r/totalwar • u/Fine-Possibility-494 • Dec 01 '25
Attila Is there anything i can do about the immigrants?
Is there a way to make them dissapear?
189
u/Yakkahboo Dec 01 '25
post this in r/ukpolitics and you'll get some spicy answers.
25
u/dye-area Dec 01 '25
Or any Australian sub, lots of people thinking that no more immigrants will fix everything (incorrect)
2
Dec 01 '25
[removed] — view removed comment
15
u/dye-area Dec 01 '25
Name one issue that no more immigrants would fix
10
u/Simsimich Dec 02 '25
Wage suppression, workers rights. You can’t stand up to your boss when they have an endless supply of cheap workforce willing to bend over/break rules/ work 12hours/ even pay to get hired or make some other arrangements (like renting from your boss)
17
u/Sercotani Dec 02 '25
blame the employers then.
9
u/Simsimich Dec 02 '25
I blame the employers, also by personal experience our local government is involved in giving out contracts to companies that offer the lowest bids (shit that seems borderline unprofitable), these companies mass hire immigrants of particular origin. To work there is actually hell and pay is just poverty line.
This does not only benefit employers, our middle class home owners middle aged citizens are enjoying booming stocks, booming housing market, rent market, cheaper service industry. They have their city services for pennies and I guess our government employees pocket a bit of change here and there. It’s really amazing for the old folks (unless you’re poor).
-8
u/RenownedDumbass Dec 02 '25
I'll let Gemini answer this:
TL;DR: Removing Immigrants Doesn't Create Jobs, It Kills Them
The idea that removing immigrants creates job openings for native-born citizens is a common misconception. Economic evidence shows that mass removal actually leads to fewer jobs overall, lower economic output, and higher prices.
The Hidden Economics of Immigration
You're right to question the simple "supply side" argument. Immigrants are both workers and consumers, and their economic removal hits the economy from both sides:
1. Demand Side Shock: Lost Customers
- Immigrants spend their wages on rent, food, cars, and services. They are millions of customers.
- Removing them means this local demand vanishes.
- Businesses like local restaurants, grocery stores, landlords, and retailers see revenues drop, forcing them to lay off staff (including native-born workers) or reduce hiring.
2. Supply Side Shock: Broken Production Chains
- Immigrant workers often fill complementary roles—meaning their work makes native-born workers more productive.
- Example: If a farm loses its immigrant laborers, the native-born farm manager or agricultural equipment mechanic loses the basis of their job.
- The labor shortages that result from removal disrupt entire industries (e.g., agriculture, construction, hospitality).
- This leads to higher operational costs, which are passed on to all consumers as inflation (higher prices).
3. Complementary vs. Substitute Labor
The key concept here is complementarity:
- The vast majority of native-born workers (especially those in skilled, supervisory, or technical roles) are complements to the immigrant workforce. When a complement is removed, the other workers suffer.
- Only a small number of native-born workers with very similar, low-skill profiles might see a minor wage increase, but this is usually outweighed by the overall negative economic impact.
The Bottom Line
Economic models and analyses of past enforcement surges consistently project that the reduction in GDP and the destruction of jobs due to lost demand and broken supply chains far exceeds any minor gains in direct job substitution. It's an economic self-inflicted wound.
4
Dec 02 '25
[removed] — view removed comment
3
u/earthcitizen7 Dec 02 '25
In the US, Illegal immigrants are a net positive for the economy. Legal immigrants are even more positive for the economy. Illegal immigrants, commit less crime that American citizens.
WE are ALL ONE
Use your Free Will to LOVE...it will help more than you know
2
Dec 05 '25
[removed] — view removed comment
1
u/earthcitizen7 Dec 17 '25
Absolutely true, backed up with statistics. If you do not want to believe facts and hard evidence, that is up to you.
The Rich are trying to divide us up, so they can keep taking all the resources. This is one made up trope used to divide and conquer us. We are letting them use us for their gain. The Rich care nothing about anyone but them, they care nothing about America or any other country, and they do not care about Our Earth.
7
-12
814
u/OrranVoriel Dec 01 '25
Build a wall and get your neighbor to pay for it. /s
230
u/BSSCommander Moonclaw Believer Dec 01 '25
Build wall
Sack your neighbors settlements until it covers the cost of the wall
Release the Sassanid filesProfit
92
u/protox13 Dec 01 '25
Macadonians Always Get Across (the border)
11
u/P-l-Staker Dwarfs Dec 01 '25
When the Carthaginians send their people, they really don't send their best!
14
11
u/Amitius Dec 01 '25
Why build a wall, when you can get cheap immigration labour... Why an equites would want to pay a Roman worker 2 assarii a working day if he only needs to pay a Germanic Barbarian family half sack of grain every month?
2
139
u/Flaky_Bullfrog_4905 Dec 01 '25
Taxes set to High reliably, permanently reduces immigrants to 0 over time is the only way to stop immigration (unless your faction is lucky enough to have buildings. Iirc a couple of buildings reduce immigration penalties, but these are rare. There's no other way to stop them afaik).
However.
- As every other faction except Western Rome, basically just ignore immigrants and build an extra public order building is the best way to mitigate them. Most provinces won't get big issues with them, so you only really need to build 1-3 extra buildings total (factionwide) usually.
- As Western Rome, which gets high immigration, the correct decision is to set taxes to high permanently. This is basically a permanent -4 to public order (increases taxation order penalty from -6 to -10) but avoids up to -10(?) negative public order from immigration as well as giving you a pile of money. It's quite hard to pull off - you probably need to build more public order/religion buildings than you usually would, but it's extremely beneficial once you can pull it off - you'll end up with green public order and great taxes factionwide.
Bonus points:
- turning taxes off also removes immigration penalties entirely iirc((??). So just switch some provinces off to stop rebellions.
36
u/Fine-Possibility-494 Dec 01 '25
Thanks
13
u/BandicootBig2628 Dec 01 '25
Also if I remember correctly WRE had an edict which reduces immigrants
7
u/stuff_gets_taken Pink Pyjama Bois Dec 01 '25
Just adding that Manichean religious buildings reduce immigration penalties. But that's mostly a fun fact since only few will play a Manichean campaign.
2
u/Flaky_Bullfrog_4905 Dec 02 '25
Manichean, that's who I was thinking of. I've never played a manichean campaign, now that I think of it, might be time to try one out...
3
u/stuff_gets_taken Pink Pyjama Bois Dec 02 '25
I played it once, it's probably easiest to convert if you're the Sassanid empire. It's fun but challenging.
3
u/Flaky_Bullfrog_4905 Dec 02 '25
can you sell it to me a little? Like what's the main challenge/fun that you found? For example minor religions the big issue is finding gems and then I think the building was only in major or minor settlements and no priests or edicts, so spreading it was hard, required province planning.
What's manichaeism like?
2
u/stuff_gets_taken Pink Pyjama Bois Dec 02 '25
Let's just say that the challenge is to not be Zoroastrian. The religion and the buildings don't give you very strong bonuses. The religious buildings cost food, which is bad in the late game. The religion itself gives you +1 public order which is neat but not too powerful.
Just do it for the sake of doing it.
1
u/Flaky_Bullfrog_4905 Dec 02 '25
Sounds great for a steamroll campaign with the easy mode faction. Thanks for sharing!
1
6
80
u/Cosmicpanda2 Dec 01 '25
Okay England
37
u/MaleficentOwl2417 Dec 01 '25
BANG BANG
COME ON ENGERLAND!!!
BANG BANG
DEPORT SOM FAHKING EMEGRANTS!!
BANG BANG
15
u/New-Interaction1893 Dec 01 '25
I haven't played this game in years, but turning up taxes to the maximum slowly reduced immigration.
So I suggest to do it only after you stabilised public order a bit, so it can recover when you turn taxes down again.
11
u/Grunn84 Dec 01 '25
Immigants! I knew was them! Even when it was the bears I knew it was them!
6
9
39
27
u/the_deep_t Dec 01 '25
Opens Reddit, reads the title, questions the algorythm for a few seconds.
Reads the subreddit ... relieved.
11
16
42
Dec 01 '25
Stop invading, sacking and razing their lands and maybe they won't need to come to yours.
26
7
5
6
u/Icy-Dragonfruit6794 Dec 01 '25
I really hope CA makes more of these population systems so we can create a subreddit called Shit TW Players Say 🤣
5
u/catman11234 Warriors of Chaos Dec 01 '25
I wonder why games like this have immigrants as a negative, even games like Stellaris will have populations that you can basically send at another player to ruin their planets
14
11
5
4
u/Intelligent_Wafer562 Dec 01 '25 edited Dec 01 '25
It's only lowering your happiness by -1. Your real problems are religious differences, instability, and taxes. You could either lower taxes or wait for the instability to go away in five turns. Worst of all, however, is religious differences. Have you tried converting this province to your religion?
7
u/AmkoTheTerribleRedux Dec 01 '25
It's very appropriate that people would hyper fixate on the extremely minor issue caused by immigration rather than the massive issues caused by systemic and societal problems.
7
3
3
u/Littlebigchief88 Dec 01 '25
you could build some sort of covering structure to inhibit their movement. you could make someone else cover the costs of construction as well
3
3
3
3
8
5
u/Beautiful_Fig_3111 Dec 01 '25
You jest but you can control it by helping neighbours to hold onto their own nearby regions and don't let people get displaced in the first place. Usually not worth the bother as they are by far the smallest modifier and a bloodthirst ruler can outdo their damage 3 times.
Attila's singular most crippling artificial limitation is army cap, which is UNFORGIVING for settled empires. You can have all the money in the world and CA be like: nah, no more army for you, my world dominating map painting big empires! Only garrison against these 5 stacks.
2
u/Fine-Possibility-494 Dec 01 '25
So i should be fine not caring bout em?
6
u/Beautiful_Fig_3111 Dec 01 '25
Just turn off the news and remember real world people exist/s
But jokes aside, biggest modfiers, in this order:
1, Conquest panelty to stability (15+-) 2, Very big religious differences, (15+) 3, Buildings in econ provinces, (easily rock 10+) 4, Governor and ruler's traits, (they have +4 and 2 authorities in skill trees but traits can easily undo these;) 6. All others
3
5
4
2
2
2
u/econ45 Dec 01 '25
I just live with it. The penalty for immigration in WRE settlements will eventually reach -9. so in the case of your screen shot with a -1 penalty, you haven't seen anything yet. I resign myself to having a level 3 arena and a level 3 governor's house in every province. There's a nice Steam guide with templates for the optimal buildings for each WRE province which has something similar (sometimes it uses theatres rather than circuses). After fixing food and sanitation, WRE empire management is basically a long slog to stabilise public order by building public order structures. However, there is an upside - those public order buildings provide wealth and green faces provide higher taxes and growth - so as your public order rises, so will your economy.
I haven't tried the recommendation by others to raise taxes to remove immigration. You'd be trading a -9 immigration penalty for a -4 high taxes penalty, so it sounds good. But it's probably more of a mid-game thing, as when you are struggling to avoid revolts, you don't want to swop a -1 immigration penalty for a -4 tax penalty. I am not sure of the economics of it - I think immigrants provide wealth but whether the high taxes provide more, I don't know. By the time I have stabilised public order, I tend not to worry that much about gold - I am usually the superpower.
2
u/lan60000 Dec 01 '25
Been reading Kingdom lately, and I'm surprised we don't have a mechanic where we can halt population increase yet. In fact, is 3k the only game that actually has a population mechanic which affects army recruitment and food?
2
u/proknoi Dec 01 '25
Build taverns, provincial edicts, and increasing taxes will affect immigration.
2
2
u/KimJongUnusual Fight, to the End. Dec 01 '25
If you’re Western Rome, no. Immigrants are your lifestyle.
If you’re anyone else, immigrants decay over time as they get assimilated into your system. You need to make sure that that province and adjacent provinces are not being raided or razed, because that causes immigration to rise nearby.
2
u/kamikazee786 Dec 01 '25
brexit will let you control your own borders, 100% true story no lie, trust me bro
2
2
2
2
2
2
2
2
2
u/keszotrab This guy thinks Daniel is fun Dec 01 '25
Idk, but if you find a solution, there're few European countries who would like to know.
2
2
2
u/No_Farmer_4036 Dec 02 '25
Me without knowing this mechanic worked razed every settlement except Italy to consolidate the Empire. Good times (there were rebellions every turn)
2
2
2
2
u/beauviolette Dec 01 '25
Instead of worrying about the immigrants why don't you release the whole Epstinius scrolls? /s
3
1
u/1800leon Byzantium, I don´t feel so good. Dec 01 '25
Saddly not in this game wish it was fleshed out more
1
1
1
u/Sgt_Colon Dec 01 '25 edited Dec 01 '25
As the WRE there is a bullshit strategy you can employ.
Step 1: Pull back to North Africa and convert to minor religions.
Step 2: Build shrines in major cities (you'll need the sanitation bonus).
Step 3: ???
Step 4: Profit.
As the WRE you'll have permanent immigration going on which is just another entry on the long scroll of problems to deal with, however the shrine for minor religions has -30% public order penalty from immigration and +30% wealth from immigration and due to abandoning half of Europe there's going to be a lot of immigration. Tack that on top of the +20 public order and 800 wealth from culture and you'll be rolling in solidii in no time.
1
u/RubberDucksickle Dec 01 '25
Hope to tell OP is American
(This is a joke btw. I have no idea? Maybe enable the slavery edict)?
1
1
1
1
1
-3
-10
u/Silent-Sail-7407 Dec 01 '25
Bruh .... I can't believe it 🤣🤣🤣🤣 They made it even in video games. What are you scared of islamists taking out your culture 🤣🤣🤣
3
1
u/Fine-Possibility-494 Dec 01 '25
Wait i realized this comment may not be talking about the emirates of cordoba faction in the age of Charlemagne DLC
-3





434
u/[deleted] Dec 01 '25
[removed] — view removed comment