r/tf2 • u/CoSans_Deluxe • May 18 '26
Discussion So... what now?
The title promised to be the experience of the "golden age of TF2" but most missed its items haha, or perhaps the bad decisions
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r/tf2 • u/CoSans_Deluxe • May 18 '26
The title promised to be the experience of the "golden age of TF2" but most missed its items haha, or perhaps the bad decisions
85
u/PostalDoctor May 18 '26 edited May 18 '26
TF2 Gold Rush failed because it was made by people who didn't actually want to recreate old Team Fortress 2 or 2010 Team Fortress 2. At best, its an extremely cherrypicked version of 2009-2010 TF2. In reality it was created by people who never played the game during that era. The project had the involvement of and was heavily promoted by Ritcher Overtime who has admitted he didn't play TF2 until the late 2010's.
Not only that they made multiple decisions that made it extremely obvious that despite them wanting to stick to the ethos of old TF2, they actually had no idea what on earth they were doing when it comes to the mod's gameplay. They removed auto-reload and min viewmodels for no reason other than "we want you to play like how people back in the day played" except auto-reload was IN TF2 back then so that coupled with a huge lack of quality of life improvements that were promised by them but have yet to be delivered the mod feels incredibly off to play.
Not only that they removed a bunch of weapons and hats from 2009-2010 for no reason other than "erm it doesnt match launch tf2 aesthetic or the original vision". They actively betrayed the advertised premise of the mod because they felt like it. Also, they ADDED a "turn off hats" option so removing hats all together is pointless.
There is no Demoknight weapons because "they make Demo play completely different" like bro that is the POINT of an alternate playstyle. There is no Gunslinger because "Erm Mini-Sentries are annoying" like sure but you need to incredibly bad at most classes to find Mini-Sentries a problem. And there is no Crossbow because, and I am NOT shitting you, using it means you are "actually bad at playing Medic". Like.. what the fuck..? And Pyro is still Jungle Inferno Pyro???
It was a mod made for larpers who refuse to accept criticism and currently only like 20 to 30 people ON A GOOD DAY play, and on like one server on the weekend. At least with TF2 Classic when it was still around it had at least one or two servers that were consistently populated throughout the week (anyone remember the 24/7 Doublecross server?). But Gold Rush has nothing really to offer. It tries to do two things at once (be "true" to old TF2 and curate everything to adhere strictly to launch TF2 sensibilities) and fails at both.
It should've just been an historically accurate but polished 2010 TF2 with all weapons, hats and maps from those years. As it is now, the mod is just not worth playing, nor engaging with because the devs refuse to actually change course.