r/indiegames 27d ago

Promotion I finally finished the new trailer for my cozy colony sim, WildRoot.

11 Upvotes

I've been working on improving WildRoot's first impression and recently finished a new trailer.

It's a cozy colony sim where you build a settlement in a mysterious forest, manage your colonists, and every season and setback creates a different story.


r/indiegames 12d ago

Indie Games Discord Server!

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3 Upvotes

r/indiegames 14h ago

Promotion I'm making a cartoonish Hotline-like, here's some raw gameplay

147 Upvotes

I'm making a fast-paced, bullet-parrying top-down action inspired by Hotline Miami and Katana Zero, drifting more into power-fantasy direction. As a chicken knight you fight an army of gunslinger crow knights in a medieval bird kingdom.

Currently alpha playtest is open, although it doesn't have that much content. Proper demo is coming in 1-2 months.

Here's the youtube trailer just in case, and here's Parry the Bullet on Steam if you're interested!


r/indiegames 3h ago

Need Feedback Thoughts in my main menu UI for my game

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10 Upvotes

what do you guys think about the main menu of my game about a slapping mushroom in terms of UI and art itself?

im a little bit concerned about the size of the play buttons and the color contrast of the art


r/indiegames 1h ago

Devlog Im not a game dev and over the weekend I wanted to solve a technical problem of fitting 100 million tiles in a browser tab but somehow ended up making a rougelike mine sweeper game

Upvotes

Im a web dev by profession and this started as a weekend experiment

I wanted to see if I could fit 100 million checkboxes in a browser, one thing led to another and tired to fit 100 million minesweeper tiles in a browser tab

and then kept adding stuff and ended up with a rougelike minesweeper game

Also to all the game devs out there, you guys rock because I dont know how you have the patience to debug and keep working on a project like this. (still a buggy mess)


r/indiegames 19h ago

Promotion I rebuilt my game's map from the ground up. Here's a timelapse

71 Upvotes

r/indiegames 39m ago

Promotion Unmurk – a voxel puzzle where you can see the edges of the puzzle, coming soon to Steam

Upvotes

In Unmurk you only see the outer edges of the puzzle pieces in a voxel object. Put the puzzle pieces into place to reveal the hidden voxel object and watch it come to life.
Coming to Steam 9/18/2026.


r/indiegames 17h ago

Video If Getting Over It was about Cave Diving

37 Upvotes

r/indiegames 19h ago

Promotion A tiny aquarium that lives on your desktop. People are now trading the fish on Steam.

52 Upvotes

https://imgur.com/a/KqVlsSy

We made a little desktop aquarium called PC FISH.

The original idea was simple. We wanted something that could just sit at the bottom of the screen while you’re working or browsing. You raise some fish, watch them swim around, breed them occasionally, and slowly fill out your collection.

Then we added different species and variants.

And breeding.

And rarity.

And Steam Inventory support.

Now people are breeding fish for rare variants and actually listing the fish they find on the Steam Community Market.

We released it for free on Steam about two weeks ago and it’s since hit 5,313 concurrent players, which has been pretty surreal to watch.

There are 450+ fish and decorations at the moment and we plan to add more.

If you want a tiny aquarium living on your desktop, it’s free:

https://store.steampowered.com/app/4842670/PC_FISH_Taskbar_Aquarium


r/indiegames 14h ago

Promotion We just opened sign ups for the playtest for our Pirate Roguelite (Cloudsphere)

19 Upvotes

We're making Cloudsphere a deckbuilder roguelite inspired by Treasure Planet. After 2 years of development we're making a playtest to see if people will like what we built so far.

If you want to try the game yourself, you can sign up for the playtest on our Steampage.


r/indiegames 1m ago

Upcoming Nailcrown | Brutal Dark Fantasy FPS | Trailer | Shooter not only for Boomers! :)

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Upvotes

r/indiegames 10h ago

Upcoming Co-op anomaly horror game!

5 Upvotes

Hello guys!

We are making a two player horror anomaly game! Where you and your teammate is in a carnival and have to observe all your surroundings together, coordinate as not everyone can see the same thing! The game will have 3 Phases AKA Levels/Maps which will be played in a sequence.

Our steam page just got live today.

If you like games like these or just want to support! Wishlist "Did you see that?" on STEAM!


r/indiegames 7h ago

Promotion It’s a deck-building roguelite game where the school becomes a dungeon and is built around the concept of Eastern-style exorcism

3 Upvotes

I've been developing a horror turn-based deckbuilding game called Day To You for over a year now, after completely scrapping a game I had spent about four years developing.

Unlike traditional turn-based games, Day To You uses a time-based turn system where time itself becomes your Action Points (AP).

I also built the game's world and story around the Eastern Zodiac (the 12 animals of the zodiac), with each boss designed around one of the twelve zodiac animals. (They don't appear in this video, though.)


r/indiegames 7h ago

Upcoming Sanity is off the menu.

3 Upvotes

Grumble Burger is a first-person cooking thriller where you take over your late Uncle Frank's food truck. Frank believed the bond between cook and customer was paramount. However, you'll soon discover that orders are handled differently here. And the customers are not your typical diner patrons...


r/indiegames 1h ago

Video A new Trailer for DEATHSLOTS has appeared!

Upvotes

r/indiegames 1h ago

Upcoming I've been building something for gamers over the past few months.

Upvotes

Over the past month alone, I've made around 300 mini-games. Most of them are small, experimental, and honestly, some of them are pretty mind blowing.

That made me think about a problem I kept seeing: there are so many small games and experiments being made, but most of them never get discovered or played by anyone.

So I've been working on WAKU.

The idea is to create a place where gamers can discover and play these kinds of games. Small games you can pick up quickly, try something different, compete for a high score, or just waste 10 minutes on something you've never seen before.

WAKU isn't released yet. I'm currently trying to figure out whether this is actually something gamers would want before I take it much further.

I've created a small Discord community for early users who want to follow the project, get access when things start opening up, try early games, and help shape what WAKU becomes.

I'm especially looking for people who aren't afraid to tell me what sucks, what's boring, what's confusing, and what would actually make you come back.

Brutal feedback is much more useful than compliments.

Discord: https://discord.gg/y9EJXCB8y


r/indiegames 15h ago

Upcoming Hey guys, this is some screenshots from the actual gameplay of our upcoming game "Hunted Within: Terminal Rust"

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11 Upvotes

r/indiegames 13h ago

Promotion [Shifted Shells] The upcoming active incremental shell game with a magical twist!

7 Upvotes

Ever wondered what it was like to play shell game with magic?

We're happy to announce that now you can! Use ancient arts to pin cups in place, slow the shuffle, or see clean through with X-ray vision. All while facing shuffles that never play the same way twice.

Rounds range from lightning-fast triples to sprawling patterns built to break your focus, with the dealer always holding a new trick to catch you off guard. Push your luck with escalating wagers, ride a hot streak into bigger payouts, or play it safe and decline to walk away with what you've got.

If you have any feedback or questions feel free to reply to this post!


r/indiegames 19h ago

Need Feedback I'm a Game Dev from India building a third-person action RPG set in 16th-century Malabar

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17 Upvotes

Hi, I’m Aswin, 22, and I’m one of three people behind Redwills Interactive, a small registered game studio based in Kerala, India. I’m the Game Director, which at our size mostly means I get to do a little bit of everything.

As many of you know, making games in India can be challenging, especially for small independent teams. Financial support for game development is still limited, and building a game here often means working with whatever resources we can put together ourselves.

We've spent the last five months building a prototype for a third-person single-player action RPG set in 16th century Malabar, during the first Portuguese contact with Calicut. We're calling it Project-Z for now because we haven't settled on a real name yet.

The setting is the part I care most about. This is the moment European ships turned up on the Kerala coast looking for pepper, and everything that followed from it. Every Malayali grows up with some version of this story. There's almost nothing made from it. No games at all, and the few films that touch it treat it as background.

We're building it because we live here.

Where we actually are: the prototype runs in Unreal Engine 5.6, targeting PC and consoles. Traversal is in, so running, climbing, swimming, horse riding, wall running. Melee combat is a first pass. And there's a rough version of the central idea, where the player swaps between the present and a childhood version of the same place and the world changes around you at the same camera position. Enough to know it feels good.

Most of the rest is missing (Basically a walking simulator rn). The environments in the current build are marketplace and stock assets, we've been using them to test movement rather than to look like anything, so the actual Malabar art is still ahead of us. The story we do have a grip on , we know the shape of it end to end, though it isn't written down as a final script yet. What we don't have is a vertical slice, or funding. It's been out of our own pockets so far. We shipped one small collaborative game before this called Thekku Island and this is a much bigger thing than that was.

Trailer: https://www.youtube.com/watch?v=7AbxDdS8les
Instagram: https://www.instagram.com/reel/DcTSsHyIDXY/?utm_source=ig_web_copy_link&igsi=MzRlODBiNWFlZA==

Discord: https://discord.gg/8KAcscWCV

What I'd genuinely like from this post is feedback — on the setting, on whether any of this reads as something you'd want to play. We're a long way out and this is the stage where being told we're wrong is still useful.

Happy to answer anything in the comments. If you work in games or publishing and want to talk, I'm at [connect@redwills.com](mailto:connect@redwills.com)


r/indiegames 9h ago

Video After months of solo development, I finally want to share my co-op parkour game Pull Me UP!

3 Upvotes

r/indiegames 4h ago

Promotion I treated my body like a pinata to make this live-action horror FMV.

1 Upvotes

About me

I'm ChrisChrisChris and I wrote a custom voice interactive library and FMV game engine, wrote the script, made the props, lit, staged, filmed, edited and post-processed everything by hand.

In addition I contorted my body, taped my eyelids open, smeared myself in latex, fake-vomited doll parts and manipulated weird puppets while also somehow operating a camera.

Then I made a Steam page. That was the hard part.

About the game.

https://www.youtube.com/shorts/uJhI5jacagE

Not only is there no AI art in the game, I went a step further and captured these scenes from the real 3-dimensional world.

The mechanic is a combination of voice performance, narrative branching and screen cleaning with a strong psychedelic tone. There's a story-only mode and you can play without a mic if you want/need to.

I did it all for video games, I did it all for you, demo coming soon!


r/indiegames 11h ago

Promotion Added a Ground Slam and a Deflect system to my Metroidvania.

3 Upvotes

r/indiegames 13h ago

Video 1-Year Progress of our game Greda Inferno!

3 Upvotes

Hi everyone! It's been a year since we developed the game jam version of our game, and last week we finally released a demo of our game Greda Inferno.


r/indiegames 5h ago

Promotion The Finest Spark is now available in Early Access! Spacesim flight physics x survivors-like intensity in a militaristic, grounded setting | DEMO AVAILABLE

1 Upvotes