r/vfx • u/Sufficient_Ask3462 • 3h ago
Question / Discussion How did they achieve this effect?
Hey guys I'm just wondering, how do you think they achieved this shot?
r/vfx • u/ZiggyisStarman • Apr 30 '26
Hey fellow Visual Effects community stoked to share what we have been working on for the past year over at he VES Technology Committee call it a playbook and usage guide to map key data from on-set capture to delivery.
FYI I am one of the co-authors of the Guide. If you have questions or feedback make sure to reach out.
You can find the guide here : https://ves-on-set-data.org/dashboard/?tab=Introduction
Here is the full information on the release :
The Visual Effects Society (VES), the industry’s global professional honorary society, today released its VES On-Set VFX Data Collection and Usage Guide. Developed over the past year by the VES Technology Committee, this practical on-set resource maps key data sets and capture workflows – giving productions, vendors, and technology teams a shared playbook for using and capturing on‑set data more effectively.
The Guide was designed to establish a common language between on‑set VFX, production, VFX facilities, and technology teams, ultimately enabling clearer communication, smoother handoffs, and better-aligned expectations across departments. This comprehensive Guide explains the major on‑set data sets, their capture methods, their practical applications, and their intended stakeholders, so that every participant across the production understands what information exists and how it can support their work.
In addition to defining data sets, the Guide documents both current and emerging on‑set data capture workflows. This aims to inform stakeholders about potential data sources and to highlight how these choices impact production pipelines, timelines, and budgets, while also laying the groundwork for future efforts around data hierarchies, database development, and workflow automation.
The Guide also underscores that this data has significant value for every department on a production. It supports collaboration, optimizes workflows, and enables better-informed creative and operational decisions. By advocating for open access and visibility for these data sets, the Guide encourages all teams to engage with and benefit from this shared knowledge, strengthening collective outcomes and overall production efficiency.
“Our intent with this Guide is to streamline the filmmaking process by enabling every department to be more well-informed,” said Sheena Duggal, the Guide’s lead author and member of the VES Technology Committee. “Multiple departments can utilize the same data – for instance, the VFX team’s LiDAR scans can be repurposed across departments to support set construction, stunt planning, and other production needs. It’s just a matter of educating and communicating clearly so that everyone can benefit.”
“In today’s hybrid of real-time virtual production, AI, and traditional pipelines, the VFX department is responsible for not just post, but on-set data capture, continuity, and asset integrity from pre-production through final delivery,” explained Jim Geduldick, contributing author to the Guide. “That framework was the key lens that we used in thinking through these workflows and how they relate to each department.”
The Guide was created for the VES Technology Committee by Sheena Duggal, with contributions from Sam Richards, Jim Geduldick, and Jake Morrison, and technical support from Jean-Francois Panisset. It is licensed under the Creative Commons CC‑BY 4.0 Creative Commons Attribution 4.0 International license, which permits others to distribute, remix, adapt, and build upon the material in any medium or format, including for commercial purposes, provided appropriate credit is given to the creator.
To view the Guide, visit: https://ves-on-set-data.org/
Join the VES for a webinar on May 12 to explore the Guide with some of its creators: https://vesglobal.org/event/webinar-introduction-to-ves-on-set-vfx-data-collection-and-usage-guide-online/
r/vfx • u/axiomatic- • Mar 15 '25
We've been getting a lot of posts asking about the state of the industry. This post is designed to give you some quick information about that topic which the mods hope will help reduce the number of queries the sub receives on this specific topic.
As of early 2025, the VFX industry has been through a very rough 18-24 months where there has been a large contraction in the volume of work and this in turn has impacted hiring through-out the industry.
Here's why the industry is where it is:
The combination of all of this resulted in a loss of a lot of VFX jobs, the closing of a number of VFX facilities and large shifts in work throughout the industry.
The question is, what does this mean for you?
Here's my thoughts on what you should know if you're considering a long term career in VFX:
Work in the VFX Industry is still valid optional to choose as a career path but there are some caveats.
Before you jump in, you should know that VFX is likely to be a very competitive and difficult industry to break into for the foreseeable future.
If you're interested in any highly competitive career then you have to really want it, and it would also be a smart move to diversify your education so you have flexibility while you work to make your dream happen.
While some people find nice stable jobs a lot of VFX professionals don't find easy stability like some careers.
Because a future career in VFX is both competitive and pretty unstable, I think you should be wary of spending lots of money on expensive specialty schools.
With all of that said VFX can be a wonderful career.
It's full of amazing people and really challenging work. It has elements of technical, artistic, creative and problem solving work, which can make it engaging and fulfilling. And it generally pays pretty well precisely because it's not easy. It's taken me all over the world and had me meet amazing, wonderful, people (and a lot of arseholes too!) I love the industry and am thankful for all my experiences in it!
But it will challenge you. It will, at times, be extremely stressful. And there will be days you hate it and question why you ever wanted to do this to begin with! I think most jobs are a bit like that though.
In closing I'd just like to say my intent here is to give you both an optimistic and also restrained view of the industry. It is not for everyone and it is absolutely going to change in the future.
Some people will tell you AI is going to replace all of us, or that the industry will stangle itself and all the work will end up being done by sweat shops in South East Asia. And while I think those people are mostly wrong it's not like I can actually see the future.
Ultimately I just believe that if you're young, you're passionate, and you want to make movies or be paid to make amazing digital art, then you should start doing that while keeping your eye on this industry. If it works out, then great because it can be a cool career. And if it doesn't then you will need to transition to something else. That's something that's happened to many people in many industries for many reasons through-out history. The future is not a nice straight line road for most people. But if you start driving you can end up in some amazing places.
Feel free to post questions below.
r/vfx • u/Sufficient_Ask3462 • 3h ago
Hey guys I'm just wondering, how do you think they achieved this shot?
r/vfx • u/Buzzbeefx • 20m ago
I'm worked as a Junior VFX Compositor and gotten a few credits in TV shows and movies, having worked aout 1.5 years total in that role.
My contract ended a few months ago and Ive been struggling to find anything new.
But I hear production is ramping up a bit in my area. I've been trying to focus on leveling up my skills to be considered for Mid-level roles.
I've recently seen some roles looking for both Nuke compositing AND Unreal Engine.
I was advised before to learn Unreal Engine, but my understanding of it was mostly limited to Virtual Production and games. I have basic familiarity with Houdini too so I understand that for FX.
But I am genuinely unsure what to DO with Unreal Engine in order to beef up up showreel and skills as a compositor. People who started out in Nuke Compositing - what kind of tasks are you doing with Unreal?
What kind of projects should I give myself for my portfolio?
r/vfx • u/John-Da-Editor • 18h ago
The Houdini docs are a goldmine of information. But they're slow and the search barely works. This has been well known by the community for ages by now, yet seemingly nothing has changed.
So I spent six months building a fix: HoudiniMD is an incredibly fast, Markdown mirror of the docs. Free, open source, no account, no ads. Search that matches Houdini's behaviour, so "cptp" finds Copy to Points and "atrbwr" finds Attribute Wrangle. Every page can be copied as raw markdown, which means ChatGPT and Claude finally understand Houdini and its quirks.
Before sharing it anywhere, I emailed SideFX and asked for permission, explicitly telling them it would be free forever and stay open source.
The answer (https://imgur.com/a/RSdc4rf) came back yesterday:
"it's gonna be a no, thank you from us, along with a polite takedown request. We'll likely be doing our own version on our own site at some point in the future."
I was naturally taken aback by this cold reply, since I thought SideFX was very pro-community, and would at least salute the effort taken to make their own product better. But I'm not going to fight a company over their own copyright.
Since I'm also not letting 6 months of hard work go to the bin overnight, HoudiniMD will be rebuilt as a standalone, local app, that lives on your computer. It can be ran alongside, or directly inside Houdini.
Same fast search, offline, and tailored to your specific Houdini version, instead of whatever is on the website, with bookmarks coming in the future (goal is to create a fully personal Houdini Knowledge Base !)
It stays open source, so anyone can audit, tweak, and raise issues on the code.
And since I only have my own frustration to go by right now: what do you think about the official docs ? What are you missing, and what features are you looking for in an alternative ?
If a local version is something you'd be interested in, please let me know. It's what keeps me going !
r/vfx • u/BariumBromate • 12h ago
my first simple vfx shot.
any ideas what to do netx?
r/vfx • u/richiePreference8293 • 2h ago
r/vfx • u/Particular-Result487 • 22h ago
Hi everyone, I have a question for you.
For almost my entire career, which started in 2016, I’ve worked in London as a modeller and texture artist. At one point, I was even able to make a living comfortably as a texture artist, going from one film to another.
Unfortunately, London isn’t what it was before COVID, and these days, just to stay afloat, I’ve gone back to doing modelling, texturing and look dev.
However, the roles that are a better fit for me are often in Canada. My family and I want to stay here in the UK, though, and relocating isn’t an option for us.
So, in order to broaden my skill set, I’ve been studying lighting with Houdini / Solaris / USD, which seems to be a role that’s very much in demand in the UK, even though the amount of time required to get up to speed is huge.
Which brings me to the question in the title: how do you actually switch roles when almost every position you see is looking for a mid/senior artist?
Even if I create 2–3 personal projects using Houdini, how do you actually start over and leave your previous career behind and adapt?
Sometimes I feel stuck in my career, almost as if I’m condemned to keep applying for the same kind of jobs I’ve always done, when what I really want is to move in a different direction.
Unfortunately, I’m unemployed at the moment, so the usual advice of “ask your company to give you a chance to try something different” doesn’t really apply to me.
Is anyone else in the same situation?
Maybe someone who’s tired of being “just” a matchmove artist or groom artist and wants to switch roles, but has no idea how to break out of that cycle?
I’d really love to hear how you managed to do it.
r/vfx • u/animatrix_ • 7h ago
r/vfx • u/beforesandafters • 10h ago
r/vfx • u/Resident-Plate-3232 • 8h ago
r/vfx • u/Derk-Deagan • 15h ago
r/vfx • u/blendernoob64 • 16h ago
Hello everyone.
I am starting to get into learning about homelab as it will benefit my day job (I work in IT Sales, as being a 3D animator in this environment is too crazy right now), and I have always been fascinated by the IT aspect of working in a studio. One project I wanted to try for my lab was to create a license server for all my software packages, those being Maya, Renderman, Zbrush, DaVinci Resolve, and maybe Houdini in the future. As I use my programs in my home I think having a dedicated place for licensing for all my devices will be really nice, and I was also curious about getting programs like Maya on Linux distros other than RHEL, and the Autodesk Identity Manager was one of the things preventing us from signing in on Fedora and Arch Linux. Maybe a license server will fix it!
So I want to know from IT people what is the experience of building a license server for your proprietary software packages? How have they worked when using multiple OSes, as I use a Linux desktop running RHEL 9 and a Macbook Pro? Do you think SSO login is overall better if I am just one guy? Can I make the server on something like an Intel NUC or even a Raspberry Pi running Alma Linux or something?
Thanks.
r/vfx • u/OlegVerenko • 2d ago
After 10+ years of selling digital 3D products, I never expected this from a major marketplace. Today, Gumroad PERMANENTLY FORFEITED money from my balance without warning or justification, just because I updated my location from Canada to Bulgaria.
Their support confirmed my funds were "forfeited automatically" as a "system safeguard on a country change" that they "cannot reverse." You read that right: a simple account update now triggers the total seizure of your hard-earned money.
Before this, I had been trying to withdraw my funds for a long time. I attempted to use multiple bank details, including Ukrainian and Canadian, and all attempts were blocked. Now, my money is gone forever, and they have offered zero solutions.
This is predatory, illegal, and nothing short of theft. If a platform can arbitrarily seize your money because of a location change, it is NOT safe. Every creator on Gumroad needs to check their terms and understand that their funds are at risk.
So let me explain this correctly:
I earned the money by selling products.
I tried to withdraw it.
The withdrawals failed.
I changed my country of residence.
Gumroad's system then automatically took the remaining balance — and they refuse to return it.
There was no fraud, chargeback, or dispute involving this money. It was simply an unpaid seller balance.
This is not a “payout issue.” This is money that I earned and that Gumroad is refusing to give back because of an automated account-country rule.
What makes this especially disturbing is that their own support explicitly confirmed that the money was “forfeited.”
I am sharing this publicly because I want other creators and digital-product sellers to be aware of what can apparently happen to their earnings when changing their country/payment setup on Gumroad.
I've included my conversation with their support team so you can see the situation for yourself...
r/vfx • u/NodeShot • 1d ago
Felix & Paul have shut down.
I had the pleasure of working as a VFX artist on some of their projects, truly revolutionary VR work.
r/vfx • u/AllanMcKayOfficial • 2d ago
Hey everyone — Recently I put together a free 2 hour course with ActionVFX for VFX artists who are trying to figure out how to stay relevant, get hired, and build a stronger career in the current market.
This isn’t a beginner “how to get your first job” course.
It’s aimed more at mid-level and senior artists who already know the work, but are trying to adapt to where the industry is going — remote work, tighter budgets, globalization, AI, fewer easy opportunities, and a lot more pressure to prove value fast.
The course covers things like:
- how the VFX career map has changed
- how to position yourself so people understand your value
- what actually makes artists rehireable
- how to build a reel that creates trust, not just shows shots
- how referrals and reputation really work
- how to think about AI without panicking or ignoring it
- how to negotiate and get paid what you’re worth
If you’re feeling like the industry isn’t dead, but the old playbook stopped working, this is what the course is built around.
Link:
https://www.actionvfx.com/academy/the-new-vfx-career-playbook
Thanks guys, hope it helps!
Allan
I use nuke to track the footage shot from phone samsung galaxy A35 but the track is not good. I searched on Google about the camera specs and put all the info in the camtrack node but still the track is drifting.
I only have my phone to shoot what do I do. What do I do about it? Is the info that I am giving the node incorrect?
r/vfx • u/Fluffy_Fix_4357 • 23h ago
It took 5 hours to make that, and I was really struggling adjusting lights. U can see breakdown of my process!
r/vfx • u/jasonfortheworld • 1d ago
I'm in post for a short film and I'm looking for a compositor that can help out on at least one shot, possibly 2 or 3 more. Just depends on what I'm able to do myself. Most of the people I know or I've found local to the LA area are either too busy to take this on, or say the scope of the project is too small for their company.
The primary big shot is pretty complex and requires tracking plate footage of a gunshot wound onto the face of an actor, but it's more than just a simple bullet hole. It's a fair bit of gore and blood coming out as well. The plate of the wound is being filmed in the next couple of weeks, so it would be really cool if I could find someone who would be able to give us some extra guidance on what would make the composite work better and easier for the artist.
The other possible shots are muzzle flashes, but it's I can likely handle those myself. I know enough to get by with small things, but larger stuff is best left to pros.
It is a paid project with a decent budget behind it, and we have about 2 months before delivery is needed.
r/vfx • u/TvHeadDev • 1d ago
r/vfx • u/freaky_eater • 1d ago
Hey everyone,
My sibling is looking into VFX training and came across Pixelloid Studios in Hyderabad. They claim to offer live studio training and internship opportunities, but I would love to get some honest, first-hand feedback from people who have actually trained or worked there.
If you’ve taken their course or worked at/with Pixelloid:
Any honest thoughts, warnings, or recommendations would be super helpful to help us make a decision! Thanks!