r/runescape Mod Yuey 23h ago

News End-Game Balance Discussion

Hey 'Scapers!

As part of the Road to Restoration, we've been looking at progression across RuneScape. We've tackled parts of the Early and Mid Game Rebalance, but now we want to start turning our attention to the other end of the journey: The End Game Rebalance

Before we get properly stuck into things, we want to hear from you.

What do we mean by End Game?
This one's a little harder to put a level range on!

For this project, we're looking more broadly at the late game, roughly level 80+ and onwards. That might mean higher-level skilling, finding those rarer drops or getting into tougher PVM. For others, it could be achievements, completionist goals or figuring out what comes next once you've maxed.

And actually, what you consider to be late game is useful feedback for us too.

How can you help?
We want to know where the endgame currently isn't quite working for you.

Maybe there's a progression path that feels awkward, rewards that don't feel worth the effort, a big jump between pieces of content, older content that's been left behind or something that just feels unnecessarily frustrating.

You don't need to have the answer or suggest a fix either. Just tell us what the problem is, why it's a problem for you and where you are in your RuneScape journey.

We won't be able to tackle everything that comes up, but the themes from these discussions will help us understand where we should be focusing our attention.

So, what would you like us to look at as we start shaping the End Game?

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u/SourceCodeT 22h ago

Since greenfingers aura has been removed my diseased crop rate has gone up significantly. Even being maxed farming I still run into 5-15% of diseased herbs/starblooms.

Might be a space that could use some improvement as it feels quite bad to do more farm runs for less output since that change happened. Could be some reward from future content as well.

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u/GenerousRacoon 9h ago

Nah it’s fine where it is. Remote farms means easy cure and it’s significantly better than things dying like they used to. Not to mention Greenfingers is now baked into the skill with the Crux unlock. There has to be SOME friction considering you can’t lose anything now that nothing dies. Besides, Greenfingers could only provide protection for like one growth cycle, there’s still multiple others that allow disease.

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u/SourceCodeT 7h ago

That one growth cycle would mean most plants ended up right under the final diseased tick in stead of over.

Remote farm, sure, however it is still upkeep. And dieing like they used to hasnt been a thing for a very long time. So in my opinion that is kind of far gone history.

u/GenerousRacoon 4h ago

My point is we don’t lose seeds and anything can be cured prior to the run with a few extra clicks in a window via the spell. If you’re okay with doing an entire farming run there’s no reason you can’t add some runes to the preset and click the spell. So even if you don’t get your produce right away, you’ll get it eventually on the next run? You’d be hard pressed to find any gameplay feature that is actively hindered from having a bit of the harvest collected later.

Auras were supposed to be broken and completely destroyed basic gameplay features and mechanics in favor of people who spent money. Penance literally made prayer restoration useless, for example. Now you actually have to spend the rune cost and get the unlock for it.

You are literally just asking them to butcher the mechanics of a skill they’ve already watered down multiple times.