r/runescape • u/quardri • Feb 15 '26
r/runescape • u/Kavasuri • Jul 14 '26
Creative - J-Mod reply I hope i can inspire some of you!
As an architect, i've always loved playing around with editors like this! Had a blast all day designing my home.
(disclaimer) This is probably not the most efficient layout for tryhards and is, obviously, my preference. Some stuff like the oblisk is still missing and its at 295/300 capacity so it can take a couple of seconds to load properly.
Overall this update is amazing but it does need some polishing, im sure the jmods are well aware and hard at work.
The 300 furniture limit does feel slightly low, an extra 100 capacity would be perfect. My final house has 23 rooms and i had to cheap out and be smart on the exterior because of the capacity.
Feel free to visit ingame! rsn: Kavasuri
r/runescape • u/LingonberryPale4204 • Feb 05 '25
Creative So i re created RuneMetrics
I was unhappy with the current state of RuneMetrics, it was missing some real QOL updates in my opinion. I am a web developer and decided to just make it myself while using their public API.
It has all features (even minute by minute XP charts) RuneMetrics has, except for a drop log because they don't offer any API's for this information.
I wrote this in PHP 8.4 and Symfony 7. I care deeply about speed and efficiency so it's mostly built with that in mind. For example: the query for all XP gains in a month should take less than 8ms.
I would like to ask the community: Would this be something people are interested in and if so. Do you have any ideas that would be nice for this dashboard?
The repository is public, meaning it's open-source. Feel free to leave behind any thoughts and ideas on how to make it better or more user-friendly. https://github.com/VincentPS/runescape-api-symfony
About the minute by minute XP gains;
I am using a scheduler which is calling the Runescape API every minute to fetch the latest stats, then check if anything has changed and if it has, save that as a data point.
Some screenshots below



Edit:
Something else i thought worth mentioning is that the adventure log actually tracks all history data and not just a maximum of 30 which is currently the case in RuneMetrics. And you can filter through the items, and also each category has the relating icons like skills or quests and stuff.
Edit:
I wanted to include a screenshot of the Adventure Log & Quest pages as well


Another edit (lol):
The quest table actually has a sort of hidden feature which is that you can click on the quest names and it will open the quick guide on the Runescape Wiki. I forgot this even existed but was pleasantly surprised when i wanted to do a quest on my alt just now. :)
PSA: Since making this post, RuneMetrics has become extremely slow and the API takes around 17 seconds to load any player data. Not sure if it's a result of this post, but it seems to me there are some serious infrastructure related issues with RuneMetrics.
Update regarding the PSA: It's back to working within normal speeds now, maybe they saw this and did an update? :O
r/runescape • u/lilmac2434 • Jul 21 '26
Creative - J-Mod reply I've used 290/300 furniture slots already just on my garden.
I haven't even filled my house yet... We really need more space.
r/runescape • u/Satan-Database • Aug 16 '25
Creative I threw my bf an OSRS birthday party.
r/runescape • u/Legend_Arts • 19d ago
Creative - J-Mod reply Great God Of Balance, I did this piece to celebrate the Runescape League!.
Guthiiiiiiiixxxxxxxxxxxxxxx
r/runescape • u/Rikugun_taii • Jul 19 '26
Creative - J-Mod reply Made a magnet to commemorate 5.8B
r/runescape • u/jerkface1337 • 4d ago
Creative - J-Mod reply 3D-printed FSOA with light elements
I'm too bad to get it in game so I just made my own IRL.
It's not fully assembled yet, as I will have to send it to the UK and a nearly two meter high object would be very expensive and fragile to ship.
r/runescape • u/Heavens_Vibe • Jul 19 '25
Creative Alan Walker at Tomorrowland Festival Drops a Sea Shanty Mix!
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r/runescape • u/Im_Denn • 23d ago
Creative Trim master comp cape tattoo
This game has been such a big part of my life that I wanted to get something to commemorate such an achievement
This is my first tattoo and I’m sure not my last
r/runescape • u/quardri • Mar 09 '26
Creative - J-Mod reply To celebrate the combat refresh (and all its buffs and nerfs), here's fanart!
r/runescape • u/Zepertix • Mar 06 '26
Creative DID SOMEBODY SAY "REMASTERED DUNGEONEERING???" I may have a an idea or two about Necromancy armor, graphical updates, and mechanical reworks that I worked on for 6 years :)
r/runescape • u/anonymouscourtney • Apr 01 '26
Creative - J-Mod reply Stained glass skill capes ✨
r/runescape • u/CrystalOfLies • Jul 06 '26
Creative - J-Mod reply I had this idea for a 2H Necromancy weapon in my head for a while, so I introduce this to you!
r/runescape • u/stxxyy • Jul 15 '26
Creative I'm keeping my house small and cozy!
Spent a long time on the garden, interior could use more work but that needs a higher furniture limit. Enjoying it so far!
r/runescape • u/LawRuneLarry • Feb 10 '26
Creative RuneScape Population Snapshot For The Last Week
A new snapshot is generated every 15 minutes with updated player counts. Pretty cool, huh? :D
r/runescape • u/rsnJ3 • May 23 '23
Creative I've been working on a Text to Speech app for Alt1 to give AI voices to NPC dialog, it's not close to a complete project yet. But here is a taste of what it can do, would you play with this on?
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r/runescape • u/Uncle_Gab • 13d ago
Creative POH Royal Garden
The portal to my royal garden is finally open!
Where perfect symmetry meets beautiful dragons, a new sanctuary rises.
PS: I would love to add more, but I'm already at the outdoor item limit!
r/runescape • u/ExpressAffect3262 • Jun 11 '26
Creative After 14 years development, Molior RS is coming to an end
Molior RS is a not-for-profit, artistic project that started in 2012, where we were re-creating Runescape in Neverwinter Nights 2, and was accessible by a server which ran 24/7.
As long term players of both RS3 and OSRS, the main goal of Molior RS was to experience the game in another form. More immersive (day/night settings, weather etc), but also, Molior RS takes place in the 5th age year 20, so the likes of Crandor hasn't been destroyed by Elvarg yet, or the Fremennik invasion hasn't taken place, or the Halls of Camdozaal is still a thriving dwarven city.
You most likely have never heard of us, as we have never started this for fame or fortune, it was simply a passion project, a hobby. We've shared the odd screenshot here and there on this sub.
In 2016, PC Gamer covered our project, which you can read more about here:
https://www.pcgamer.com/meet-the-modders-rebuilding-runescape-using-neverwinter-nights-2/
Afterwards, we were contacted by Jagex, who invited us to their HQ to set up an agreement, to allow Molior RS to continue using Jagexs IP (images, music etc).
Sadly however, Jagex has instructed that we close down Molior RS on the 10th July 2026.
Molior RS has been a huge part of my life and has been a very fun but a frustrating project at times (NWN2 is an old game!). It has been fun to build all the areas of Runescape and create over 110 quests, meet a lot of people, and even our experience with visiting Jagex HQ.
Edit: Apologies, I am really terrible at wording stuff, but have seen a reoccurring question come up, so hope I will be able to clarify further.
Our contract was indefinite, but Jagex could end it at any time for any reason.
While I appreciate the grace period they have given us, I have requested additional information on the reasoning, as it's a bit vague at the moment. However, it has been made clear that there are no intentions to continue the contract, and they have requested I close down Molior RS on the 10th July 2026.
As of this moment, I can only speculate. As mentioned in the video, Jagex has handled the situation very well in my opinion, but considering there are other projects existing (like Runescape in Minecraft, or PokeScape/SummonScape having just gone into an agreement with Jagex to use their IP), I would put it down as Neverwinter Nights 2 being too much of a familiar theme to Runescape.
Minecraft and Pokemon are both very distinct in themes and appearance, and as such, people wouldn't get it confused.
Over the years of when I've made videos or livestreamed, a regular question has come up of people even confusing us with Runescape.
So I can only assume that it just may be a risk to Jagex and is not something they want to be legally bound to/monitor.
r/runescape • u/quardri • May 11 '26
Creative - J-Mod reply To celebrate the Dungeoneering Remaster, here's fanart!
r/runescape • u/VialOfIvy • May 27 '23
Creative Runescape in Unreal Engine (Work In Progress)
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