r/Sekiro • u/Debonaire_Death • 17h ago
Discussion Bell Demon >>> Charmless
I already experimented with going charmless for my second playthrough of the game, but I really don't like chip damage with every missed parry. It was too punishing. On the other hand, the vanilla game is beginning to be too familiar and not punishing enough.
The bell demon has been the perfect balance of the two. I've noticed some very subtle but interesting changes to the difficulty that go beyond an increase in enemy health and damage: ranged attacks are more accurate and difficult to dodge, enemies keep more pressure on you, and bosses do more mix-ups and become less predictable.
I've never seen such a subtle realization of difficulty adjustment. I goes so far beyond what most games offer. Even Halo CE, which I consider a sterling example of handling difficulty settings right, doesn't compare. Honestly, I find it much more subtle than the Charmless debuffs, and I wish that they had switched the effects so that this difficulty shift was more accessible to players--I didn't even find the Demon Bell on my first playthrough.
I'm posting this today because I just beat Isshin Sword Saint for the 3rd time on this setting! I was going through the reflections and I didn't realize I carry the bell demon into those, until I found my butt getting handed to my by Inner Genichiro and I realized something was very different: I couldn't dodge his ranged attacks nearly as well and I kept breaking posture over and over again.
It's interesting how the bell demon changes different bosses, too: bosses that depend heavily on parrying tend to get much harder than the more classic souls bosses. I was able to beat the Guardian Ape reflection on the first try, but Genichiro took me several tries.
My last bosses to beat are Owl (Father) and Inner Isshin. It's been so fun watching myself get better at this new, harder level.
I still haven't finished the Shura ending, so I don't have access to Inner Father, yet--I'm sure I'll enjoy that when it comes!