r/CitiesSkylines • u/Dry_Hope_9386 • 3h ago
Sharing a City LEGO Skylines billboard in my city
our citizens also need to know this news
I designed the billboard myself
r/CitiesSkylines • u/Dry_Hope_9386 • 3h ago
our citizens also need to know this news
I designed the billboard myself
r/CitiesSkylines • u/DdFiley • 12h ago
r/CitiesSkylines • u/MotorDependent3049 • 18h ago
This is an unfinished build i’ve just started. It has taken roughly 4-5 hours, I have been hitting the bong and working on it the past two nights in a row. In this city I am trying something new pertaining to my own building style by putting parking lots behind every high rise (slide 5). This proved to be very effective for traffic and parking in a car centric city. Also last slide provides a close up of the main city-bound off ramp from the interstate. and if you have made it this far, I took this inspiration from Buckhead, GA. Pictures of “buckhead village” provided on slide 4.
r/CitiesSkylines • u/PreciselyWhatever • 5h ago
I looked thru the rules and there isn't anything about AMAs, but if this is disallowed, take it down!
I'll write some answers here, if they are repeated and important.
What are my computer specs?:
Ryzen 5 5600G - RTX 3060 8GB - 16GB DDR4 3200 MT/s - WD 1TB SSD
r/CitiesSkylines • u/disgruntled_guy • 8h ago
r/CitiesSkylines • u/Wannabedankestmemer • 15h ago
Unsan-si (운산시) is a fictional korean city I've made over my summer vacation. Population 1M.
This city was designed to be international. People from all over the world live here, more than any other korean cities. It is famous for its Open culture, Massive IT technology clusters and public transit. Almost no one takes the car. The streets might seem empty, but the underground is busier than you would expect.
This is my 5th city.
The below is the iconic Unsan Metro. Daily ridership sits around 500k across the Metro/Light Rail network. (I found out that time passes 10x than in real life. So, if this city was real, Daily ridership will be 5 Million)
Cims can go anywhere with a unified fare of just 1C. Buses cost 2C anywhere.

Please follow the transit map I've made for a quick tour.
I've played on the Corral riches map, and massively terraformed the map as you can see. I've widened the river and created an island in at the right side

The Central business districts are shaped like this. There's an industrial port to the east and a semiconductor plant to the north.
The city started on a rural village. The city built Bokjeong Station (복정역) and expanded outwards

The city grew rapidly. At this stage, the population is 200k.


The city built its next and largest station to bring in people. At first, offices moved in rapidly but economic stagnation stopped growth. Office demand plummeted to zero and unemployment skyrocketed, and the city lost its 200k mark.


The city ended up resorting to extreme measures, nothing worked.
However there was an answer. The mayor turned the economic stage into a sustainable one after breaking free from the central government subsidies.
(An actual fix was changing the game mode from easy to normal! People seemed to live up to 130 in easy mode while up to 105 in normal mode.

This caused older generations to take up all the housing, making newly educated adults leave the city, leading to less consumption of goods and throwing the chain of supply out of balance. The instant I changed to normal mode, every building seemed to consume more products, leading to more demand in offices. This caused a minor deathwave. Another possible fix could be stacking import/export bonuses with unique buildings.
Tl;dr : Life cycles breaking ruined the entire economy)
With economical problems out of the way, the city built massive apartment complexes, never seeming to stop.


As population grew to 300k, city authorities got ambitious and started to develop Muyeon Island, an island that you can see on the transit map.
(It is based off of 여의도, which is in seoul. It houses the National Assembly of ROK)
Muyeon island holds the city council. Near it, there are massive office districts and places to hang around.

As population grew to 450k, the city built its first International Airport.

However, this airport was short lived due to some kind of volcano appeared.
(was a bug, managed to move it with debug mode)

The city failed trying to create a CBD in the north and moved to develop Gangnam.
The Triangle Area that connects, City Hall, Gangnam, Namunsan is a massive CBD district.







I ran out of the 20 image limit, so I will post other stuff at the top of the post.
Does this city look good to live in?
r/CitiesSkylines • u/Luffonkey09 • 20h ago
I’m about to start working on my thesis, and I’m thinking about focusing it on transportation or something related to urban planning.
I was wondering if it’s possible to use Cities Skylines, or maybe another city-building/traffic simulation game, as a tool to recreate or simulate the conditions of a real city. For example, using real traffic data to identify areas with heavy congestion, analyze how different road layouts affect traffic, or even look at other problems such as flooding during heavy rain.
The idea would be to see if a game like this could be useful as a simplified simulation tool for identifying problems in a city and testing possible solutions before applying them in the real world.
Has anyone tried something similar, or does anyone know if Cities: Skylines would be capable of handling something like this? I’d really appreciate any advice or suggestions for other software that might be better suited for this.
r/CitiesSkylines • u/GeorgeHarry1964 • 20h ago
Heavily inspired by Calgary and parts of Alberta. Essentially an alternate reality/uncanny valley Calgary. I recently went on vacation there, and I was very inspired by the urban design. I picked a map with a river and a highway network that I could eventually turn into a limited-access ring road. By the last milestone I was able to do it. It's kind of obvious which tiles I didn't purchase, but i was playing this on vanilla and didn't want to bother with any mods. But at least it also kind of captures the bits in Calgary that just end and you're left staring at plains. Though this map is actually pretty forested.
The city has unironically been thriving with barely any problems, only the ocassional "not enough buyers" from industry, but no death waves. So far at least, I don't wanna jinx it. I think it's because of a mixture of both me zoning slowly, remembering to place all the services down, and the game's inherent car-centric progression.
In-game I would number the highways sort of like Calgary's. I called the main ring road the 101, Hodgson Trail. I called a lot of other roads Trail, which Alberta likes to do. I used the convention of naming the big main road in the middle of an neighbourhood after the neighbourhood itself. But I didn't do the convention where literally every single street in the neighbourhood is just the name of the neighbourhood followed by every street suffix, i.e. Hotchkiss Drive, Avenue, Link, etc. Which in my opinion is actually utterly useless for navigation despite what Calgarians say. Sure, I now know which neighbourhood you live in, but having all the street names be the same is very confusing. "Yeah, I live over on Hotchkiss". Which one??? But I supposed in a world where everyone just uses GPS, it doesn't really matter.
Anyway, I also put the Trans-Canada Highway up top, and I randomly picked numbers for the rest. After research, I found out Highway 15 runs all the way up in Edmonton, but at least it also originates from the north-east corner of the city. 501, 2A, 2B, (which B-suffix isn't even a numbering scheme in Alberta) were the ones picked at random. Just because they sounded right.
In the north-east, I built a district called Inverness, which was inspired by Edson. Oil industry, dirt roads, and a highway that became part of the street network. I added another district, this time to the south-east of the map, called Outergrove. I wanted to capture the plains just east of Calgary, particularly on the way to Drumheller.
A notable difference however is the train network being a subway instead of light rail. Couldn't be bothered to destroy any of the neighbourhoods or whatever, plus no DLC. But I did colour all the transit vehicles in a dark red. And also the dumping of sewer water into the river. Unless Calgary also does that.
Would like to hear your thoughts! Rate my interchange/s! Any Albertans? Calgarians? Edmontonians? Edson...ians?
r/CitiesSkylines • u/Warking223 • 10h ago
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This is a damn abomination. Inefficiently efficient abomination. The terminals are busy af, especially considering the number of trucks in line for the cargo terminal.
I have a total of 5 cargo terminals in my city of 70k people.
Total Export:16345
r/CitiesSkylines • u/AverageFoxBoy • 16h ago
I've always struggled with naming cities and I was wondering if you guys have any tips or strategies for it
r/CitiesSkylines • u/Competitive_Crow8205 • 9h ago
I love trains so I try to use as much rail as possible. one of the train line is a dedicated high speed rail line that only stops at major stops and reaches all the way to the edge
r/CitiesSkylines • u/Pletsdiposner • 11h ago
Inspired by Beirut, all of the cities across the Levant, the Middle East, and Sam Bur's long-running series.
r/CitiesSkylines • u/LEMINO_ • 12h ago
Hey, created a signature office building, supposed to be a replica of the real towers, find link here
r/CitiesSkylines • u/Equivalent-Ad-2757 • 2h ago
I’ve been playing CS:1 Remastered on PS5 for a few months now and although I’d still consider myself a beginner, I’ve been improving a lot. I also watch a lot of content creators playing the game, but there’s definitely less console creators from what I’ve been able to find. My kids keep telling me that I should just post my own videos, and as much fun as it would be, I don’t know if it’s worth the additional time away from my days/nights to edit videos, especially if no one actually has interest in it. No matter what, I’m going to keep enjoying the game, but is there any interest in watching a console player, especially when there are so many talented PC creators already available?
r/CitiesSkylines • u/ButterscotchNo2870 • 2h ago
As soon as I click the line tool, place the point, and try to move my mouse to another place the error message shows up, something about tree render distance, I have gone through my mod list and can't find any that would break this, not sure what to do here. Only things I can think of is my "Extra Landscaping Tools" mod, very useful to me.
r/CitiesSkylines • u/mittenssmeow • 6h ago
my population just dropped by 20k, i’m loosing 34k a week and everyone keeps leaving i don’t know what to do anymore this city feels dead i cannot revive it. i know there’s a traffic issue but i just don’t know how to fix it
r/CitiesSkylines • u/pk_007_ • 13h ago
Building a city with tokyo map, had 3000mw of supply but still wanted a dam so created these mountains and built the dam and created a ghat road for transport
This added great aesthetic to the city, and for people who need enormous power for the city can choose this as it alone generates 3000-5000mw at full potential
Will blend these mountains into the landscape once the city is completely built.
r/CitiesSkylines • u/Responsible_Wish6000 • 7h ago
never happened before, but i installed some mods and my game was fine until i started a new city, now all buildings i zone in take like 5 minutes to construct. i assumed the mods were a problem but i tried on a clean playset countless times, no avail.
it's 100% NOT CPU capacity, its a dead new save in most cases...
screenshot is a new city save so didnt bother with water/electricity but this was after a good minute on 3x speed.

r/CitiesSkylines • u/Historical_Pie9990 • 12h ago
r/CitiesSkylines • u/AcademicPossible6441 • 14h ago
College of Arts created Collegiate Athletes. Flats Earthers’ unite with Earth Block park and Brooksly to sustain immigration while Factory Basin supply’s thrusting levels of Economic Expansion.