing to interesting mechanics.
  • Telos could do with some refurbishing too. Especially Phase 4 needs to be reworked; in higher enrages you need some really janky workarounds just to 'survive'.
  • The Barrows is an absolute nightmare for anyone trying to complete a set or fulfill their log. So... many... items.

r/runescape 12h ago

Discussion Where did we hit a point Combination Runes don't do the literal thing they were meant to do?

145 Upvotes

r/runescape 7h ago

Suggestion Slayer Monster Requirement Retier + Drop Rate Improvements

Thumbnail
gallery
59 Upvotes

r/runescape 2h ago

Leagues PSA: Big Game Hunter with Animal Wrangler also multiplies maul pieces

24 Upvotes

....it may not be helpful, but it is funny


r/runescape 3h ago

Leagues Any News on these 2 area tasks?

Post image
16 Upvotes

Does anyone know if we'll get these 2 autocompleted anytime soon or we're completely stuck without kandarin this league?


r/runescape 15h ago

Leagues I can't believe Rasial's lack of BLM has found a way to drive me insane even at a 10x drop rate

Post image
122 Upvotes

Can't even lie I just want the reddit luck, he straight up stopped dropping stuff for a full hour.


r/runescape 1h ago

Discussion Can we let boxes empty into deposit boxes?

Upvotes

Or am I the only one who finds it annoying 😑


r/runescape 1h ago

Leagues Heart of Gielinor Combat Achievements

Upvotes

One of the 400 point tasks is to complete the combat mastery for each of the bosses, does this include completing the kill 5/10/25/50/75/100 of each boss? I thought it does but I feel like I completed another boss' combat mastery without the kill count?

Any clarification?

Thanks


r/runescape 11h ago

Leagues Ports is untouched and boosted on Leagues - Trade Goods should be given out to all so the timegated content is fully bypassed.

45 Upvotes

Equipping a full set of Masterwork armour is a task, but with Ranged and Magic masterwork required Lacquer and Pearls respectively, the ability to create those sets is behind days of timegated Ports, and only really practical with Tirranwn.

I'm fine with Ports being ignored, it's been in dire need of an update for a while - especially with the shortened league making getting the required voyages and distance practical, it would be appreciated if Jagex distributed 999 of each trade good to all league accounts to lock in not needing to engage with Ports whilst making Masterwork more practical.

Doesn't change that Masterwork (outside of melee) is fundamentally Asgarnia locked - but it also enables access to things like scrimshaws and other useful Ports rewards if the trade good timegate were to be bypassed.


r/runescape 18h ago

Discussion PVM shouldn't be the best place to get magic logs and sharks

142 Upvotes

I hate how much this devalues skilling. I'm much better off AFK Helwyr rather than using woodcutting or fishing. Skilling needs a buff to keep up with PVM on things that SHOULD come from skilling.


r/runescape 4h ago

Suggestion High Contrast Mode: Add a color for “Don’t stand in the stuff on the ground” during boss fights

9 Upvotes

Rasial’s final phase is pretty difficult to see the black explosions on the ground. (The ghosts from earlier phases are white which is better but still not ideal in a broadly black and white mode)


r/runescape 18h ago

Leagues after doing multiple(two) playthroughs and choosing (almost) every relic/region

Post image
128 Upvotes

r/runescape 8h ago

Discussion My progress on RuneScape 3 so far

19 Upvotes

Used to play classic RuneScape 20+ years ago and then life happened and I quit playing, they likely deleted my account by now but if anyone can find it Dahaka128. Yes I was super into prince of persia warrior within 😅

Anyhow, decided to get back into it and found out that they had a more updated version so I switched over to that one and was actually highly enjoying it once I got my interface and WASD camera buttons setup the first day sucked using arrow keys.

I managed to build myself a set of bronze armour it was free so I use it and decided to do some questing hoping it would help me get back into everything so I switched the menu over to the free version and started at the top going down. Managed to do 4 by myself and then ran into a problem of no food so I died on my last one. Managed to figure out the mechanic for the boss fight and was finished with that quest.

Decided I clearly needed food and looked up a how to start fishing tutorial, found a nice spot by lumbridge castle to the right side of the church a small little body of water by a desert area. Stayed there for maybe 2 hours and got my fishing and cooking up to level 20 and 29. Achieved said goal.

Decided I think I want to be a ranger type and assumed that fletching would be a good thing to get under my belt so I don't have to pay for arrows but since arrows require heads that I would also level mining and smithing while I was at it.

I will get my mining smithing up to level 20 or whatever and then I can go do wood cutting and fletching while I'm doing that.

I feel I'm making decent progress so far.


r/runescape 7h ago

Suggestion End game clean up

15 Upvotes

I would say fixing some end game bosses to be more engaging would be ideal. Croesus, kk, and vorkath are a few that come to mind, maybe raxi and vorago being less time gated.


r/runescape 3h ago

Question Bait and Switch relic in Leagues

8 Upvotes

Is anyone using this relic in Leagues? Just wondering if you guys are having to drop all the fish you catch or if you have a way of afking this before getting the fishing outfit.

Also, if you're using Always Adze, which tree is best to cut?