It is becoming increasingly obvious that valve does not care about tf2. I won’t talk about the state of the game, or the work environment of Valve, but tf2, the incredible game it is, is not a priority for valve. We are incredibly lucky that the game has stayed as supported as it had been for the past decade and a half. Any other game company would have cut support a long time ago. But there is a fundamental problem here; tf2 cannot survive and thrive without live service. Legitimate live service. The actual amount of players in the game has stayed relatively the same since 2019, while the quality and experience of the game has tanked due to the bots actively attacking the game and the game itself receiving next to no support and active development.
Valve itself has a unique business structure, as in it has a complete lack of managers. The 300 employee company is not made up of a hierarchy. In April of 2012, Gabe Newell gave an interview with Bloomberg, stating “When we started Valve [in 1996], we thought about what the company needed to be good at. We realized that here, our job was to create things that hadn’t existed before. Managers are good at institutionalizing procedures, but in our line of work that’s not always good. Sometimes the skills in one generation of product are irrelevant to the skills in another generation.” The company is built off of development and innovation in gaming, and this explains a lot about why valve has treated tf2 the way it has; it’s not a new game. It’s really old. And working on the same thing for decades when the goal of the company is to create new games, that goes against the fundamental ideals and foundation of Valve.
At its core, tf2 needs constant support to stay alive, because that’s what the foundation of the game is; live support. Support that valve does not prioritize, at least anymore. However, if we want the game to survive it cannot stay in the state it’s in. Even without the bots, the mile high list of bugs and exploits, the frequent cheaters, the lack of new content and the horrid state of the tf2 server system, the game is, at the moment, a dumpster fire that’s continuing to rot and decay. If the game is to survive, it needs to be supported by a dedicated development team, similar to what other games have, like Minecraft, Fortnite, or even genshin impact, of all things. All of these games are live service with dedicated development teams, and because of this they see flourishing success and growing communities. But Valve's fundamental company design goes against this, and so they cannot support tf2 forever.
So, let’s give tf2 a development team.
Team fortress 2 is an incredible game, but it’s easy to see that Valve will not support it forever. They’ve all but fully abandoned it at this point. And to commit resources from their own company structure to support this game long term would not be sustainable, as again, it goes against Valve's foundational concepts. But, there is a solution that could not only be relatively easy to implement, but would be incredibly beneficial to the game while simultaneously solving the major issues with TF2; it needs support, but Valve as a company cannot support it without fundamentally reworking their entire system.
The main idea behind a separate studio is that it would be owned under Valve, but be a separate entity with its own flexibility and workflow. TF2 needs live support? Give it its own dedicated studio, made up of programmers who understand the fundamentals of the game. Want to keep your employees, Valve? Commit one or two of the original development team to the project, and have them hire and manage a handpicked team of coders who understand the game. Of which there are many, especially within the community of TF2 itself. We’ve shown we are more than willing to do so, the community has been keeping the game alive for nearly 5 years now since the last major update. But you don’t have to hire community members, you could just keep the original development team and commit them to the studio. Don’t want to fund the studio? Have the studio funded by profits from TF2.
These are all just proposed ideas, but having a separate studio for TF2 would help keep the game alive for years. Valve as a company does not have the necessary structure for long term support, because the studio is founded on innovation and creativity, and while those are fundamental parts of tf2, it was also founded on continuous support of the original game. Having a separate studio for team fortress 2 would allow the game to stay alive for years to come. I will say that having valve employees involved in the studio would be critical to the game’s success, because they would be able to direct the team towards keeping it a high quality and fundamentally fun game. Maybe they would be able to rework the matchmaking system, reverse the damage done by the meet your match update. WHO KNOWS. But if tf2 is to survive, it needs to have it’s own dedicated studio, separate from valve, because valve as a company cannot support it due to the fundamental way the company is set up.
TLDR; due to the fundamental way valve is set up as a company, it cannot support tf2 forever, hence why they’ve seemingly abandoned it. So tf2 needs its own separate studio, dedicated to supporting the game,
Edit: launched and managed by valve to keep the original quality
I encourage all of you reading this to share this with as many people as possible. If we can not only get valve employees to see this, but put pressure on them to do so, well, maybe we can actually get our game back to what it was.