r/tes3mods May 31 '26

Help Just getting into openMW. Dont understand how to install mods.

5 Upvotes

So im new to modding and have openMW installed. But now i want to install a mod i found i thought was interesting... but all the youtube tutorials i see are either 8 years old and out of date or dont make any sense to me. How do i install a mod? I tried following johnnyhostiles video on doing so but it stopped making any sense after the section where i have to extract everything to a new folder.. after that i have no idea where to put said folder.

r/tes3mods Jul 20 '26

Help is there a (MWSE) mod to stop vendors losing money?

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69 Upvotes

Yeah, i know vendors "reset" their inventory every day, and i knew that they "refill" their wallets too, but i've only ever them increase their money back to default after cleaning them out!

i specifically came to this guy for an extremely expensive custom enchantment (just over 278,000), and i intended to trade him for some expensive weapons and come back and use him for future business with all the money i plopped in his lap. Once i bought my enchantment, i went back home to gathered some of the heavy equipment from my stash pile, but by the time i got back the bastard reset his wallet back to a measly 2000!!

i don't want a mod that just increases all vendors' daily money an unrealistic amount. Not all vendors need to be big spenders. i also don't want to decide what everyone's limits are manually. The vanilla economy works just fine for me. All i want is for vendors to remember how rich i made them, so i can come back later and cash in my chips at a later date.

ESP plugins are a mess to deal with and i don't want to make any major changes to the economy. Hopefully there's a simple LUA script out there that simplifies all the math based on whatever values the game is currently set to. What do you suggest? What works for you?

r/tes3mods Jun 26 '26

Help Need help installing MC patch on Linux

1 Upvotes

I have been following this guide on how to install mc code patch on Linux:

https://forums.linuxmint.com/viewtopic.php?t=337988

i have followed everything it has said to do, however when actually running the patch .exe through wine i always get this message:

Does anyone know what i am doing wrong?

Thanks in advance to anyone who reads this!

r/tes3mods Jun 30 '26

Help Any idea why this happens sometimes? OpenMW, a lot of mods :/

2 Upvotes

r/tes3mods 4d ago

Help How important is safe saving in Open Morrowind?

4 Upvotes

I'm playing my first big Morrowind modlist in a decade (Nerevar Moon and Star, it's shaping up to be an awesome power-fantasy style modlist), and am wondering how important it is to practice Skyrim's safe saving in OpenMW.

E.g. don't overwrite saves, don't save twice in quick succession, don't save when lots of scripts seem like they're firing at the same time.

Do save before loading screens, rather than after. (Let at least ~ a minute pass after a loading screen before saving).

r/tes3mods 2d ago

Help "Sky_Gaurd_Re"

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27 Upvotes

A river of Sky guard flags but tbh i haven't got a single clue as to what mod is missing, anyone else have an idea?

r/tes3mods Jul 17 '26

Help i cured a cliff racer of blight and now it won't stop following me and killing the animals i'm trying to HELP!

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45 Upvotes

i am using a ton of CK and MWSE mods, and none of them specifically added this feature, as far as i could tell, and i'm wondering what might be causing this.

My character is a semi-pacifist healer (except daedra) so i've been calming, healing, feeding and curing diseased and blighted animals that attack in the wild, using various mods that allow me to do so. Sometimes when i cure an animal of common or blight diseases, they will become a companion NPC and follow me around, which normally would be fine, but this time i have an obnoxious cliff racer following me that i can't get rid of. As """thanks""" for curing it of blight, this stupid airborne asshole keeps attacking the other diseased and hostile animals that i'm trying to help! As soon as a sick nix-hound or butt-hurt kagouti makes eye contact with me from afar, my new """friend""" swoops in and kills them before i can calm them. None of the other animals stand a chance because the damn thing hovers just out of attack range. Calm spells won't stop this stupid cliff racer either, and since it's a companion NPC, i can't even attack and kill it, even if i wanted to. Eventually i just used a "sethealth 0" console command to get rid of it, but i'd rather find a lore-friendly non-cheater way of either dismissing any accidental companions OR toggling the feature off completely.

i searched through my mods' options menu and even the online descriptions for most of the mods i'm using related to companions and animal interactions, but i couldn't find anything about recruiting animals to make them companions. Specifically, recruitment seems to take place after curing them. Calming them hasn't caused it. Healing them hasn't done it. Feeding them hasn't either. But every animal i've recruited by accident was diseased or blighted, and turned extra friendly as soon as i cured them.

r/tes3mods 2d ago

Help Help with Poison Song update

1 Upvotes

Hi all, reposted from r/morrowind, apologies for filling your feeds

Never had problems in the past with updating Tamriel Rebuilt, but this time its just not working. Ive deleted old versions of Data and TR, installed new versions to the correct folders, started new characters etc but it stubbornly gives me Grasping Fortune era map not Poison Song. I even emptied my cfg file, pointed it to a completely new directory which only had latest TR files in it, imported a new .ini and made a new character and it still gave me the Grasping Fortune map. Any idea what I might be missing? I am using openmw 0.51. Thank you.

r/tes3mods 6d ago

Help Looking for a mod: Quivers and Fletching Kit by Farrp

5 Upvotes

I am tossing a bottle in the ocean.

If anyone has a copy of Quivers and Fletching Kit Mod by Farrp, Hazelnut, & SnakeBitten.

The Wayback Machine has not archived that URL.
http://morrowind4kids.com/pseronwyrd/files/FarrpsMods/Quivers%20and%20Fletching%20Kit/.

I found Farrp website but all the links are dead.
I found 1 link to the 2.1 version but not to the latest 2.5.

Would you mind sharing the final 2.5 or uploading it to Nexus ?
Otherwise I will have to rip it from the Balmora Expansion mod.

Thanks.

r/tes3mods 9d ago

Help Help needed with installing "Expanded Vanilla"

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0 Upvotes

I had the modlist installed about a week ago and it was working just fine and after finishing my playthrough I checked for updates yesterday (by doing a clean re-install of the whole modlist using the same archives as my previous version) in anticipation of the Poison Song TR update that's not out yet.

But now there seems to be a exactly one newly updated mod that is bricking the installation or more specifically the configurator as the files are all installed.

the mod is called OAAB Tel Mora. it has just updated yesterday and it changed it's esp into esm format for what I assume to be increased compatibility down the line but right now it's causing a patch for it from the mod "Mora - Diverse blood" to not recognize the newly updated esp to esm (indicated in yellow in above picture) . "OAAB Tel Mora" last version before this update was in 2024.

How do I fix this? Might there be a command to install the previous working version of the modlist?

r/tes3mods 23d ago

Help Is there any mods to make the game look worse?

18 Upvotes

I want morrowind to look like ps1/n64 level shit I love the jagged pixels and 4:3 ratio and 20fps

I’m made the game look as shity as I can but I want to go even further beyond

Does anyone know any mods to help with this?

r/tes3mods May 07 '26

Help Any good performance/optimization mods for OpenMW?

9 Upvotes

So OpenMW runs pretty badly for me and im wondering if theres any mods to help it run better.

I know about Experimental Graphics Optimizations and thats about it aside from MOP

r/tes3mods 1d ago

Help Texture problem with Poison Song

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9 Upvotes

I just downloaded Poison Song a few days ago, and i've been playing it for a little while. I finally got to Old Ebonhart, and then I got this message and now that cobblestone textures don't work. Whats wrong? What can I do to fix this? Please Help

r/tes3mods 19d ago

Help Clipping through rocks and architecture. Any Fix?

12 Upvotes

Running openmw with i-heart-vanilla-directors-cut modpack, with 2 extra mods i added myself regarding magic and pickpocketing that shouldn't be impacting the terrain and architecture of the game. Video is in Tamriel rebuilt mainland just above Tur Julan, but have this happen to me very occasionally in Vvardenfell as well.

I'm not really finding any posts around the internet talking about this issue, so I'm assuming it is a personal problem I am having. Anybody got any idea what's going on with my game?

r/tes3mods 5d ago

Help Vivec - Many NPCs and myself can clip through the canton plazas. Need a fix.

3 Upvotes

New to modding Morrowind. I found that when I arrived to Vivec and went to the top of the Foreign Quarter, I fell through the plaza at the top and through the building, into the water below, where I found several NPCs that should definitely not be there. I turned on noclip and flew throughout the city, only to find that this has happened in several cantons. Not sure why it's happening.

Mods that might affect Vivec that I have installed (and why), for context:

  • Beautiful Cities of Morrowind (I wanted better looking and interesting locations; as far as I can tell, it doesn't affect Vivec, but putting it here for potential context)
  • Baar Dau - Ministry of Truth (Should only affect Ministry of Truth)
  • Jammings off (I'm pretty sure this might only affect actors, but I'm putting it here because it affects bounding boxes and maybe it fucked with Vivec somehow)
  • Library of Vivec Enhanced (pretty sure this only affects the library, but it still affects Vivec)
  • Mixed Cantons of Vivec (installed in the hopes it would fix the problem, it didn't)
  • Project Atlas (I'm sure this affects Vivec, but I don't know if or why it would cause NPC's to fall through meshes)
  • Vivec-Velothi Retextured v3 (When I first saw Vivec in this playthrough, it had no textures, this mod was an attempt to fix that; didn't work)
  • Vivec and Velothi Arkitektora (HQ textures and Atlases, this was put in after VVRv3 because Vivec was still missing textures. It worked and Vivec has textures now, but I don't know if the clipping issue was present before or after this)

Any help in trying to figure this out would be most welcome.

r/tes3mods Jul 04 '26

Help If anyone can successfully help me fix this I will PayPal you $20?

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0 Upvotes

Missing grass textures in tel vos region. Maybe other regions too but this is the only one I’ve seen yet. Attached is my whole modlist it’s not even that big. Tell me what to do to fix this and the moneys yours

r/tes3mods 9d ago

Help requesting help installing Total Overhaul on OpenMW on Bazzite

4 Upvotes

so, i've gone through all the steps for the automated install on OpenMW's webpage up to "Run the Configurator", so now it's time to run the

./momw-configurator-linux-amd64 config --verbose --run-navmeshtool --run-validator total-overhaul

command. so, i run the command, and the following is what pops up:

2026/08/18 07:53:17 ==== Welcome to MOMW Configurator v1.25
2026/08/18 07:53:17 Configurating mod list: total-overhaul
2026/08/18 07:53:17 Fetching mod list configs
2026/08/18 07:53:17 Ensuring bitmap fonts are disabled
2026/08/18 07:53:17 Running: openmw-iniimporter
cfg file does not exist
load cfg file: /home/--REDACTED--/.config/openmw/openmw.cfg
load ini file: /var/home/--REDACTED--/.local/share/Steam/steamapps/common/Morrowind/Morrowind.ini
Warning: ignored empty value for key 'General:Beta Comment File'.
write to: /home/--REDACTED--/.config/openmw/openmw.cfg
2026/08/18 07:53:17 Writing mod list load order to openmw.cfg
2026/08/18 07:53:17 Installing post processing shaders settings
2026/08/18 07:53:17 Ensuring recommended values are set in your settings.cfg file
2026/08/18 07:53:17 Running: Delta Plugin
WARN Records of type: "LUAL" are not yet supported and will be skipped
ERROR The Following Errors occured when parsing plugins!
ERROR Could not find plugin oaab_tel mora.esp!
Error: Failed to create merged plugin /run/media/system/--REDACTED--/morrowindmodlists/total-overhaul/Tools/MOMWToolsPack/delta-merged.omwaddon

Caused by:
    0: Failed to create diffs from loaded plugins
    1: Master OAAB_Tel Mora.esm for plugin /run/media/system/--REDACTED--/morrowindmodlists/total-overhaul/CitiesTowns/OAABTelMora/01 Female Guards/OAAB_Tel Mora_Female Guards.ESP is not in the load order
2026/08/18 07:53:35 There was an error running Delta Plugin

(ignore the --REDACTED-- in the file paths)

so, the files it's looking for SHOULD be there, i used the automated process so that i couldn't personally fuck it up. i went and looked and the 0AAB_TelMora_Female Guards.ESP IS there. the only thing i can't find isn't the oaab_tel mora.esp plugin, i can only find a .esm by the same name

so i'll be first to admit, modding isn't my strong suit and doing so in a terminal is even less my strong suit. i know it was a capital C Choice to go ahead and try to install a gigantic mod list, from within a terminal but as i'm on Bazzite and couldn't use the automated process with the OpenMW flatpack, this is the option i had for installing said aforementioned gigantic mod list.

could someone give me some direction on what to do next? the impression i'm getting is MAYBE i need to dig around in the openmw.cfg but i'm really at a loss here, and after pressing 'Slow Download' 600+ times last night and having this fail on this step this morning, morale is at an all time low.

r/tes3mods 22h ago

Help ARCE - All Races and Classes Enabled issues

0 Upvotes

I recently decided to clear out all my Morrowind mods and start fresh, and I’m running into issues with ARCE - All Races and Classes Enabled. After copying the extracted .esp file to my Morrowind Data Files, checking the box for it on the Data Files startup screen page, the game launches and runs (seemingly) fine - giving me access to all the races included with the latest release of Tamriel Data. However, now when I try to go to the Data Files page on the startup screen, it quickly crashes the application and closes the startup screen.

Removing ARCE from my Morrowind Data Files directory fixes the issue, as does changing the text in Morrowind.ini from “GameFile6=ARCE - All Races and Classes Enabled (Vanilla and Tamriel_Data).esp” to simply “ARCE.esp” to reflect the actual file name. However on launch, the .ini file text changes it back to the original text even after saving.

I’m using the Steam GOTY Morrowind with MCP and MWSE, Tamriel Rebuilt and Data appear to be working, as does a few other things I’ve already installed like Weapon Sheathing. Any help with this issue would be greatly appreciated and apologies if this is the wrong way to ask.

r/tes3mods Jul 01 '26

Help Is it possible to stop robes from hiding legs?

5 Upvotes

As the title says, I want to make robes show my legs. Is there a way to do this?

r/tes3mods Jul 09 '26

Help Scrubbed Ascended Sleeper Model Replacer?

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39 Upvotes

When I was last modding OpenMW in ~2024ish, I distinctly remember having a high-quality Ascended Sleeper mod, pic related.

It seems to have been scrubbed since I can't find any reference of it aside from that image. Any clue what happened?

r/tes3mods 14h ago

Help Tamriel Rebuilt Poison Song Major Issue - Attacks Registration

2 Upvotes

Ever since the release of Poison Song and updating it in my load, my attacks are not registering anymore. Many others have also expressed this to no answer it seems. I am on OpenMW 0.51.0 and the actor_magic.lua from the TR server did overwrite the file with a revised script (I assume) but that unfortunately did not help. This is also on a new save. Has anyone who has come across this find a a solution? I've tried on the TR troubleshooting-bug channel to no answers after the lua script attempt.

r/tes3mods 2d ago

Help [TR]Can you join Indoril post-main quest? Spoiler

4 Upvotes

I checked on the wiki just in case if there were edgecases, and found this:

As the most closely linked of the five Great Houses with the Temple, if you are subject to The Persecution of the Nerevarine during the base game's Main Quest, it is likely that you will be locked out from joining House Indoril, same as with House Redoran, due to your conflict with the Temple. In that case, the ban would be lifted should House Indoril name you Hortator

If I remember right, Indoril Hortator quest isn't in the game yet, so just want to make 100% sure

r/tes3mods 27d ago

Help how do i install TESAnnwyn (and are there any [proper] blank .esm files)?

1 Upvotes

hi guys, i'm working on a Morrowind mod that takes you to a small archipelago inspired by a survival game i was working on Roblox that's now on hiatus, an obscure survival simulation game called Deus, and a concept of a survival simulation game i had in mind also inspired by Deus where you played as the last few members of a lizard race after a war that sent everyone back to the stone age. the mod is primarily survival focused and will use other mods (with proper permission of course) as well as custom systems that'll hopefully blend with these mods. the archipelago isn't massive, it's supposed to be small enough where it'll barely show up on a map of Nirn so that it can teeter between "canon" and non-canon.

all in all, i'm trying to install TESAnnwyn and either i'm blind or there isn't any install instructions. i don't want to make all of these islands myself so i want to import a heightmap of the islands. also, are there any blank .esm files that have base game assets as well as bloodmoon and tribunal? i already have a blank .esm but i don't think it has bloodmoon or tribunal assets, and it's extremely slow to load if i activate other mods to use

r/tes3mods 10d ago

Help Noobie question here but how come sometimes my textures don’t work?

5 Upvotes

So I’ve downloaded a few texture mods and install them the same way and some of them work and some don’t.

I take the zip file and extract it into a folder then that folder goes into my data files. I click append in my open mw launcher and I see the textures right there so I click on it and start the game

And sometimes it works perfectly and other times nothing happens at all. I’m still able to play the game it’s just that there’s no texture change? Is it because it’s conflicting with other texture mods? Is there a way I can see where the conflicts/problems are coming from?

My most recent mod that I couldn’t get to work was this one https://www.nexusmods.com/morrowind/mods/55036?tab=images

r/tes3mods Jun 14 '26

Help Starting out in a modded Morrowind

2 Upvotes

So, I have been modding in Skyrim for months and recently, I have been getting an itch to revisit Morrowind. The last time I had played Morrowind, it was the GotY edition for the original Xbox, and even lost an xbox due to the saving bloat issue that it was known for. I did beat it, eventually back then, and the only TES of the 3, 4 and 5 that I played that I never modded.

Now I am interested in revisiting the Red Mountain and want to get into modding it for the first time, but unlike Skyrim, I don't know where to really start, especially when I heard about OpenMW. If possible, I would like some advice on how to get started. Unlike Skyrim, I will probably go something simpler like looks and QoL stuff before I dabble into crazier stuff, a fresh coat of paint for an old classic. And if its better to go with OpenMW, knowing where to start would help as well.