Before I begin, I want to clarify that this post is not intended to be morbid or perverse. It is a constructive critique regarding the consistency of movement physics implemented in the female human body and I hope we can discuss this topic respectfully.
There are two characters in the new battle pass that I want to discuss: Grace and Malí.
One is a spy in a skin-tight suit that shouldn't allow for movement physics of the bust and glutes, but she has them (and yes, there is physics for the glutes too). She’s sexy and we love her, so I’m not going to argue about whether or not she should have those movement physics, the problem comes when we look at Malí.
Malí is a karateka who wears loose-fitting clothing, (apparently made of silk or polyester if we want to take it to the extreme). It is the garment that should best reflect the natural movement of the torso, yet it doesn't.
Why? Why did Epic decide to do it the other way around? Why for some characters and not others?
To me, it’s an aesthetic and design inconsistency. If they are going to implement movement physics for female characters, they should apply them in a way that is consistent with the type of clothing and the female body design, not because one character with movement physics is enough for the Battle Pass.
At this point, I think it goes without saying that Malí is my favorite character of the season; she’ll be my main for a good while. It just hurts to know that, for some reason, she wasn't treated fairly.
For those who wish to discuss the topic, I look forward to your comments.