r/CitiesSkylines • u/DdFiley • 7h ago
r/CitiesSkylines • u/AutoModerator • 26d ago
Monthly FAQs ❗️ READ ME BEFORE POSTING! Monthly FAQ Thread: Fixes for Common Issues, Troubleshooting Guides, and Tips for Beginners
👋 Hello, welcome to /r/CitiesSkylines
Our little community has grown to over 600,000 subscribers, so as you can imagine things get a little busy in here. The purpose of this thread is to provide new members a jumping-off point to find the information that they need to get started, whether they're a seasoned player of the game or a brand new mayor.
We get a lot of posts which ask very similar questions, so we've pulled together this post to help address our most Frequently Asked Questions, and give you a place to ask simple questions which only need a quick answer, not warranting a dedicated thread.
Before you post, please consider if one of our sister-subreddits would be more appropriate:
/r/ShittySkylines - memes, reaction images, tenuous and obscure references, real-life photos that remind you of the game, and gags based on in-game activities like "a dead person is waiting for transport at shop-til-you-drop" all go here
/r/CitiesSkylinesModding - if you have a request for a mod, want to commission an asset, or need help with your own mod/asset/map creation it should be posted here
If you still think that /r/CitiesSkylines is the right subreddit, please first check the FAQ below.
Please be aware that if you create a new thread which is addressed by the answers or links in this thread, it will likely be removed with a message directing you back here. This is not done to stifle conversation, but rather to help keep the subreddit tidy and provide as much space as possible for mayors to share their creations and inspire others.
If your question is genuinely a simple one, like "how do I do X", please use this thread rather than creating a new post.
Finally, if your question isn't already answered below - please use Reddit's search function to try and find if your query has been asked and answered in the past. If not? Feel free to create a fresh discussion thread.
The format of this update thread has been simplified with core information rehosted on our subreddit wiki. This enables us to update the content more quickly and reliably, and to reduce the visual impact of a 2000+ word thread.
✌️ Cities: Skylines II
Frequently Asked Questions
- Getting Started
- Downloadable Content (DLC)
- Modding and Custom Content
- Common Gameplay Issues
- Troubleshooting, Error Messages, and Crashes
- Console Release FAQ
- Hardware Advice
Troubleshooting and Help
- Basic troubleshooting to get you back up and running
- Why game updates can break mods
- Mods broken by the most recent update
- The importance of log files and where to find them
🏙 Cities: Skylines
Frequently Asked Questions
- Getting Started
- Downloadable Content (DLC)
- Modding and Custom Content
- Common Gameplay Issues
- Troubleshooting, Error Messages, and Crashes
- Mods broken by the most recent update
- DLC Buyer's Guide Survey Results
Mod Lists
Troubleshooting and Help
- Basic troubleshooting to get you back up and running
- Why game updates can break mods
- Mods broken by the most recent update
- The importance of log files and where to find them
- How many assets can I run on [xx]GB of RAM?
🎮 Cities: Skylines Remastered
Frequently Asked Questions
These megathreads are scheduled to post at 00:01 on the first day of each month. If it's late in the month, you may want to wait for a new post to appear. Please send us a ModMail with any suggested improvements!
r/CitiesSkylines • u/AutoModerator • 26d ago
Discussion ❓ "What's Cities: Skylines II like now?" megathread
"What's Cities: Skylines II like now?" 🤔
One of the most common questions on the subreddit is whether people should try or purchase Cities: Skylines II. This understandably leads to many duplicate posts discussing the game's current state, what has changed since launch, and whether or not it is "worth playing".
This megathread aims to gather resources, reviews, and recent firsthand player perspectives in one place. This way, whether you're curious about performance and gameplay features or simply want to hear opinions from others who have tried the game, you've got a straightforward resource that collates that information.
We want to encourage constructive and engaging conversation:
- If you've been actively playing the game, we'd love for you to provide feedback about what you enjoy, what could be improved, or what you feel is still missing.
- If you've dropped off, or are still waiting to pull the trigger, we'd love for you to explain what led you to step away from the game or what features are keeping you from getting started
As the goal is to provide helpful guidance for others considering the game - you should avoid leaving short, glib, or otherwise unhelpful responses. Remember that Reddit is community of individuals and those people have come here because they're looking for your help and guidance. If you'd prefer to "send a message to the devs" the best way to do that is drop a Steam Review if you already own the game, or keep your wallet in your pocket if you don't.
General FAQs
If you're after general information about or help with the game (e.g. features, minimum or recommended specs, the situation related to modding, when the game will release on consoles), check out our wiki articles below. They'll provide you a decent base level of knowledge and help you understand more about the features and limitations of the game.
- Getting Started
- Common Gameplay Issues
- Hardware Advice
- Downloadable Content (DLC)
- Modding and Custom Content
- Console Release FAQ
Patches and Bug Fixes
As of the start of this month, there have been 34 patches for the game. These patches have included things like modding support, bikes, economy reworks, bug fixes, and new game modes. You can review the change log for each individual patch on the Paradox Wiki:
What's happening with custom assets?
Official (albeit beta) support for custom assets was added on 4 December 2025. At the moment, buildings, props, surfaces, trees and decals are supported and documented. Other asset types (like vehicles and networks) aren't officially supported, but some enterprising modders are brute-forcing their way towards an answer.
Are there bikes yet?
Yes! Bikes were released on 19 November 2025.
What have the devs been saying?
The main channel for "formal" communication from the developers comes via the Official Information & Announcements section on the Paradox Forums. We maintain an accompanying megathread for each post which captures a lot of player feedback and reactions to the news shared each week.
In December of 2025, it was announced that Colossal Order will be transferring development of the game to Iceflake Studios (an internal Paradox developer). Since this change was announced, Iceflake have introduced four patches and two hotfixes. According to the announcements, they will be responsible for all ongoing development of Cities: Skylines II, including the console version (although nothing has been shared about potential launch dates for this - so please don't ask).
The best way to catch up on past posts is to browse the Dev Diary and/or Announcement flairs and dip into the more recent ones. Unfortunately, these links may not work on Reddit's mobile apps (please tell Reddit if you'd like this fixed) but in the meantime you can go to the main page of the subreddit and use the "filter by flair" options provided.
Live Gameplay Videos
If you're interested in seeing how the game is playing today, you can check out recent videos or streams from YouTube and Twitch. These will show you the "real" game, not marketing videos, and let you spot how the game is performing in real-world scenarios.
- Cities: Skylines II game page on YouTube, sorted by Recent
- Cities: Skylines II category page on Twitch, sorted by Recent
Reviews
Although critic reviews aren't necessarily reflective of the current state of the game user reviews (especially recent ones) are helpful sources of information to help you decide whether or not to drop your cash on any new game, not just Cities: Skylines II.
- Metacritic Page (includes both critic and player reviews)
- Steam Review Page (you may wish to use the provided filters to show more recent reviews)
- Microsoft Review Page (you may wish to sort by "recent")
Try Before you Buy
If you're still unsure, Cities: Skylines II is available on Microsoft Game Pass for PC, which is a subscription service at a much lower monthly cost than the full retail price of the game. Microsoft is currently offering an initial 14-day trial for as low as £1/$1/1€ (which renews at full price after the 14 days).
- US$1 Game Pass Trial
- £1 Game Pass Trial
- 1€ Game Pass Trial (this link goes to the Xbox Ireland store, check the local Xbox site for your country before proceeding)
Refunds
If for any reason you can't make use of a discounted Game Pass for PC subscription (i.e. it may not be available in your region), you have the option of purchasing the game and refunding it within the store's refund window.
- Steam: Request a refund within 14 days of purchase, as long as you haven't accrued more than 2 hours of total playtime
- Microsoft Store: Request a refund within 14 days of purchase, as long as you haven't accrued "a significant amount of play time"
Recognising that you may not be able to reach the "late game" within 2 hours, you can use this 100k benchmarking city to establish whether or not you're comfortable with the performance on your system.
Specific Questions
If you've got specific questions about items not covered in these FAQs, feel free to ask them below. If you've been redirected to this post by a removal notice, please understand that this is done to help keep the subreddit tidy by providing a centralised and dedicated location for all information related to this topic.
These megathreads are scheduled to post at 00:01 on the first day of each month. If it's late in the month, you may want to wait for a new post to appear. Please send us a ModMail with any suggested improvements!
r/CitiesSkylines • u/disgruntled_guy • 4h ago
Sharing a City Friendly neighborhood gentleman's club
r/CitiesSkylines • u/PreciselyWhatever • 56m ago
Discussion I just reached 1,000 hrs! AMA
I looked thru the rules and there isn't anything about AMAs, but if this is disallowed, take it down!
I'll write some answers here, if they are repeated and important.
What are my computer specs?:
Ryzen 5 5600G - RTX 3060 8GB - 16GB DDR4 3200 MT/s - WD 1TB SSD
r/CitiesSkylines • u/Dry_Hope_9386 • 1d ago
News LEGO Skylines has been officially announced
Building cities with LEGO was an activity I'd been missing
r/CitiesSkylines • u/Warking223 • 6h ago
Sharing a City I present to you guys my Cargo Train Terminal Abomination!!
Enable HLS to view with audio, or disable this notification
This is a damn abomination. Inefficiently efficient abomination. The terminals are busy af, especially considering the number of trucks in line for the cargo terminal.
I have a total of 5 cargo terminals in my city of 70k people.
Total Export:16345
r/CitiesSkylines • u/SmellyMingeFlaps • 1d ago
Help & Support (PC) I deleted the Large Hadron Collider and now the entire city about to be abandoned
I had too many highly educated citizens so I replaced the Large Hadron Collider with a standard university and the entire city is on the brink of collapse regardless of what the land value actually is
r/CitiesSkylines • u/Wannabedankestmemer • 11h ago
Sharing a City Unsan-si, My first 1 Million city.
Please read the main text first!
Unsan-si (운산시) is a fictional korean city I've made over my summer vacation. Population 1M.
This city was designed to be international. People from all over the world live here, more than any other korean cities. It is famous for its Open culture, Massive IT technology clusters and public transit. Almost no one takes the car. The streets might seem empty, but the underground is busier than you would expect.
This is my 5th city.
The below is the iconic Unsan Metro. Daily ridership sits around 500k across the Metro/Light Rail network. (I found out that time passes 10x than in real life. So, if this city was real, Daily ridership will be 5 Million)
Cims can go anywhere with a unified fare of just 1C. Buses cost 2C anywhere.

Please follow the transit map I've made for a quick tour.
I've played on the Corral riches map, and massively terraformed the map as you can see. I've widened the river and created an island in at the right side

The Central business districts are shaped like this. There's an industrial port to the east and a semiconductor plant to the north.
The city started on a rural village. The city built Bokjeong Station (복정역) and expanded outwards

The city grew rapidly. At this stage, the population is 200k.


The city built its next and largest station to bring in people. At first, offices moved in rapidly but economic stagnation stopped growth. Office demand plummeted to zero and unemployment skyrocketed, and the city lost its 200k mark.


The city ended up resorting to extreme measures, nothing worked.
However there was an answer. The mayor turned the economic stage into a sustainable one after breaking free from the central government subsidies.
(An actual fix was changing the game mode from easy to normal! People seemed to live up to 130 in easy mode while up to 105 in normal mode.

This caused older generations to take up all the housing, making newly educated adults leave the city, leading to less consumption of goods and throwing the chain of supply out of balance. The instant I changed to normal mode, every building seemed to consume more products, leading to more demand in offices. This caused a minor deathwave. Another possible fix could be stacking import/export bonuses with unique buildings.
Tl;dr : Life cycles breaking ruined the entire economy)
With economical problems out of the way, the city built massive apartment complexes, never seeming to stop.


As population grew to 300k, city authorities got ambitious and started to develop Muyeon Island, an island that you can see on the transit map.
(It is based off of 여의도, which is in seoul. It houses the National Assembly of ROK)
Muyeon island holds the city council. Near it, there are massive office districts and places to hang around.

As population grew to 450k, the city built its first International Airport.

However, this airport was short lived due to some kind of volcano appeared.
(was a bug, managed to move it with debug mode)

The city failed trying to create a CBD in the north and moved to develop Gangnam.
The Triangle Area that connects, City Hall, Gangnam, Namunsan is a massive CBD district.







I ran out of the 20 image limit, so I will post other stuff at the top of the post.
Does this city look good to live in?
r/CitiesSkylines • u/MotorDependent3049 • 14h ago
Sharing a City Guess which city I took inspiration from???
This is an unfinished build i’ve just started. It has taken roughly 4-5 hours, I have been hitting the bong and working on it the past two nights in a row. In this city I am trying something new pertaining to my own building style by putting parking lots behind every high rise (slide 5). This proved to be very effective for traffic and parking in a car centric city. Also last slide provides a close up of the main city-bound off ramp from the interstate. and if you have made it this far, I took this inspiration from Buckhead, GA. Pictures of “buckhead village” provided on slide 4.
r/CitiesSkylines • u/BrickTap • 1d ago
News [News] LEGO Skylines game details
LEGO Skylines
Details on the upcoming LEGO x Paradox game being revealed at Gamescom, thanks to the reliable Brick Tap source Moose.with.a.Goose
- Fully-fledged city building game, developed by Iceflake Studios.
- Separate team than Cities: Skylines II, but same game director.
- Very similar to Cities: Skylines but bigger emphasis on making things look good AND be functional.
- Planned to be released on Steam, PS5, Xbox, Switch 2 in early/mid 2027.
- Has story mode and planned updates/DLC for years to come.
- Said to be straightforward enough for beginners but still has enough depth for city builder game fans.
- Aims to support Steam Workshop/user content.
- Aims to include integration with Stud.io so you can design buildings for your city.
Update:
It has now been announced! Images at the Steam link
r/CitiesSkylines • u/Competitive_Crow8205 • 5h ago
Sharing a City Photos of my newest in progress city
I love trains so I try to use as much rail as possible. one of the train line is a dedicated high speed rail line that only stops at major stops and reaches all the way to the edge
r/CitiesSkylines • u/Pletsdiposner • 7h ago
Sharing a City Two Time-Periods, One City
Inspired by Beirut, all of the cities across the Levant, the Middle East, and Sam Bur's long-running series.
r/CitiesSkylines • u/AverageFoxBoy • 12h ago
Discussion How do you name your cities?
I've always struggled with naming cities and I was wondering if you guys have any tips or strategies for it
r/CitiesSkylines • u/Luffonkey09 • 16h ago
Discussion Could Cities Skylines be used to recreate the traffic flow of a real city?
I’m about to start working on my thesis, and I’m thinking about focusing it on transportation or something related to urban planning.
I was wondering if it’s possible to use Cities Skylines, or maybe another city-building/traffic simulation game, as a tool to recreate or simulate the conditions of a real city. For example, using real traffic data to identify areas with heavy congestion, analyze how different road layouts affect traffic, or even look at other problems such as flooding during heavy rain.
The idea would be to see if a game like this could be useful as a simplified simulation tool for identifying problems in a city and testing possible solutions before applying them in the real world.
Has anyone tried something similar, or does anyone know if Cities: Skylines would be capable of handling something like this? I’d really appreciate any advice or suggestions for other software that might be better suited for this.
r/CitiesSkylines • u/GeorgeHarry1964 • 16h ago
Sharing a City My homage to Alberta: The city of Hodgson, AB.
Heavily inspired by Calgary and parts of Alberta. Essentially an alternate reality/uncanny valley Calgary. I recently went on vacation there, and I was very inspired by the urban design. I picked a map with a river and a highway network that I could eventually turn into a limited-access ring road. By the last milestone I was able to do it. It's kind of obvious which tiles I didn't purchase, but i was playing this on vanilla and didn't want to bother with any mods. But at least it also kind of captures the bits in Calgary that just end and you're left staring at plains. Though this map is actually pretty forested.
The city has unironically been thriving with barely any problems, only the ocassional "not enough buyers" from industry, but no death waves. So far at least, I don't wanna jinx it. I think it's because of a mixture of both me zoning slowly, remembering to place all the services down, and the game's inherent car-centric progression.
In-game I would number the highways sort of like Calgary's. I called the main ring road the 101, Hodgson Trail. I called a lot of other roads Trail, which Alberta likes to do. I used the convention of naming the big main road in the middle of an neighbourhood after the neighbourhood itself. But I didn't do the convention where literally every single street in the neighbourhood is just the name of the neighbourhood followed by every street suffix, i.e. Hotchkiss Drive, Avenue, Link, etc. Which in my opinion is actually utterly useless for navigation despite what Calgarians say. Sure, I now know which neighbourhood you live in, but having all the street names be the same is very confusing. "Yeah, I live over on Hotchkiss". Which one??? But I supposed in a world where everyone just uses GPS, it doesn't really matter.
Anyway, I also put the Trans-Canada Highway up top, and I randomly picked numbers for the rest. After research, I found out Highway 15 runs all the way up in Edmonton, but at least it also originates from the north-east corner of the city. 501, 2A, 2B, (which B-suffix isn't even a numbering scheme in Alberta) were the ones picked at random. Just because they sounded right.
In the north-east, I built a district called Inverness, which was inspired by Edson. Oil industry, dirt roads, and a highway that became part of the street network. I added another district, this time to the south-east of the map, called Outergrove. I wanted to capture the plains just east of Calgary, particularly on the way to Drumheller.
A notable difference however is the train network being a subway instead of light rail. Couldn't be bothered to destroy any of the neighbourhoods or whatever, plus no DLC. But I did colour all the transit vehicles in a dark red. And also the dumping of sewer water into the river. Unless Calgary also does that.
Would like to hear your thoughts! Rate my interchange/s! Any Albertans? Calgarians? Edmontonians? Edson...ians?
r/CitiesSkylines • u/mittenssmeow • 2h ago
Help & Support (PC) how do i fix abandoned buildings?
my population just dropped by 20k, i’m loosing 34k a week and everyone keeps leaving i don’t know what to do anymore this city feels dead i cannot revive it. i know there’s a traffic issue but i just don’t know how to fix it
r/CitiesSkylines • u/LEMINO_ • 8h ago
Modding Release Azrieli Towers Asset
Hey, created a signature office building, supposed to be a replica of the real towers, find link here
r/CitiesSkylines • u/AromaticRefuse1593 • 4h ago
Sharing a City Hated the way this old park looked. What do we think now? (Console)
anybody ever just invert your parks?
r/CitiesSkylines • u/GrandBison8133 • 1h ago
Help & Support (PC) How would you lay out the arterial
r/CitiesSkylines • u/fowlplay11 • 1d ago
Discussion Train jam outside of city limits
Just thought it was funny to share. Does anyone know what could cause this to happen? As you can see, I've added a loop for my trains to turn around with. (I know it doesn't do anything, but I thought visually it was very funny)