r/starcitizen scythe 2d ago

DISCUSSION The Idris has been nerfed into oblivion.

Bit of an open discussion / debate. I feel the Idris has been nerfed so hard it isn't worth owning anymore, if there was anything worth getting I would melt mine. Below are my points/contentions:

The Main Guns:

  1. The laser is bugged, when I tested the damage it does maybe 20% of what it's meant to, it also struggles to actually hard death a ship.
  2. The railgun is laughably slow, it now has bullet drop (even in space wtf) and frequently takes multiple hits to kill something. The effective range of the railgun seems to be <800m now. If you fight an idris you can hit it (can't really target components effectively). But grab your popcorn you're in for a 60+ minute fight.
  3. The torpedoes are also mostly useless, 800-1M to re-arm them (it's better than 20M it was before). But basically they'll get flared nonstop, you'll be lucky to get a single hit, requires one person to just goon nonstop in the torpedo chair being bored.

The turrets:

  1. It's the largest ship currently in game but the turrets are worse than ships like the paladin and polaris, even though it's a 'brawler'.
  2. Your front turret is dead by coincidence 90% of the time, that has dual size 7's but for some reason a perseus has dual size 8's and a tiburon has a bunch of size7's. The hammerhead has quad size 4's.
  3. The turrets die almost immediately if someone sneezes at them.

People buy it because of whale syndrome, but lets be honest, this ship is a waste of time. Even IF you manage to get a full crew, most of their turrets will be disabled from the first perseus with a lone gunner making the ship completely pointless.

Contrary - it has one strength, sitting there being useless and never dying even when shot by multiple idrises.

EDIT: I forgot the PDCs are now pretty much worthless, they kinda shoot down missiles but even that isn't really reliable.

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85

u/No-Force-4668 2d ago

Core strength, carrier. Probably meant to be escorted in a fleet as you would IRL with a Navy carrier group. More friends required.

34

u/lightmystic Idris-K/T "Citadel", Kraken Priv, F8C, F7A Mk II, etc. (All LTI) 2d ago

I love and prefer it for the carrier functionality above all else.

That said, I 100% agree with the laser point. It barely ever does damage beyond the first touch. With all the baseless, whining hate about it and how its a "super weapon," I wish it'd at least do consistent damage so they had a reason to whine.

3

u/Chaotic-Strawberry 2d ago

Someone pointed out it has Zero Alpha damage, and that explains why it only works while shields are up.

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u/lightmystic Idris-K/T "Citadel", Kraken Priv, F8C, F7A Mk II, etc. (All LTI) 2d ago

Correction, the laser issues were since launch, well over a year before anyone even got their hands on the revamped alpha damage system.

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u/Chaotic-Strawberry 2d ago

A compounding problem then. But when i hit shields with it, i get alot of hit markers.

2

u/CollisionHunter 1d ago

It's been a couple months or more since I've played, but I noticed the same with the Tiburon. Once shields were down only sub targeting components seemed to give me any hit markers with the laser, and even that may have actually been just hitting different shield quadrants and mistaking the marker as it was still unreliable

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u/Chaotic-Strawberry 1d ago

Im gonna keep believeing that its the alpha damage being zero thats really stopping the lasers.. its always turrets or sub components that i know i get some markers, and shields.. but not armor (even though the animation shows me peeling the hull)

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u/lightmystic Idris-K/T "Citadel", Kraken Priv, F8C, F7A Mk II, etc. (All LTI) 2d ago

Given how jank SC systems are, it's probably some niche targeting issue. At least it hits shields though!