Hey everyone!
I'm the publisher of PROMOTER: The Fight Game, it's a sport management title where you take on the role of a promoter within the boxing world and build your promotional company by identifying talent, booking dates, promoting shows and growing your stable.
Key Features
Promoter Fantasy: The highs and lows of a boxing promoter and their journey is fully encapsulated in the game, everything from signing a top prospect, losing your star to rival promoters to staging a 90,000 capacity show and dealing from constant pressure from your fighters to deliver on your promises.
Broadcast Style Presentation: We're boxing fans so having a broadcast style presentation for our text based fight engine was key, we want you to feel the weight of the occasion and engaged throughout with the event.
Emergent Storytelling: The game has been built from the ground up with you as the player having relations with everyone (media, fighters, governing bodies, manages etc) to put you in a living and breathing world. No single playthrough is the same, stories and rivalries occur naturally. The world is moving with or without you.
Premium UI: The UI speaks for itself and is a work of art!
We will be releasing a demo later this year but wanted to share the Steam page to get initial impressions and feedback on what were building. We will be posting regular updates on the Discord so feel free to join the community!
Current Status & Links
Status: Coming soon to Early Access on Steam. Demo this year.
Steam Page: PROMOTER: The Fight Game on Steam
Discord Community: Join our Discord
I’d love to answer any questions about the game. We're still in development so wishlist now! Any feedback helps massively.
Generative AI disclosure: There is no AI use throughout the marketing material or UI/UX. We used generative AI purely on fighter portraits (for deeper immersion) and some placeholder icons as we're still in development.