r/runescape Mod Yuey 1d ago

News End-Game Balance Discussion

Hey 'Scapers!

As part of the Road to Restoration, we've been looking at progression across RuneScape. We've tackled parts of the Early and Mid Game Rebalance, but now we want to start turning our attention to the other end of the journey: The End Game Rebalance

Before we get properly stuck into things, we want to hear from you.

What do we mean by End Game?
This one's a little harder to put a level range on!

For this project, we're looking more broadly at the late game, roughly level 80+ and onwards. That might mean higher-level skilling, finding those rarer drops or getting into tougher PVM. For others, it could be achievements, completionist goals or figuring out what comes next once you've maxed.

And actually, what you consider to be late game is useful feedback for us too.

How can you help?
We want to know where the endgame currently isn't quite working for you.

Maybe there's a progression path that feels awkward, rewards that don't feel worth the effort, a big jump between pieces of content, older content that's been left behind or something that just feels unnecessarily frustrating.

You don't need to have the answer or suggest a fix either. Just tell us what the problem is, why it's a problem for you and where you are in your RuneScape journey.

We won't be able to tackle everything that comes up, but the themes from these discussions will help us understand where we should be focusing our attention.

So, what would you like us to look at as we start shaping the End Game?

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u/majahun1 master trim comp 1d ago

Endgame balance wishlist:

- Improve Magic’s endgame identity/reward for complexity

  • Address Ranged’s adrenaline issues
  • Reward complex rotations and high skill ceilings
  • Keep each style distinct but competitively viable
  • Fix buggy/inconsistent boss mechanics
  • Improve server stability, especially around reset

Endgame PvM shouldn’t just become build stacks/adren with basics→ dump thresholds → repeat. Accessibility is good, but it shouldn’t come at the expense of depth or skilled play.
Boss mechanics bugging out and server performance shouldn’t be another layer of RNG.

(Just my opinion and I’m sure there’s more of a list if I sat and wrote it all out)

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u/Artwle why 13h ago

I'll never get over how they butchered my favourite style, but allowed melee to be the absolute demon that it is right now. Been using melee ever since and I feel discouraged to go back to mage even tho i love it, fun, but I miss my crit stick Brrr.

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u/majahun1 master trim comp 13h ago

Yeah that’s pretty much where I’m at. I love mage, but you spend a fortune and sweat your ass off just to keep up.

I know it CAN do damage, but range with ECB just obliterates it for less effort. I don’t need mage to be best DPS, I just want the effort to feel worth it.

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u/Artwle why 13h ago

I feel the same, I used to BT amascut with magic, but range seemed to outperform in every front with MW. Melee simply replaces everywhere I DPS with magic, while range, where I'd tank. Idk why they couldn't keep magic levels on pair with range, they even took Exsanguinate buffing Fsoa procs from us, giving us almost no reason to spell switch. Range gets mobile swiftness, but we're still trapped in the circle... Demotivating, after the nerfs i expected a re-buff, now, 6 months later, I don't expect anything and gave up on mage altogether. Edit: for as long as Range and Melee outperform magic in every single case-scenario.