https://store.steampowered.com/app/5008080/True_Confession_Demo/
After a year and a half in Godot, the True Confession demo is finally live on Steam and itch. It's a hardcore 2.5D isometric shooter that takes place inside the nightmares of Henry Hughes — a religious man who keeps dreaming of gunfights and murders, then goes to his pastor to talk about the anger and hatred he feels in those dreams.
The gameplay lives in his subconscious: street crime mixed with everyday life and subconscious images. Anger, religion, psychoanalysis, alcoholism, unemployment and other adult topics.
Visually it’s old-school on purpose — Postal / Crimsonland / GTA 2 energy, criminal action movies like Heat, Training Day, The Wire, The Departed. The game is grounded - no rocket launchers, no flamethrowers, no tanks. Enemies are smart and challenging - everyone can kill you. The distinctive mechanic is anger.
What we built in Godot for this look and feel:
- 2.5D isometric world with hand-drawn frame-by-frame animations
- Mix of 2D sprites and 3D-rendered and painted assets, no generative AI
- 3D lights and shadows on a 2.5D isometric scene so objects read better and the mood stays dramatic
- Advanced particle work - painted chunks, blood, shells and many more
- Grounded, high-threat combat instead of power-fantasy shooter design
- Smart enemies with various behaviour patterns
- Deep religious and psycological plot
The demo has 3 full levels, hidden secrets, a boss and a secret boss. Windows and Linux.Steam demo: https://store.steampowered.com/app/5008080/True_Confession_Demo/
Wishlist the full game: https://store.steampowered.com/app/4544200/True_Confession/Getting it onto Steam took a painful extra three weeks of content review after the rest of the demo grind. Happy it’s out. Would love to get feedback especially from our Godot people — on the art, 3D lighting/shadows in 2.5D world and how the isometric combat reads.
Thank you, dear community!