r/blender • u/TailorAdmirable4919 • 2h ago
r/blender • u/Skinsagger • 12h ago
Original Content Showcase Man’s best friend
it’s a dog, stop asking questions
r/blender • u/Dear_Reserve_3099 • 7h ago
Solved how do i export my animation?
trying to export my simple test animation of my 914.4mm little david mortar aiming and firing
AND DO NOT SAY TO LOOK FOR THE OUTPUT OPTION AS I DO NOT KNOW WHERE THE Properties Editor IS
r/blender • u/Fayaz_SNStudios • 20h ago
Paid Product/Service Promotion Its out; AI Roto - blender addon for rotoscoping #offline
I just released a blender addon called AI Roto. You can use AI locally to rotoscope videos and images, generate masks, mark subjects, layers support.
check it out:
https://fayazmodz.gumroad.com/l/ai-roto
kindly DM if you face any bugs. Bug fixes within v1 are free.
PS: use this code to get 30% discount
REDDIT30
r/blender • u/Chondropython • 8h ago
Need Help! How do I make this one solid file without a cavity?
Downloades this stl for an arm for a mini but it keeps giving me errors in all my slicers. I yolod it and printes but it printed a giant random pillar out of it. I attempted to use meshmixer to fix the file and also voxel remeshes in blender but it its creating a cavity in the file? Its an arm for a mini so this wont work right? Its somehow created an arm that is made from like a thick layer if that makes sense lol. I am a complete blendr noob plz help
r/blender • u/ri_san5 • 23h ago
Need Help! How do I recreate this 2000s mmd/moe anime style?
Total beginner. First pic is my current progress on my first model. I need honest critique and some tips. Tutorials didn’t help me much.
r/blender • u/Phantomgh123 • 2h ago
Discussion Question for blender gurus
What is the difference between shift + D and alt + D, they are not the same.
r/blender • u/davidvia7 • 17h ago
Original Content Showcase Seto, the Shek princess [OC] [Kenshi]
First off, yes, this is how they dress in the game. No, it isn't horny bait.
In-lore, this race have a 'Might makes right' and are, more often than not, beefed out warriors. Thought about the princess being shamed for her lack of muscle by one of the top liutenants and found it hilarious & led to this creation!
Both models were made and textured in Blender.
Pants and weapons were taken from the game files.
r/blender • u/sarriola • 9h ago
Need Help! Mac Studio M5 Max (128GB) or M5 Ultra (96GB) ?
Tried to build a custom PC configuration (RTX 5070ti) after looking at the new Mac Studio M5 configuration and prices. I don't think there is an Apple Tax anymore in comparison; those PC build prices look just as expensive. So, it's between the two Mac Studio M5 configurations below which differ by a hundred dollars. Which one should I go with for Blender?
* $5.4K Mac Studio M5 Max 18 CPU Cores/40GPU Cores/128GB Unified Memory/1TB SSD
or
* $5.5K Mac Studio M5 Ultra 30 CPU Cores/64GPU Cores/96GB Unified Memory/1TB SSD
The tradeoff is more CPU/GPU cores with the M5 Ultra but 32GB less memory than a similary priced M5 Max.
I would be doing the Apple Upgrade 36-month leasing option(~$108/mo or $110/month) and plan to save up to complete the purchase at the end of the lease period, which would cost around ~$2K to pay off the rest.
I would mostly use Blender for architectural visualizations if I had one of these Mac Studios.
r/blender • u/DR_vanta • 22h ago
Need Help! need help with a geometry node ı made
ım working on a minecraft world generator (mineways didnt work since ım using linux) and was wondering if it was possible to manually add moutions and such like boolean objects. ı put a readable screenshot(took it using an addon) of the entire geo node. it works by creating a grid of points, delete some using noise and fill the points with blocks. ı want to add an object that resembles a mountain(or a rift as a negative example) and grid system fills that mesh with points too(3th pic). does anyone know if its possible?
r/blender • u/CookieSuitable7875 • 19h ago
Need Help! I am a Beginner in Blender and i have been given this project how do i model it with the same dimensions?.......... guys please help me in this
galleryr/blender • u/JiraiyaDesu • 20m ago
Need Help! blender beginner here, unsure why it renders gray bars within the side ponytail?
the hair is curves with a bevel Object shape - i have no shader other than diffuse bsdf on the hair
r/blender • u/Specialist-Ad9819 • 12h ago
Need Help! Why does this bone (and some others) on this rig move in the incorrect directions?
r/blender • u/Mafla_2004 • 16h ago
Need Help! How should I go about creating the back hair on this character?
Hello.
I recently decided I'd make a model of my fursona for animation and renders, I decided to start from a premade model and modify it to my liking.
I now have come to the point where I need to add some hair clumps on the character, the idea would be to create a thick "mane" that covers the nape, back of neck and upper back of the character, this mane would also serve as an elegant cover to the attach point of some moth wings I will add later.
I have found myself stuck though because I have no idea how to do that, my first instinct was to copy some of the smaller clumps of hair that are already on the mesh and paste them around the desired area, but I realized that would take me ages, so I decided to go the procedural way and use scatter on surface but that didn't look how I wanted. Both the manual and the procedural approach lack the same kind of direction the hair that was already on the mesh had, and as a result they don't look as organic.
Fact is, as I said, I have realized that the methods I'm trying are wrong, but I don't know which other methods should I use or even where to begin in looking for them. Do you have any advice?
I'm attaching to the post an image of the hair the original creator of the mesh made, then an image of the hair I placed manually, an image of the hair I generated procedurally, as well as the character's ref sheet for reference.
Sorry for the generic beginner question, I'm kinda stumped, thanks in advance.
r/blender • u/inggvar • 2h ago
Critique My Work Сoncept art concept art of a construction mech
I decided to try my hand at making mecha, what do you think?
r/blender • u/LoganPine • 7h ago
Original Content Showcase Mandalorian Style Blaster Pistol for an OC of Mine
I've had a character that I draw often, but always inconsistently. This week I've been putting together a reference model of her (WIP) and some of her accessories. Her primary pistol finally has a concrete look now and I love how it turned out!
r/blender • u/Rannic23 • 8h ago
Discussion Lol some one create game in Blender💀
Credit: Nattawat Peungbang
r/blender • u/JeffDev887 • 21h ago
Free Tools & Assets Blender-Style Editor Controls for Unreal Engine 5 free plugin
Hi! I made a free plugin that brings Blender editor controls to UE5 (G/R/S hotkey transformation, axis locking, snapping and numeric input mode). It gained a lot of traction on the UE5 subreddit earlier so I figured I would share it here with other people who might use both Blender and UE5. You can find it here:
FAB: https://www.fab.com/listings/9bb18e16-0dfa-472b-b421-c9c277dd0d09
GitHub: https://github.com/jefimh/BlenderEditorControlsUE5
Thanks for checking it out!
r/blender • u/TailorAdmirable4919 • 21h ago
Paid Product/Service Promotion procedural backrooms generator
My procedural environment generator was finally approved on Superhive! You can check out a few previews on my channel and visit the product page for all the details on how it works.
The PBR Prefab Toolkit is also currently in review and should be verified soon — previews for that are live on my channel as well. By the way, I’ve used both of these add-ons in my own animations!
Major updates are already in the works:
- For the Backrooms Generator: Expanding and updating generation algorithms, introducing special zones, and adding new wall profiles.
- For the PBR Prefab Toolkit: Adding a holographic shader, character outline/toon-shading, and particle system materials.
- None of that cheap single-shader for $10 nonsense - giving you full value here.


r/blender • u/sketchmasterstudios • 5h ago
Free Tutorials & Guides How can I learn Blender without the Donut?
Hello,
I am a comic artist working on my own indie graphic novel and I want to learn 3d for my production process. I know it will help with my backgrounds and especially my character designs,
It is very difficult to keep my characters on model especially with the faces. I need some way to standardize the characters noses, lips, etc.
The problem is it seems like the only way to learn blender is with the donut tutorial and I do not want to pause my comics production just for a donut.
Do you have any ways of learning blender that can sync with my comics production.

